Heretic's Collection of Art and 100% Compatible Scripts Version: 2.0 By: Heretic
Introduction
Updated: Saturday, August 20th, 2016
This is a Collection of literally every fully realized script I have ever written for RMXP.
It also contains Scripts and other Art Assets written by many other very talented people, with their permission, all working together. There is a MASSIVE amount of content in this package.
Features
Can I claim this Collection features literally EVERYTHING?
This is a list of most of the fully compatible complete Scripts:
Content Hidden
Heretic's Dynamic Lights
Heretic's Unlimited Event Page Conditions
KK20's Custom Prices (for Shops)
Heretic's Caterpillar - Extremely enhanced Caterpillar based on Zeriab's Core
Multiple Message Windows - Includes many bugfixes and other enhancements
XRSX Battle System Overhaul - Front View ATB Battle System based on Evented Battles
Battle Target Anyone (KK20) - Addon for targetting Enemies with Friendly Only spells
Battle Target Anyone Undead - Addon for Target anyone to cause Heals to Harm Undead
Reflect Spell (Blizzard) - Bounces Magic back at other party
Super Event Sensor - Very useful for NPC AI
Two Pathfiner Scripts by Blizzard and ForeverZer0
Animated Title Scene with Events
Timed User Input - Automates simulated User Input
Cloud Altitude - Allows Fog to behave like Clouds
Heretic's Animation Speed - Allows Event Animations separate from Move Speed
Exclusion Elements - Allows for Special Elements that dont affect Damage Calculations
Move Straight - Allows Events to move in a Straight Line
Text Picture - Allows Text to be placed into a Picture for transformations
Ending Credits Script - Credits for End of Game
Every Script has been given a proper Demo dedicated to the use of that script!
This Collection also contains a huge repository of Music, Sprites, Art, Animations, and Tilesets. I've done my best to include only the Best of the Best!
The Tilesets are fully configured so all you need to do is import the graphic then copy and paste the Tileset into your game!
Numerous Tutorial Events and Event Systems are also provided. This Collection will teach you everything from the most basic things in RMXP to some of the most complex and difficult to pull off techniques. Multiple mapping techniques and styles have been utilized in order to show what can be accomplished by pushing the limits of RMXP.
I've also built a small Mini Game to show off all of the scripts working together in harmony. Can you discover the Secret of the Crumbling King?
Versioning - I put the Version Number at 0.9 because I suspect there are probably still a few bugs left. All the critical bugs that I am aware of have been resolved, but because there are so many scripts involved, there will most likely be a lot of updates.
Screenshots
Vehicles
Content Hidden
Animated Title Scene
Content Hidden
XRXS Battle System Overhaul, Warping Background, Enemy HP Bars, and Spy Equipment
Content Hidden
Map Scene using Custom Tilesets and Caterpillar (a.k.a. XP Followers)
Package contains a large number of Scripts. Due to this, please download the Demo for script access.
Instructions
Instructions for each individual script are contained within the Demo.
FAQ
The Demo of this Collection should answer all of your questions. Each Script has been given at least one NPC for demonstrating the functionality of each of the features. The Demo plays somewhat like a Mini Game / Demo hybrid.
Compatibility
SDK is included and some of the scripts are dependant. Most however are not SDK dependant. Every script contained within this Collection is fully compatible with every other script in the Collection. The scripts that I have written, I have made an effort to work either with or without the SDK due to the numerous compatability issues that result from SDK usage.
Individual Scripts are designed to be pulled out and still retain their functionality. You are bound to find at least one or two things that will be extremely useful to you.
Credits and Thanks
Thank you to everyone who contributed to this project. You have been listed in the games Ending Credits screen. If you have not been properly listed, please let me know and I will update asap.
Author's Notes
This Collection has taken me several years to put together. I feel there are still many ways to push the envelope even further. If you have anything you would like to add to this project, be it Art, Tilesets, Sprites, Music, or other Scripts, please let me know and we can show off the best of your work as well.
I've uploaded on several other sites, so this is not quite brand new, but should still be extremely useful to just about everyone.
Terms and Conditions
Due to multiple scripts from several authors being used, please refer to any legal sections for the appropriate Terms and Conditions for that script.
Distribution of this Collection is done with the concent of all creators to the best of my knowledge.
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So what do you guys think? Anything else you'd like to see added? Find any killer bugs? But most importantly, is there at least one or two things in here that you'd find to be useful?
Location: Approximately 93 million miles from Sol.
Maybe try re-downloading it? The project extracted just fine for me when I tried it. Just make sure you're not trying to extract it as a .zip file or something. (Then again, executable zip archives kind of disappeared like ten years ago, with the exception of hardware drivers.)
Location: Approximately 93 million miles from Sol.
It shouldn't be needed. It sounds like a damaged download to me. (For example, their connection might have dropped partway through) If they are able to extract RPG Maker projects they've archived themselves, then yours should work just fine as well.
Location: Approximately 93 million miles from Sol.
I haven't actually done much more than dig through the code to see how things ticked. So I don't yet have much of an impression in terms of usability, playability, or anything along those lines. If I get a bit more free time soon, I can definitely check it out, though.
I was just hoping for a generalized opinion. This is pretty cool, that has some bugs, this feature is great, that was very useful, etc... Nothing too extensive because I am sure there are still bugs to be ironed out considering the volume of scripts, events, and maps!
I must have missed this, I've been playing through the demo, and it's really interesting. Got a lot of faith in the scripts themselves if the presentation is that good. Nice work putting this together.
I must have missed this, I've been playing through the demo, and it's really interesting. Got a lot of faith in the scripts themselves if the presentation is that good. Nice work putting this together.
Updated. Added a Scene Transitions Pack script by ThallionDarkshine so you can have Final Fantasy 10 style Transitions into Battles. No other scripts have been changed. Minor update since there are no critical bugfixes or major changes such as occured when Vehicles were added.
Updated. Added a Scene Transitions Pack script by ThallionDarkshine so you can have Final Fantasy 10 style Transitions into Battles. No other scripts have been changed. Minor update since there are no critical bugfixes or major changes such as occured when Vehicles were added.
Added - Heretic's Dynamic Lighting Version 1.0 - Release
Content Hidden
Smooth Day / Night Transitions
Pendulum Lights
Features: * - Very Fast Light and Shadow System * - Fully Dynamic Lights (sorry, no realtime shadows) * - Detect if a Character is being Illuminated with "in_light?(id)" * - Built In Day and Night System * - Pre Formatted Time in a Game Variable to display with \v[n] - 3:52 PM * - Separate Indoor and Outdoor Settings (with a Game Switch) * - Easy to configure Event Lights with Comments * - Lights can be customized to Flicker either Size or Opacity * - Smooth Transitions between Day and Night * - Events and Lights can have different Opacity during Day and Night * - Built In Game Clock or Sun / Moon Graphic (or both) * - Highly Customizable, Length of Day, Color of Day, Night and Indoors, etc. * - Lights can be Rotated * - Shadows can prevent Lights for rooms and tops of buildings for logic * - Spotlights point at characters and follow their movements * - Pendulum Lights swing at the end of Pendulums * - Standalone Script, should work fine with the SDK and Non SDK * - Tested with XP Ace on Chaos-Project.com and it seems to work * - Gluten, Peanut, and Lactose Free
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