I NO LONGER SUPPORT THESE SCRIPTS. I'm making a new version. If you want the scripts to get fixed.. ask someone else. Sorry guys.
.:Introduction:. In this version of my ABS, the party members can fight along side you. You can switch to the party members and you can also use squad commands such as Follow, Stay, Heal, and Search and Destroy.
I will not accept any requests at this point! I'm trying commercial scripting. :P
.:Update:. June 17 2007
June 17 2007
Fixed "Dispose Error" again..
Fixed "Nil for dead?" error
Added $ABS.hide_allies and $ABS.show_allies
June 16 2007
Fixed "Enemy kill each other"
Fixed "Dispose Error"
Fixed "Enemy Can't activate Common Events"
Fixed other reported bugs.
May 27 2007
Reported Errors Fixed
May 1 2007
Save and Load Error fixed.
Hotkey errors fixed.
Battle with monsters, on the map, that are highly customizable!
Able to command your squad!
Able to have as much as party members as you want!
Improved Enemy AI - Now includes personality(as in how it will act).
They can no longer see through walls! See WALL_TAG in settings. You can change the number, assign the number to the tiles you want as high 'walls' in tileset editor!
Able to Attack.
Stay at distance from hostile.
Run when dying.
Do not move.
Do not turn.
Ally(Party Member) AI
They heal or revive(each other or self) when hurt too much.
Advanced Control Commands.
Shoot ranged weapons and skills when too far.
Attack when close.
They help you!
Animations' size can be shrunk to fit the appropriate size - Customizable!
See: ANIMATION_DIVIDE = 2 in Settings
Able to Attack(with weapons), Defend, use Ranged Skills and Weapons and Explosive Skills(missile like)!
Able to Hotkey Skills and Items!
All keys are customizable!
Players and Events can animate if animation turned on!
See: ANIMATE_PLAYER = false and ANIMATE_ENEMY = false in settings.
Mash Time - Default, by weapon and by skill.
Dash and Sneak!
States effect and display on map! Shows state animation as well.
Can display Damage and Level Up!
Monsters can now drop Items and Gold!
Many more, check the demo!
.:Instructions and FAQ:.
Q:I can not open the demo! A: Download winrar. Google it.
Q:What scripts do I need? A: You'll need the SDK 2.0 or higher if you don't have it. You'll need theÂ main ABS script and you'll need the Input script. If you want to use the HUD or the Enemy HP Bars you'll need the Gradient bars by Trickster.
Q:My game crashes and all I did was add the script to my game! A: You need to add them in the same order they came in the demo.
Q:How can I display the mini-map? A: I believe I set the mini-map switch to Switch 3. Look in the Mini-Map script, it should show where the switch ID is and can be edited. To display the mini-map just turn the switch on.
Q:How can I turn off the HUD with using script call? A: Call this: $scene.hud_hide to hide and $scene.hud_show to show.
Q:How can I hide and show the allies? A: Use in a script call $ABS.hide_allies to hide and $ABS.show_allies to show.
Q:How can I edit the animations divided so that the SCREEN animations don't get smaller? A: Find:[/list][/list][/list][/list]
Sweet! Love it, I found some weird stuff (might just be me).
I cant switch hotkeys, if i use A (yea a works as a hit key) i cant change it to 1. Also when i press d it crashes. Overall i love it, keep up the great work!
I was waiting for these a very long time! (now i can release my second video with this on it) A question though, is it the same as your ABS (lag-wise) or the same as ABS-Lite? (or your planning to make a SBABS-Lite?)
I was happy to work with MrMo in testing the SBABS, Maybe eventually if i get around to it, I will continue on the mini-game that was to show everything the SBABS could do, from using mages, clerics, fighters, archers, and many other kinds of tactics. Find ways to have battles take place, show how the pathfinding, stay, follow, attack, switch player FW/BW commands work in a correct manor... so say we need to hit a switch across a pit? no problem, switch to your archer, knock it out and go back to the player you prefer, if a n enemy takes me damage from certain spells, hop onto the mage and fire away with the right spell. The possibilities are endless.
I'm happy to see he worked on it once more and that it works just as good if not better than when I tested it last. I'm not sure if I will make a HUD for the SBABS, it is very time consuming, but we'll see. ~Axerax~
Just finished testing it. It works like a charm, and I didn't notice any lag. I loved the ally interaction idea, but I think a better way is the use of common events that will allow more advanced interaction.
Good work Mr. Mo....
_________________ Please don't PM me about my scripts. Please use the script thread.
AH.... i have the WinRAR! now i understand.....
Anyone have the non lite demo?
Because the link of the Mr.Mo's Squad Based ABS (SBABS) normal[not lite!]
so anyone have this demo to pass to me?
Last edited by Eldnar on Sun Apr 29, 2007 4:20 pm, edited 1 time in total.