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    iqbal_0k
  Wed Apr 02, 2008 8:38 am
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Location: Front of your monitor
Tales of eternia Battle system FIX & ENHANCED


FMBS is a Full movement Battle System that mimics Tales of ... Battle system, i found bug on default script like state bug, Turn system on database states is useless but you can change it into this script. now everything is fixed i think ( item, state bug)

SCRIPT
STATE FIX VER 1.2 (more compatible and faster than before)
Content Hidden


STATE FIX Ver 1.2 PART 2
Content Hidden


FMBS ITEM FIX
Content Hidden

ADDONS

DYNAMIC STATUS ICONS
Content Hidden


ENHANCEMENT 1.7

Quote:
TXT format (there not enough room for me to use spoiler  :crazy:)

CBE 1.7 B Script

Current CBE Feature


DEMO
Content Hidden


SCREENSHOT

here's Screenies
Content Hidden


Author Notes
if you find another bug post it here with screenshot if possible.


Last edited by Brewmeister on Sun Aug 02, 2009 3:49 pm, edited 3 times in total.
Added XP tag


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    Yazus
  Wed Apr 02, 2008 12:45 pm
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completly awesome. At this rate, we will finally be able to use this script
fully and bugless!

Ziddu is somehow lame and it dun let me download the demo :( please reupload on mediafire and company :)

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    kingjb
  Wed Apr 02, 2008 6:02 pm
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can we get some screens pls


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    Arasthel
  Wed Apr 02, 2008 7:43 pm
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When I tried to enter to the Skills menu, it gave me an error because some "Loki_11910_2" icon was missing. You should fix that. But, it's great that someone finnally has fixed some problems with the script and has even added some extra features, well done ^^.

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    ChaoticRoy
  Wed Apr 02, 2008 10:57 pm
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I also got "Loki_11910_2" missing while trying to access the skill menu, but apart from that it's awesome


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    iqbal_0k
  Thu Apr 03, 2008 2:05 am
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sorry, i was forgot to rename that icon :P

Screnies ? Look on spoiler

Fixed, please proceed to http://www.mediafire.com/?2onvg5fvz3z


Last edited by iqbal_0k on Thu Apr 03, 2008 1:21 pm, edited 1 time in total.

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    Larynni
  Sun Apr 06, 2008 9:48 pm
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Location: Hueland
I got an Unable to found Sword2 or something, when trying to switch chars.
EDIT: Happened when some guy was about to use a skill.


Last edited by Larynni on Sun Apr 06, 2008 9:54 pm, edited 1 time in total.

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    iqbal_0k
  Mon Apr 07, 2008 6:55 am
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those bug again, well when i had a time i'll upload my unique rtp package and my newer state fix version, seriously i'm still working for battle message in fmbs. just for now rename other animation in graphics\animation folder to sword2 (i'm sorry about this)
Note : if you had VX RTP copy Sword2 from InstallationDirectory\RGSS2\Graphics\Animation
         To your InstallationDirectory\RGSS\Graphics\Animation
(BUG FIXED DEMO MODIFIED)


Last edited by iqbal_0k on Wed Apr 09, 2008 7:05 am, edited 1 time in total.

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    iqbal_0k
  Wed May 28, 2008 6:57 am
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Bump Item Fixed, let me know if you find bug again i'll try to fixing it


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    Arasthel
  Wed May 28, 2008 8:30 pm
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I think you'll have to fix... the download link ^^u. I don't know if anyone else can download the latest version, but i can't download anything from that website. Could you upload the demo to another one?

