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xgamexfreakx
  Wed Sep 15, 2010 6:18 pm
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Location: Somewhere....Not Sure though....
alright thanks. I put through the translator but it didn't come out so well and I didn't want to assume on it :) thanks.

Now for some editing questions. :smile:

I know that the game uses a variable to set the sensor of enemies (as I'm understanding) my question is, how or where does the processing happen that tells the game you are in that range. The reason I ask is I'm customizing the menu system for this very heavily, so that only certain options are available when an enemy is within that sensor area. So I need to know what command of code I would use to tap that process (I hope I'm making sense).

Thanks,
~X

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regi
  Wed Sep 15, 2010 11:35 pm
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Try a search for "module XRXS_EnemySensor" or "XAS_BA_ENEMY::ENEMY_SENSOR".

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calvin624
  Fri Sep 17, 2010 9:17 pm
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v3.82 has just been released.

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dani3
  Sat Sep 18, 2010 11:49 am
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I like the extra slots for skills, however I don't like the fact that if you set quick menu to false it still works (I don't want to freeze the game when I change skills or items). Is that a bug or is it suppose to work like that?


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calvin624
  Mon Sep 20, 2010 10:11 pm
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XAS is an Action Battle System made specifically for RPG Maker XP. Using this system you can create games similar to Zelda, Alundra, Ys, Terraenigma and many others.

Features

> Tool System based on events
> Dynamic Animation System
> Combo System
> CT (Combat Time) System
> Dynamic Sprites
> Animated HUD System

All of these features and more can be seen in the Official XAS Hero Edition demo.



"Screenshots"


Downloads:

Mediafire: http://www.mediafire.com/?y2c54iq9ys2kibp

Filefront: http://www.filefront.com/17297699/Translated-v3.82.rar/

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Neo-Bahamut
  Tue Sep 21, 2010 12:57 pm
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What are the differences to previous versions?

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calvin624
  Tue Sep 21, 2010 2:12 pm
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> New ‘Extra Skills’ add-on that allows you to hot-key your skills
> You can now equip a second weapon instead of a shield
> Height correction for big sprites
> Endless Duration: Tools that will last as long as the action button is held down
> New script commands
> New character graphic – Suffix: _Dead
> Improved slow motion effect
> Improved the Quick Menu System
> Improved the Voice System

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bacon
  Tue Sep 21, 2010 2:42 pm
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what makes this a project thread. Why not put just put it in your script thread. I dont see the point of having to threads. I dont see teh need of two threads when you already have one.

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calvin624
  Tue Sep 21, 2010 3:00 pm
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Well the other thread is generally for support.

This thread is to spread the news of XAS, if I were to post this information in the other thread I'd be preaching to the choir. And what's more v3.82 deserves to be classed as it's own game - there's a few hours of gameplay easy.

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gRaViJa
  Tue Sep 21, 2010 3:37 pm
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This sript demo has more gameplay than actual other games. Anyway, this script pack is wow, amazing! I would prefer to call it an SDK even.


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calvin624
  Tue Sep 21, 2010 3:44 pm
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gRaViJa wrote:
This sript demo has more gameplay than actual other games. Anyway, this script pack is wow, amazing! I would prefer to call it an SDK even.


Thanks gRaViJa :biggrin:

XAS is free to use for commercial use as well as non-commercial use, SDK would be a good way to describe it.

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mawk
  Tue Sep 21, 2010 4:13 pm
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This thread is to spread the news of XAS, if I were to post this information in the other thread I'd be preaching to the choir. And what's more v3.82 deserves to be classed as it's own game - there's a few hours of gameplay easy.

uh. no. you don't make multiple threads to advertise the same thing.

I merged the topics. this is a cool script and all, but don't do stuff like this!

that said, this topic is sort of unwieldy. if you want, I can give you the first post so you can edit the pertinent information in.

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xgamexfreakx
  Fri Sep 24, 2010 6:58 am
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alright, so another question with this new release, does it support a party? Something like a "tag-along" sort of system or is it as the title describes, a "hero-only" edition? If it is only hero supported, what would the easiest way to change it to support a party be? I'm looking to combine how the XAS runs and feels, with the party support of something like the Active Dimension Battle system. Any thoughts or ideas??

Thanks,
~X

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calvin624
  Fri Sep 24, 2010 9:18 am
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I have an idea ... wait til XAS 4 :)

XAS 4 will have party support and pixel-movement. There are also party switchers and follow the leader scripts available over at www.gameface101.com - but I'd personally wait until it's an officially supported feature, that way you'll have no compatibility issues when it comes to upgrading XAS.

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xgamexfreakx
  Fri Sep 24, 2010 4:43 pm
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Any idea on a timeline until XAS 4 is released then?

