kaileb wrote:
OK SOOOOOOO how do i make it so my guy can summon something without having to kill it in a battle first?
Look for SKILLS[73]= 9 at RTHABS - Summoner and just add; SKILLS[skill id] = Summon id.
And above, you will see: DATA[9] = 20, you have to add add: DATA[Summon id] = Time in seconds that he summon will stay.
herogaurdin wrote:
okay i myself along with many others have been waiting for an awesome script like this, one problem though that ive run into....i tried using an 8 dir movement system with it, and it works fine..the problem is however, you cant attack or use any magic what so ever... so is there anyway that this script can have an 8 dir movement and even maybe a pixel movement?? because then games like Secret Of Mana could easily be made
Show me your 8dir script and i will add that for you.
GOT2MOVE wrote:
ChaosMaxima wrote:
Alright, I have a small question, and I hope somebody can explain it to me.
If you go to the script named "RTHABS - Shootable", you'll see something telling us how to use it. The comment says: "SKILLS[id] = [Event id, need]".
I don't understand what this "Event ID" is referring to... can somebody please throw some light onto the situation?
EDIT: Also got some more questions:
How do I set which Character Graphic a spell uses. For example, the Bola De Fogo skill uses the "FireBall" character graphic. How would I go about making the same type of thing for another skill, with another character graphic?
hi this took me some time to figure out too...
first of all at the top of the shootable script it says MAP_EVENTS_ID this is where the events for shootable skills,items and weapons go
the events (like in the demo) are the graphic and the custom movement. In the demo the Bola de Fogo has the graphic of the fireball and the movement of one step
the events go in the map which you have choosen for the MAP_EVENTS_ID
soooo in the shootable script say if you wanted SKILL[85] to be a fireball you would put....
1. at the top of the put the map id with the events in eg "1" for map 1
2. put the skill and the event number eg SKILLS[85] = [1]
([85] being the skill id and [1] being the [event id])
and to change the graphic just change the graphic of the event ;D
hope this helps ;D
Thanks for helping man.