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kaileb
  Tue Jan 08, 2008 2:22 am
Member
OK SOOOOOOO how do i make it so my guy can summon something without having to kill it in a battle first?


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herogaurdin
  Thu Jan 10, 2008 3:45 pm
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okay i myself along with many others have been waiting for an awesome script like this, one problem though that ive run into....i tried using an 8 dir movement system with it, and it works fine..the problem is however, you cant attack or use any magic what so ever... so is there anyway that this script can have an 8 dir movement and even maybe a pixel movement?? because then games like Secret Of Mana could easily be made


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ChaosMaxima
  Thu Jan 10, 2008 5:21 pm
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Location: In the depths of the GD section.
Alright, I have a small question, and I hope somebody can explain it to me.

If you go to the script named "RTHABS - Shootable", you'll see something telling us how to use it. The comment says: "SKILLS[id] = [Event id, need]".

I don't understand what this "Event ID" is referring to... can somebody please throw some light onto the situation?

EDIT: Also got some more questions:

How do I set which Character Graphic a spell uses. For example, the Bola De Fogo skill uses the "FireBall" character graphic. How would I go about making the same type of thing for another skill, with another character graphic?

_________________
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Last edited by Anonymous on Thu Jan 10, 2008 5:47 pm, edited 1 time in total.

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GOT2MOVE
  Thu Jan 10, 2008 6:56 pm
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ChaosMaxima wrote:
Alright, I have a small question, and I hope somebody can explain it to me.

If you go to the script named "RTHABS - Shootable", you'll see something telling us how to use it. The comment says: "SKILLS[id] = [Event id, need]".

I don't understand what this "Event ID" is referring to... can somebody please throw some light onto the situation?

EDIT: Also got some more questions:

How do I set which Character Graphic a spell uses. For example, the Bola De Fogo skill uses the "FireBall" character graphic. How would I go about making the same type of thing for another skill, with another character graphic?


hi this took me some time to figure out too...

first of all at the top  of the shootable script it says MAP_EVENTS_ID this is where the events for shootable skills,items and weapons go

the events (like in the demo) are the graphic and the custom movement. In the demo the Bola de Fogo has the graphic of the fireball and the movement of one step

the events go in the map which you have choosen for the MAP_EVENTS_ID

soooo in the shootable script say if you wanted SKILL[85] to be a fireball you would put....

1. at the top of the put the map id with the events in eg "1" for map 1

2. put the skill and the event number eg SKILLS[85] = [1]
([85] being the skill id and [1] being the [event id])

and to change the graphic just change the graphic of the event ;D

hope this helps  ;D

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ChaosMaxima
  Fri Jan 11, 2008 3:02 pm
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Location: In the depths of the GD section.
GOT2MOVE wrote:
hi this took me some time to figure out too...

first of all at the top  of the shootable script it says MAP_EVENTS_ID this is where the events for shootable skills,items and weapons go

the events (like in the demo) are the graphic and the custom movement. In the demo the Bola de Fogo has the graphic of the fireball and the movement of one step

the events go in the map which you have choosen for the MAP_EVENTS_ID

soooo in the shootable script say if you wanted SKILL[85] to be a fireball you would put....

1. at the top of the put the map id with the events in eg "1" for map 1

2. put the skill and the event number eg SKILLS[85] = [1]
([85] being the skill id and [1] being the [event id])

and to change the graphic just change the graphic of the event ;D

hope this helps  ;D


Thanks! That was just what I wanted!

You really are a lifesaver :D

_________________
http://i173.photobucket.com/albums/w73/krypton-knight/DarkEraBanner.png[/img]
Other Names: Archayos, Krypton-knight, Skyslayer.


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Shinn
  Sat Jan 12, 2008 11:31 pm
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Nice!!!!

Portuguese:
Parabéns cara, ficou muito bom!!! Boa sorte ai respondendo as perguntas xD.

_________________
hey you take a look!


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sasukestyle
  Mon Jan 21, 2008 9:08 pm
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so who can make did to full engilsh


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RTH
  Tue Jan 22, 2008 3:55 pm
Member
kaileb wrote:
OK SOOOOOOO how do i make it so my guy can summon something without having to kill it in a battle first?

Look for SKILLS[73]= 9 at RTHABS - Summoner and just add; SKILLS[skill id] = Summon id.
And above, you will see: DATA[9] = 20, you have to add add: DATA[Summon id] = Time in seconds that he summon will stay.

herogaurdin wrote:
okay i myself along with many others have been waiting for an awesome script like this, one problem though that ive run into....i tried using an 8 dir movement system with it, and it works fine..the problem is however, you cant attack or use any magic what so ever... so is there anyway that this script can have an 8 dir movement and even maybe a pixel movement?? because then games like Secret Of Mana could easily be made

Show me your 8dir script and i will add that for you.

