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Kain Nobel
  Fri Aug 07, 2009 3:31 am
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Location: I'm lurking right behind you ;)
States : Auto-Life
Version: 3.5
By: Kain Nobel

Introduction

This is a script which allows you to provide an Auto-Life effect to certain states. If a battler is inflicted with one of these auto-life states, when they die they'll imediately be brought back to life with a designated direct/percent of HP and/or SP restored. Also, this applies to both actors and enemies, so your baddies can inflict autolife states on each other as well ;)

Features

  • Make states which have an autolife effect
  • When battler dies, their HP (and possibly SP) can be restored
  • Can set what kind of HP/SP is restored (direct/percent) when battler is revived with state
  • The battle won't end if your last person dies with an autolife state
  • Can set the font name and size and text for autolife damage pop
  • Can set the main and background color of autolife damage pop

Script

States : Auto Life (Updated 2009.08.12)


Instructions

Place Above Main and Below SDK (only if using), this script DOES NOT require SDK but will log if SDK is present.

FAQ

Coming soon if any confusion arrives.

Compatibility

Compatible with or without SDK, might or might not work with certain CBS/ABS systems depending on how they're coded.

This script aliases the following methods...


Terms and Conditions

Another "Free to use in commercial and non-commercial games" script, but please don't forget to credit yours truely :thumb:


Last edited by Kain Nobel on Tue Aug 11, 2009 7:01 pm, edited 3 times in total.

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Jbrist
  Fri Aug 07, 2009 2:23 pm
I am Jbrist, founder of Jbristianity !
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Holy shit this sounds like a good script, Kain. I've just got a couple of questions;

If Auto-life is present on an ally/enemy, if they die, and are revived... if they die AGAIN, will they come back, does this ressurection state last forever, until the state has been taken off by another skill ?

The second question... can this state be "unbuffed" in the same way as the others can ?

Thanks :thumb:

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MCsephiroth13
  Sun Aug 09, 2009 8:33 pm
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Is there a way to make this only work on a specified state if a certain items is present? For example, if you have a Phoenix Down and Knockout is inflicted, it revives the hero, but if you DON'T have a Phoenix Down, you die?

Also, line 28 is giving me massive issues. When I write 25 after the '{' (because I want 25% HP to be restored) it keeps getting a syntax error. When I don't pu8t anything, it comes up with an error saying "Line 238: TypeError occured. Undefined superclass 'Scene_Base'" I'm not using the SDK.

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Krobelus
  Mon Aug 10, 2009 4:28 pm
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Location: Ecruteak City
What if I have an armor with this state, will it still work? And if it does.. will the character who has the armor on be revived over and over again?

Great script.

-Krobelus


[Edit] I get the Line 238 error as well.


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Kain Nobel
  Tue Aug 11, 2009 6:16 pm
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Location: I'm lurking right behind you ;)
@Everybody : The line 238 error is a silly remnant of SDK coding that I forgot to remove, there is no harm in deleting the "< SDK::Scene_Base" from that line because its not important to this particular script.

@jbrist : "Reguard as HP 0" states and autolife states are all removed automatically when the battler dies, and is revived. I suppose I could put in a setting where certain states override this action, meaning they're permanent or must be removed by skills/items. Thanks for asking I'll have to add that feature to the script!

@MCsephiroth13 : Nah I didn't put anything like that in this version, but that would be another good feature! I'll try and find some time to add that into the script later this week.

@Krobelus : If an autolife state is assigned to your armor's auto-states then it'll be added when you equip that piece of armor. I'm pretty sure, if you die and come back with said auto-life state (from the armor) then it'll be removed after that, instead of it being permanent because of the armor but I haven't tested that. Sounds like the suggestion would work similiar to jbrist's so I'm gonna add that too!

EDIT : UPDATED! Nothing important has changed, just added a couple features! Enjoy :thumb:


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