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S S Muu
  Mon Sep 01, 2008 5:30 pm
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Location: Sweden
Better "Script is hanging." message

Introduction
I was attempting to remove or disable the annoying Hangup error, I failed..
But the positive is that I found a way to give a better message instead of "Script is hanging.".

Screenshots
No need.

Script
Expand to see the code.


Instructions
Just insert it over all other scripts. (over "Game_Temp")

Author's Notes
No credits is needed.

Credit
S.S Muu - For everything

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S S Muu
  Mon Sep 01, 2008 8:02 pm
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45 views and no replies... :down:

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Kylebot2000
  Mon Sep 01, 2008 8:08 pm
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I don't know.

It's kind of..

Useless?

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Esper
  Mon Sep 01, 2008 8:13 pm
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XD..  funny.. but what brings it for the user???
i don ´t think players will read the messages  XD

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regi
  Mon Sep 01, 2008 8:16 pm
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45 views isn't a lot. Try and be patient when waiting for feedback.

Anyway, it's not much of a script, but it works. I think you could also go into one of the default scripts and manually replace the message there. But... gj? :straightthumb:

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S S Muu
  Mon Sep 01, 2008 9:41 pm
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Regi wrote:
I think you could also go into one of the default scripts and manually replace the message there.

No, you can't.
Well, this is more for scripters, or well maybe those who're trying to make online games. I just found it by accident so I thought it would be nice to share it.
Sorry if you didn't like it...

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mouse
  Mon Sep 01, 2008 9:52 pm
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It's a quite useful bit of code really.

You could also add variables or anything in there. Such as, if you were to put:

print "A script is taking too long to process. Error in scene #{$scene}" then it would tell you what scene it happened in, aiding the scripter who can then try and fix it.

Also, you could add conditions. If you know it hangups a lot in say... Scene_Connect, and you know why it hangs up, you could do:

Expand to see the code.

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Ace of Spades
  Tue Sep 02, 2008 5:45 pm
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Location: Ohio
Now I'm tempted to change it to "Ah ah ah, you didn't say the magic word!"  Nice job, though not much use to me at the moment.

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S S Muu
  Tue Sep 02, 2008 6:32 pm
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heh, at least someone likes it   :)

I guess it would be more useful if I succeed with removing it like I was trying to, well I guess we have to satisfy with this way instead.
Expand to see the code.

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Dargor
  Tue Sep 02, 2008 8:50 pm
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Quote:
"Something horrible has happened!"

That's awesome, not useful at all, but awesome!

I knew about the rescue Hangup thing, now this is something that can be useful depending on what you're trying to do.

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Shingu
  Wed Sep 03, 2008 12:14 am
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This script is a complete waste of time. But I'm sure someone will eventually find it useful in some form or fashion :\.

FOR VX:
Go to "Main" and edit the words...

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woratana
  Wed Sep 03, 2008 7:20 am
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You may want to try the same way Zeriab did in his 'F12 removal script'. Basically, alias Graphics.update and add
Expand to see the code.
>_>

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Zeriab
  Wed Sep 03, 2008 12:41 pm
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It will not work since the exception can be thrown every and not just in the Graphic.update method.
This is also the reason why my F12 removal script only works for RMXP and not for RMVX where the Reset exception can be thrown pretty much anywhere just like the Hangup exception.

Here is an ugly hack I have been playing around with:
Expand to see the code.


It is definitely not something that should be present in the release version.

*hugs*
- Zeriab

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