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    The Undying
  Wed Mar 11, 2009 1:46 am
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is there a way to stop the collision for the sprites and the link to CBE 1.7 doesnt work
can you fix it


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    totem4563
  Wed Mar 11, 2009 9:47 pm
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Um...how do I stop the enemy from blocking so much because every hit I do to it, it is a guard.


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    The Undying
  Thu Mar 12, 2009 12:12 am
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i dont get that problem.


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    totem4563
  Thu Mar 12, 2009 12:32 am
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Well I seem to with monsters that I add (maybe I should have added that info)


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    The Undying
  Sat Mar 14, 2009 2:56 am
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okay can someone please tell me how to add more than two or one attack?

example: make the actor slash 3 times instead of 2


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    jessethehedgehog
  Mon Mar 30, 2009 8:37 am
Inspired Artist
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Location: Oklahoma
I am getting this error when I attempt to use it in my Sonic RPG I'm making, I was wondering if anyone knew how to fix it.

"Script "FullCBS Part3 (Voice): line 1137: NoMethodError occurred. Undefined method 'sp_cost' for nil:NilClass'

EDIT: I just imported my scripts into here, and they work just fine, but there's just one issue I can't find. When I start, the character's have some odd ailment where their HP and MP keep draining. How do I get rid of this?


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    hellhound
  Tue Apr 07, 2009 9:40 am
I hate my Generic Instinct!! >:(
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Your rock! I have been requesting a script like this for long which is completely ignored, and now I finally found it! Thankyou!!! ^^

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    hellhound
  Tue Apr 14, 2009 10:18 am
I hate my Generic Instinct!! >:(
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I have a question, How do I make a skill where the animation goes first after the damage goes, cause I'm making a summon skill where the animation takes 60 frames, but it can't continue since the damage goes first, so how do I do this? making the animation continue then damage follows... (PS. already tried duration thingy, didn't work) Thanks to one who help. ^^

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    hellhound
  Wed Apr 15, 2009 7:47 am
I hate my Generic Instinct!! >:(
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hellhound wrote:
I have a question, How do I make a skill where the animation goes first after the damage goes, cause I'm making a summon skill where the animation takes 60 frames, but it can't continue since the damage goes first, so how do I do this? making the animation continue then damage follows... (PS. already tried duration thingy, didn't work) Thanks to one who help. ^^


So?... Thanks!

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    hellhound
  Wed Apr 22, 2009 11:01 am
I hate my Generic Instinct!! >:(
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hellhound wrote:
I have a question, How do I make a skill where the animation goes first after the damage goes, cause I'm making a summon skill where the animation takes 60 frames, but it can't continue since the damage goes first, so how do I do this? making the animation continue then damage follows... (PS. already tried duration thingy, didn't work) Thanks to one who help. ^^


So?... Thanks!

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    The Undying
  Thu Apr 23, 2009 9:24 pm
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hellhound wrote:
hellhound wrote:
I have a question, How do I make a skill where the animation goes first after the damage goes, cause I'm making a summon skill where the animation takes 60 frames, but it can't continue since the damage goes first, so how do I do this? making the animation continue then damage follows... (PS. already tried duration thingy, didn't work) Thanks to one who help. ^^


So?... Thanks!
wait, i think i know, add this,
@attack_rectan_plan[t] = Rect.new(0,-50, 64, 24)

make t a number before the for the animation add it more than once if it hits more than 1 time.


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    hellhound
  Sat Apr 25, 2009 6:25 am
I hate my Generic Instinct!! >:(
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Really? where'do I add that line? Thanks! ^^

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    The Undying
  Sat Apr 25, 2009 10:18 pm
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show me the part of the script.


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    masterblade600
  Thu Apr 30, 2009 10:49 pm
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i cant get it to work


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    The Undying
  Fri May 01, 2009 8:49 pm
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what?


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    hellhound
  Sat May 02, 2009 9:33 am
I hate my Generic Instinct!! >:(
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Oh? is that so?, I'll show it some other time, I forgot to put the script in m USB, buuut... examples to show where to put it might work! ^^ thanks

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    Capt_Matt
  Fri May 29, 2009 6:35 pm
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I'v been having problems with my animations for my characters. I make the sprites, and I copied the entire battler for the seig character, I open each file and replace that sprite with the animation from my sprite... But everytime I get into a battle the characters animation has the back ground color behind it and its VERY annoying...Can someone help me?


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    Leon_Magnus
  Thu Jun 18, 2009 2:06 am
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Okay, VEEERRRYYY noob question but, how do you add the script to RPGXP in the first place lol


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    iamnotknown
  Tue Jun 30, 2009 6:36 am
Member

daarn this scipt would of been the best in the world if only it was simpler to make animations


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    iamnotknown
  Wed Jul 01, 2009 1:02 pm
Member

hey if there are any good animaters, who are not lazy i would gladly gather reasorces if u could make them work with this cuz this is awesome


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    Sephie-chan
  Mon Jul 06, 2009 9:07 pm
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Hi Everyone^^
Its a great script I want to use on my project either.
But somehow I have the problem that the other teammates dosen't attack. Its only the enemy and myself how can attack. Why do I have this problem? Can someboby help me?