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calvin624
  Fri Sep 24, 2010 5:53 pm
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I haven't really been given any indication, I've seen the odd screenshot and been given a few stats about progress but no clear date.

I don't think it'll be TOO long but I don't want to speculate. I just know Moghunter is being kept busy by his day job - so that's holding things up.

It's worth focusing your energy on mapping or creating new tools, something that'll keep you busy before it's release. Version 3 has added some fantastic features that you'll want to incorporate into your game whilst you wait.

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xgamexfreakx
  Fri Sep 24, 2010 6:13 pm
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alright, thanks. :) Mostly I'm working on a *very* heavily customized Ring Menu (a seperate menu for in-battle than the regular) and that's why I need to know. Thanks. :)

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Mr_Smith
  Sun Oct 03, 2010 3:25 pm
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Hi Calvin,
don't know if you noticed or remember me, but it seems I'm back here. Anything cool happened with the XAS since I was away?

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calvin624
  Sun Oct 03, 2010 5:46 pm
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Hey Mr Smith, sure I remember you.

XAS has added a swimming, flying, moving platforms, throwing, jumping systems - new HUD graphics and a hot key system for skills.

The next version will have pixel movement and an ally system.

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Mr_Smith
  Mon Oct 04, 2010 4:18 pm
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Wow:P It's not a battle system anymore, but it has everything. Amazing. Having all that would be very cool to have in a game, but it's soooo complicated. :P

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The Ten Commandments of increasing your postcount (By Jbrist):

#1 - Whenever you're thinking of ANYTHING throughout the day, post it on the forums
#2 - Even if you have nothing to say, post in PWOYM anyway, even a simple emote counts!
#3 - "accidentally" double/triple/quadruple post
#4 - Break your posts up into more than one at a time
#5 - Make pointless threads, such as this one
#6 - Start or encourage arguments as often as possible
#7 - Welcome all new members, even if you don't want to
#8 - Bump threads by asking questions that you don't want to know the answer to
#9 - Necropost in really old threads to get the activity going again
#10 - Troll EVERYONE

To quote Venetia: "note: following numbers 8-10 will result in your meteoric post count rise ending"


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calvin624
  Mon Oct 04, 2010 5:05 pm
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Haha, if I can get to grips with it anyone can :)

The new XAS manual explains things rather well: http://xasabs.wordpress.com/xas-manual/

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Mr_Smith
  Mon Oct 04, 2010 8:06 pm
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Yea I believe that your tutorials are good, when you first started with them they were awesome as well. And I still consider using this system!

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The Ten Commandments of increasing your postcount (By Jbrist):

#1 - Whenever you're thinking of ANYTHING throughout the day, post it on the forums
#2 - Even if you have nothing to say, post in PWOYM anyway, even a simple emote counts!
#3 - "accidentally" double/triple/quadruple post
#4 - Break your posts up into more than one at a time
#5 - Make pointless threads, such as this one
#6 - Start or encourage arguments as often as possible
#7 - Welcome all new members, even if you don't want to
#8 - Bump threads by asking questions that you don't want to know the answer to
#9 - Necropost in really old threads to get the activity going again
#10 - Troll EVERYONE

To quote Venetia: "note: following numbers 8-10 will result in your meteoric post count rise ending"


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SuperCow
  Wed Oct 27, 2010 4:20 pm
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@dani3
i can help u with script that can diactivate the QUICK MENU to false (if u want) but the extra skill will be accessible to the ordinary skill, (maybe) thats y the maker makes the QUICK MENU to not work so it doesnt show bug.
In my game i use the R button to be extra skill button ( R + A/C/X/Y/Z ) so when u go to battle u can only bring 1 skill(changeable using script in-game) and 5 extra skill :smile:


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joey101
  Sat Oct 30, 2010 11:55 pm
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Yea XAS is a cool rpg maker ABS System but 4.0 wont come untill 2011
seems like forever


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FenriX`
  Sat Jan 22, 2011 7:09 pm
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sorry for the necropost... anyway... do someone have any clue about the work of moghunter?
we all have a lot of other duty, it's obvious that for moghunter is exactly the same... anyway... someone know how much longer it will take for him to finish the new version of the script?

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Juan J. Sánchez
  Sun Jan 23, 2011 6:02 am
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Stop necroposting.

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joey101
  Wed Jun 22, 2011 2:53 pm
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MOM3 is coming out! reason im posting it here: it kinda looks like it uses XAS 4.0 cause its a platform mode with party system and Memories of mana uses XAS you can look at some screenshots of it on mogs site.
Anyway does anyone know if there is any news on XAS 4.0?


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