GOT2MOVE wrote:
ChaosMaxima wrote:
Alright, I have a small question, and I hope somebody can explain it to me.

If you go to the script named "RTHABS - Shootable", you'll see something telling us how to use it. The comment says: "SKILLS[id] = [Event id, need]".

I don't understand what this "Event ID" is referring to... can somebody please throw some light onto the situation?

EDIT: Also got some more questions:

How do I set which Character Graphic a spell uses. For example, the Bola De Fogo skill uses the "FireBall" character graphic. How would I go about making the same type of thing for another skill, with another character graphic?


hi this took me some time to figure out too...

first of all at the top  of the shootable script it says MAP_EVENTS_ID this is where the events for shootable skills,items and weapons go

the events (like in the demo) are the graphic and the custom movement. In the demo the Bola de Fogo has the graphic of the fireball and the movement of one step

the events go in the map which you have choosen for the MAP_EVENTS_ID

soooo in the shootable script say if you wanted SKILL[85] to be a fireball you would put....

1. at the top of the put the map id with the events in eg "1" for map 1

2. put the skill and the event number eg SKILLS[85] = [1]
([85] being the skill id and [1] being the [event id])

and to change the graphic just change the graphic of the event ;D

hope this helps  ;D


Thanks for helping man.


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kaileb
  Tue Jan 22, 2008 11:56 pm
Member
hey man thx for the info RPH. :rock: :grin:


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Bullet_Darkness
  Wed Jan 23, 2008 12:54 am
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I tried this sytem, loved it, but I am not using this because I am using XAS, but yours is still amazing!

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Wowzors!


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xkrimx
  Thu Jan 24, 2008 4:09 am
Member
Ok, I love this script, but I have one question, how do I go about making other charsets have the weapon and shield graphics?

Edit: Nevermind, I figured it. :D


Last edited by xkrimx on Thu Jan 24, 2008 4:15 am, edited 1 time in total.

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uzumakishade
  Sun Jan 27, 2008 10:00 am
Member
do you have a 8 dir movement version or pixelmovement? that would be a good thing to add to your next update as it would make controls much easier

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Trickster appeared in the "Street Fighter II" video game, but was removed by Beta Testers because every button caused him to write a script. When asked bout this "glitch," Trick replied, "That's no glitch."


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xkrimx
  Mon Jan 28, 2008 7:17 pm
Member
Ok, I put the script into my game, but I get an error when an enemy trys to attack me. Here is the error.

"Script 'RTHABS - Game_Character - Attack' line 37: ArgumentError occurred.

wrong number of arguments(2 for 1)"

Please help. D:


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pivotzp
  Mon Jan 28, 2008 9:08 pm
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Member

Location: Up your but and around the corner
Its cool but the animations are kinda screwed up :tongue2:

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Red's PokePet
http://pokejungle.net/other/pokepet/trainers/magma3.png[/img] http://pokejungle.net/other/pokepet/Mewtwo.gif[/img]
Poopy the level 2 Mewtwo!


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Birdie
  Fri Feb 01, 2008 2:59 pm
Member
Awsome script.  However for some odd reason when I add a character to the party he or she doesn't appear on the map unless I view the menu first.  How do I fix this porblem? Thanks in advance.


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Jbrist
  Mon Feb 04, 2008 1:40 am
I am Jbrist, founder of Jbristianity !
User avatar
Member
RTH, you truely are god, this is REALLY simple to work, although, think you could maybe translate the comments to english ?

Also, I still have a few questions...

How come if I kill an enemy with a skill, don't I get exp ? I would really need this for my game.
Would it be possible to have two skills working at the same time ?
example: I have a skill called Magic Boost, for 20 seconds it improved the damage of my skills, but because the skill is still running, it won't let me use a fireball for example. Also, since my game is about summoning, I can't summon more than one monster at a time, any way to change this as I would LOVE to have 3 summons running around with me.

Thankyou for any replies.

PS. Can someone describe how to make the fireball please, I know it has something to do with Shootable, however, what GOT2MOVE said, I don't understand, can someone make it simpler ?

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Last edited by Jbrist on Mon Feb 04, 2008 1:50 am, edited 1 time in total.

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Khoa
  Mon Feb 04, 2008 3:13 pm
User avatar
Member
HEY! I found a big bug.
If I use potion without using hot key, I will gain more HP and potion doesn't decrease
Please fix that bug (^^)

_________________
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Image


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khongten
  Tue Feb 05, 2008 10:18 am
Member
Khoa wrote:
HEY! I found a big bug.
If I use potion without using hot key, I will gain more HP and potion doesn't decrease
Please fix that bug (^^)

yes, i agree with Khoa .please fix this bug as soon as possible . Thank you  very much
another question ....why I can' t see animated of ally


Last edited by khongten on Tue Feb 05, 2008 10:20 am, edited 1 time in total.