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    Ebonyzack
  Thu Aug 20, 2009 10:54 pm
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How can I make skills work? O_O, like the skill under Inferno is called Energy Blast but I cant use it o_o, I click SKILL_FLAG and set it to attack one enemy, but still... it doesn't do it.


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    BlackMask
  Wed Oct 28, 2009 12:23 am
Member

Hope i'm not necro posting !!!!
but yeah can i get some help when i use the in battle skill menu
it doesn't show any skill when i pick a skill it just show remdey and you know it's kinda pissing e off...
so i need some assistance if your out there ?
i'll reply with some other buggs i got !!!!
when i get an answer to this !!!


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    zeshiba
  Sun Nov 22, 2009 9:24 am
Member

Whenever I create the enemy it doesn't go according to the database and its hp should be 1 but when I test it it changes.
O.o


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    Ricoman
  Tue Sep 28, 2010 4:41 pm
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Location: Seattle, WA
*I KNOW THIS IS A NECROPOST BUT I HAVE NO CHOICE*

Now that that is out of the way, here we go:

ok, so I got this demo and downloaded it. it works great, but because of all the foreign languages in the script, i can't figure out where to change the number of animation frames so I can incorporate my several hundred frames of custom animation. Anyone able to translate this thing?

also, there isn't any parallax in the battle screen itself. there's one image that's bigger than the screen that moves around, but there aren't any layers in it beside that one. How can I add more layers to make it a REAL parallax battle screen like tales of Phantasia??

Obviously, as I want to use this in a commercial game I need to contact the creator(s) or at LEAST Iqbal_0k to get their permission and find out what kind of compensation they would want.

any reply would be highly appreciated!
~Rico


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    pikamaru82
  Wed Jun 08, 2011 1:24 pm
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I made sprites for Lloyd Irving (ToS) and he works but he has a big white box around him for all sprites but his stand/battler sprite and the guy that says how to make the character says copy shadow.png to your battler folder but what is that and I can't find it. Can someone help?

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Content Hidden


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    iqbal_0k
  Tue Sep 13, 2011 8:02 am
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Location: Front of your monitor
Ricoman wrote:
*I KNOW THIS IS A NECROPOST BUT I HAVE NO CHOICE*

Now that that is out of the way, here we go:

ok, so I got this demo and downloaded it. it works great, but because of all the foreign languages in the script, i can't figure out where to change the number of animation frames so I can incorporate my several hundred frames of custom animation. Anyone able to translate this thing?

also, there isn't any parallax in the battle screen itself. there's one image that's bigger than the screen that moves around, but there aren't any layers in it beside that one. How can I add more layers to make it a REAL parallax battle screen like tales of Phantasia??

Obviously, as I want to use this in a commercial game I need to contact the creator(s) or at LEAST Iqbal_0k to get their permission and find out what kind of compensation they would want.

any reply would be highly appreciated!
~Rico


Thanks for using my script, my custom script is free to use, with or without my name on the credit part, at least u must contact XRXS for the use of his script. i only do a custom enhancement.

Sephie-chan wrote:
Hi Everyone^^
Its a great script I want to use on my project either.
But somehow I have the problem that the other teammates dosen't attack. Its only the enemy and myself how can attack. Why do I have this problem? Can someboby help me?

make sure you add skill on other character at least give him at least basic attack 1 or basic attack 2 on level 1

Ebonyzack wrote:
How can I make skills work? O_O, like the skill under Inferno is called Energy Blast but I cant use it o_o, I click SKILL_FLAG and set it to attack one enemy, but still... it doesn't do it.


you can add this syntax at fullcbs part 6 below line 133
Content Hidden


hellhound wrote:
I have a question, How do I make a skill where the animation goes first after the damage goes, cause I'm making a summon skill where the animation takes 60 frames, but it can't continue since the damage goes first, so how do I do this? making the animation continue then damage follows... (PS. already tried duration thingy, didn't work) Thanks to one who help. ^^


look on spoiler above and see this line
Expand to see the code.

it will show you the damage from your skill

The Undying wrote:
okay can someone please tell me how to add more than two or one attack?

example: make the actor slash 3 times instead of 2

look on spoiler above


pikamaru82 wrote:
I made sprites for Lloyd Irving (ToS) and he works but he has a big white box around him for all sprites but his stand/battler sprite and the guy that says how to make the character says copy shadow.png to your battler folder but what is that and I can't find it. Can someone help?

download the demo @ first page

you can contact me @Yahoo Messenger
bailworld


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