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    iqbal_0k
  Thu May 29, 2008 4:11 am
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Location: Front of your monitor
link updated


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    revee
  Sun Jun 08, 2008 6:14 am
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Location: Jakarta,Indonesia
hey, can FMBS:

- show the skill name when used the skill?
- different voices when used skill
- show animation?
- battle result just like tales of eternia?
thx

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    hiliart
  Sun Jun 08, 2008 6:33 am
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Location: ãƒ
(if you do not know Spanish, this translates)
Gracias iqbal_0k  por mejorar el sistema FMBS_ITEM_FIX... por lo que veo el demo y tutorial que presente (uff hace un tiempo ya) a pasado por varios foros... jejeje... espero que las ultimas mejoras que realices sean espectaculares, por mi parte estoy desarrollando un tutorial mas avanzado y un demo con las ultimas mejoras que has realizado y algunos detalles que e encontrado ultimamente...

revee... Se pueden mostrar los nombres de los skill, pero como el sistema trabaja en base a skills (el sistema no reconoce ataques basicos o especial), te mostraria demasiados nombres y esto produciria lag, ademas de no ser muy atractivo a la vista. Tambien se pueden crear diferentes voces para cada ataque... solo debes revizar el script... y con respecto al battle result tipo tales of eternia o director cut, estoy trabajando en eso...

Seria un agrado que alguien mas se sumara en mejorar este sistema de batalla, pero por ahora estoy muy feliz de que alguien mas, aparte de mi, se apasionara tanto por este battle system... es un gran sistema que pocos usan por su grado de complejidad y la falta de informacion...

Bueno otra vez decir a iqbal_0k... gracias, sige con esa pasion... suerte...

Xaoooo pescao

                            -Hiliart ( Miembro del GD Spiral Dreams)-


Last edited by hiliart on Sun Jun 08, 2008 6:37 am, edited 1 time in total.

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    revee
  Mon Jun 09, 2008 4:49 am
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Location: Jakarta,Indonesia
Hiliart,
apesadumbrado, pero i doesn' t sabe cualquier cosa sobre la escritura,  ¿Así pues, puede usted por favor demostrarme la escritura que necesario para cambiar las voces? y, y usted puede transferir cuentos de la fe, el extremo de la batalla parece apenas como juegos de los cuentosâ ‚¬ ¦ esperaré su nueva versión parcial de programa avanzadaâ ‚¬ ¦ véale pronto(
(i translate this with babel fish ^^)

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    iqbal_0k
  Mon Jun 09, 2008 5:52 am
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Location: Front of your monitor
NEW ACTION MESSAGE FOR FMBS

ACTION BATTLE MESSAGE FOR FMBS

Instruction :
Put this below original fmbs script or above main
Content Hidden


part 2
Content Hidden


please move this thread to line 2 for reserved add ons


Last edited by iqbal_0k on Tue Jun 10, 2008 5:12 am, edited 1 time in total.

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    revee
  Mon Jun 09, 2008 5:57 am
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Location: Jakarta,Indonesia
Iqbal, do you know tales of faith?
can you make the victory scenes become like one?
and how to make different voices when used different skill?
(show it)
and the picture<<< i made it for FMBS... what do you think?
and help would be appriciated

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    iqbal_0k
  Mon Jun 09, 2008 6:03 am
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Location: Front of your monitor
No i havent playing that game, if you post some screen or a video i might work on it.
to make different voices you'll need to make a animation from rmxp database just blank animation with some se/me on it then go to FMBS part skill below configuration on my demo. i commented some comment how to hit an animation


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    revee
  Mon Jun 09, 2008 6:11 am
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Location: Jakarta,Indonesia
the victory scenes just like tales of eternia
you can see one here:
http://www.youtube.com/watch?v=obsNU4y9xuw

and iqbal, the picture showed in the left i made for my fmbs game
what do you think?

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    iqbal_0k
  Mon Jun 09, 2008 6:44 am
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revee wrote:
the picture showed in the left i made for my fmbs game
what do you think?

thats good, i think. i'll post some of my battler other time


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    iqbal_0k
  Tue Jun 10, 2008 5:07 am
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Bumped Another update for Item FIX
Expand to see the code.

this is the script
Content Hidden


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    revee
  Tue Jun 10, 2008 5:09 am
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Location: Jakarta,Indonesia
i found bugs,
when there's more than one actor in battle, only one person animate the winning pose..
and =
when used magic, can it wait for certain period(casting), and then unleash the magic to the nearest enemy?