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RTH
  Wed Feb 06, 2008 6:12 am
Member
Sorry, i think they are fixed now and i think i will translate it but i am no good in English at all. So don't be mad if there is any mistakes ok? xD.
I will let you know when it is done.
This will help width the fireballs and some others stuffs


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TheNamelessone
  Wed Feb 06, 2008 6:47 pm
Member
I'm having trouble getting my party members to use skills on the enemies. Is this possible in this script?


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Mililo
  Fri Feb 08, 2008 4:02 pm
Member
@RTH
Num precisa traduzi não kra já traduzi pro c, tava sem nda pra faze mesmo xP e parabéns pelo sistema acho que já falei sobre ele lá na Jogos mas não era 2.5 ainda melhoro bastante, parabéns ta muito foda mas agora eu to usando outro que não posso troca pq combina mais com meu jogo =/.

@Topic
I'm not an expert in english but I translated all the demo and a little bit of the scripts so if anyone wants, the link is:

Fully English RTH ABS



And it's fully functional with no english version bugs(can't cut grass, sword animation appears with no sword, etc) because i translated from the portuguese version and it wasn't with that bugs.
I also excluded the RGSS102J.dll from the folder to be more faster downloadable.

Obs: I got a little confused when translated the attack failure text(miss) so if it bugs go to RTHABS - Game_Battler and on line 66 change "Miss!" to "Errou!" and on RTHABS - Game_Character - Attack on line 81 do the same.
But i think this won't bug.


I hope that i've helped anyone, cya  :thumb:


Last edited by Mililo on Fri Feb 08, 2008 9:49 pm, edited 1 time in total.

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sasukestyle
  Fri Feb 08, 2008 5:05 pm
User avatar
Member
dude can you sent me a link i whant to download fullt english but i can so sent a link please


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Mililo
  Fri Feb 08, 2008 9:36 pm
Member
The link is http://www.mediafire.com/?4d1g5x3n9cu
it's on my last post in the spoiler.
After entering wait a bit and it'll show Click here to start download  in blue color on the top of page then click there.
If you're saying that the link is broken for me it's working perfectly, but I hosted on 4shared now link:
http://www.4shared.com/file/37262254/bcdc30a/RTH-ABS


Last edited by Mililo on Fri Feb 08, 2008 9:50 pm, edited 1 time in total.

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khongten
  Sat Feb 09, 2008 5:27 am
Member
hey guide ,i want to ask to show hit animation of hero . Please help me , thank you


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iqbal_0k
  Sat Feb 09, 2008 5:47 am
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Member

Location: Front of your monitor
Found bug on the demo just sometime when i pressing button c too much i got "cannot get nil what you call on it" error


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adelaidechoc
  Wed Feb 13, 2008 9:06 am
User avatar
Member
This script is great!  :grin:
I'm now using it and I love it  :thumb:, thanks :D

BTW, there is still a bug in item menu
well, I can use items such as potions, etc, but the character's HP/SP wont change
The next time I entered the menu, my character's HP/SP changed, but the item don't decrease.

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Last edited by adelaidechoc on Wed Feb 13, 2008 9:45 am, edited 1 time in total.

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khongten
  Fri Feb 15, 2008 8:17 am
Member
i found a bug , when hero use charge attack to defeat enemy , exp not increase .


Last edited by khongten on Fri Feb 15, 2008 8:25 am, edited 1 time in total.

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Grimtolth
  Sat Feb 16, 2008 7:29 pm
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Member

Location: Chase A Rainbow and you'll find me.
How do you make it so certain party members dont get close to the enemy like if one has a bow or gun they will stay at a distance and attack and how do you make bosses have certain patterns.

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Jbrist
  Sat Feb 16, 2008 7:51 pm
I am Jbrist, founder of Jbristianity !
User avatar
Member
You know, I don't think RTH is going to answer any of these questions, he doesn't seem to have been on this thread for 10 days.

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RPGKid64
  Sat Apr 05, 2008 10:23 pm
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Member
I might be wasting my time posting this, but I keep getting this error.
---------------------------
Nick Project 1
---------------------------
Script 'RTHABS - Game_Event_Shootable' line 181: NoMethodError occurred.

undefined method `pages' for nil:NilClass
---------------------------
OK 
---------------------------
I don't know a thing about RGSS, so I copied all the scripts that involved shooting from the RTHABS into my scripts. Still didn't fix it. I even replaced the events. I need someone to help me.

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