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    iqbal_0k
  Tue Jun 10, 2008 5:17 am
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revee wrote:
i found bugs,
when there's more than one actor in battle, only one person animate the winning pose..

nope i guess they're not a bug, it'll animated because that actor is the last person who caused damage to enemy. i'll make it all animated if you want

Quote:
when used magic, can it wait for certain period(casting), and then unleash the magic to the nearest enemy?


yes, it can just check my commented in part 6 SKILL for more details


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    revee
  Tue Jun 10, 2008 5:23 am
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Location: Jakarta,Indonesia
mm THATS GREAT
and would be more if:
you change the meteor animation with escaping...
show the name of the enemy
when using item, there's a number of healed HP/TP
when battle starts, show enemy places (like crushD one)
and 3D battle back (like crushD too)
winning window like tales of eternia^_^
and i think hiliart wanted to make new advanced demo
(he/she says in that spanish language)
thanks a LOT!!!

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    iqbal_0k
  Tue Jun 10, 2008 5:28 am
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Location: Front of your monitor
revee wrote:
mm THATS GREAT
and would be more if:
you change the meteor animation with escaping...
show the name of the enemy
when using item, there's a number of healed HP/TP
when battle starts, show enemy places (like crushD one)
and 3D battle back (like crushD too)
winning window like tales of eternia^_^
and i think hiliart wanted to make new advanced demo
(he/she says in that spanish language)
thanks a LOT!!!

could you send me crushD script ? just for reference


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    revee
  Tue Jun 10, 2008 5:34 am
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Location: Jakarta,Indonesia
better if i upload the demo...
it's just like FMBS,
but this is Aggresive Linear Motion Battle System

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    revee
  Tue Jun 10, 2008 5:45 am
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Location: Jakarta,Indonesia
i uploaded it!
http://www.mediafire.com/?nfhzce0ywjs

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    iqbal_0k
  Tue Jun 10, 2008 5:47 am
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revee wrote:

wow thanks i'll check this after my school ended


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    revee
  Tue Jun 10, 2008 6:07 am
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Location: Jakarta,Indonesia
Hey iqbal, i translate what hiliart (the spanish language above to you)

Thanks iqbal_0k to improve system FMBS_ITEM_FIXâ ‚¬ ¦ reason why I see demo and tutorial that presents/displays ( for a time already) to passed through several forumsâ ‚¬ ¦ heheheâ ‚¬ ¦ I hope that you complete improvements that you realise are spectacular, as for me I am developing a tutorial but advanced and demo with you complete improvements that you have realised and some details that and found latelyâ ‚¬ ¦ reveeâ ‚¬ ¦ The names of skill can be shown, but as the system works on the basis of skills (the system does not recognize basic attacks or special), mostraria you too many names and this produciria lag, besides not being very attractive at sight. Also different voices for each attack can be createdâ ‚¬ ¦ you only must revizar scriptâ ‚¬ ¦ and with respect to battle result type such of eternia or director cut, I am working in thatâ ‚¬ ¦ Serious an affability that somebody but was added in improving this system of battle, but so far I am very happy that somebody but, aside from my, as much was excited by this battle systemâ ‚¬ ¦ is a great system that few use by their degree of complexity and the lack of informationâ ‚¬ ¦ Good for saying to iqbal_0kâ ‚¬ ¦ thanks, sige with that passion againâ ‚¬ ¦ luckâ ‚¬ ¦ Xaoooo pescao - Hiliart (Member of the GD Spiral Dreams) -

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    iqbal_0k
  Wed Jun 11, 2008 4:40 am
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Revee here's some of your request
Content Hidden


it'll remove meteor like effect and pop up enemy name when battle is starting


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    revee
  Wed Jun 11, 2008 6:13 am
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Location: Jakarta,Indonesia
wow 0_0
i didn't think you make this script sooooo FAST
1 day only.....
cool >.<
can you make the face animated?
when hurt, attack, win , use item,and etc?
make a leader HUD same as the party member?
you can make your own face in=
http://fc07.deviantart.com/fs22/f/2008/ ... dgehog.swf
that was cool >.<

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