Home Forums IRC Chat Resources FAQ

Welcome Guest ( Log In | Register )

modding *chan irc utilities downloads filehost pastebin[Big|Medium|Small] -



Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 816 posts ]  Go to page 1, 2, 3, 4, 5 ... 28  Next
Atoa
  Sat Jan 03, 2009 8:04 am
Tatsuya Suou
User avatar
Member

Location: Brazil
Conten Removed

_________________
ACBS - Atoa Custom Battle System
One of most customizable animated battle system ever relased.
The only one with Chrono Trigger like Battle


Last edited by Atoa on Fri Aug 13, 2010 8:41 pm, edited 28 times in total.

Top Top
 Profile  
 

Yaxor
  Sat Jan 03, 2009 8:39 am
User avatar
Member

Location: Italy
HELL YEAH ATOA, YEAH!!!!!!!!! I was using this in Portuguese and did some cool things... the battle system is very flexible and good. I like it very much. Good joob and keep the good work up!


Top Top
 Profile  
 

friend
  Sat Jan 03, 2009 10:40 am
mmoooo
User avatar
Member

Location: Malaysia
Very interesting, I will be using this when I'm healthy again (yes im sick)


Top Top
 Profile  
 

cairn
  Sat Jan 03, 2009 5:04 pm
Free Eventer
User avatar
Member

Location: A million miles from home
Amazing add-ons you included Atoa. This script is so freaking customizable that you won't see the same battle sequences twice in different games. Look at the commands, understand the sequences, and love the script. Some high quality games will be made with this from now on I suppose.

Just a small thing: many actions are reporting now if you use the Damage Limit add-on. Try to fight the enemy a bit to the right from where you start with it above main, the mass venom skill causes an error on Main. There are so many things that I don't know where to begin from. And the weirdest thing, is that it was working 100% with what I tested before I sent it to atoa @_@.


Last edited by cairn on Sat Jan 03, 2009 5:16 pm, edited 3 times in total.

Top Top
 Profile  
 

Ratke
  Sat Jan 03, 2009 5:06 pm
User avatar
Member

Location: Under a rock, where you think?
cairn wrote:
Amazing add-ons you included Atoa. This script is so freaking customizable that you won't see the same battle sequences twice in different games. Look at the commands, understand the sequences, and love the script. Some high quality games will be made with this from now on I suppose.


*feels used* jk

i helped a very extreme small bit translating.
he did more then me tho, as he's better in the language then i am, no wonder if he speaks that language at home, and he had to double check my lil part here and there.

gj anyhow :thumb:

*points at guy above me who i meant*


Top Top
 Profile  
 

Android
  Sat Jan 03, 2009 6:26 pm
Member
so i can use battle animations instead of charsets as the battlers?

how do i do it?


Top Top
 Profile  
 

Link in Pink
  Sat Jan 03, 2009 7:57 pm
It rhymes.
User avatar
Member

Location: Confirmed. Sending Supplies.
I found this a month ago, but never bothered to translate it. Nice job with it :thumb:


Top Top
 Profile  
 

Atoa
  Sat Jan 03, 2009 8:05 pm
Tatsuya Suou
User avatar
Member

Location: Brazil
@Android
No, you can use char with special poses, but not battle animations.

@cairn
Maybe it was caused because i moved your translation to an RMXP english version.
I think i've made everything needed to it work fine with english RMXP.

about the damage limit bug, it solved :lol:
i'm updating the demo right now


Top Top
 Profile  
 

Junk-Man
  Sat Jan 03, 2009 9:26 pm
Member
Wonderful Battle system! Can someone please tell me how to go about using special battlers?


Top Top
 Profile  
 

Krobelus
  Sat Jan 03, 2009 10:43 pm
User avatar
Member

Location: Ecruteak City
Awesome job!

But.. the link is.. invalid? O.o Well that's what it says on 4shared anyway.

-Krobe


Top Top
 Profile  
 

cairn
  Sat Jan 03, 2009 10:54 pm
Free Eventer
User avatar
Member

Location: A million miles from home
I copied the data folder from the file you sent me before, so the base scripts there were on portuguese. But it's a good thing that you fixed that :D. Oh yeah, I was testing it some more earlier today, and found out that I can't get to 2 characters have the magic animation when they demorph at the end of the battle @_@.


Top Top
 Profile  
 

Yaxor
  Sat Jan 03, 2009 10:58 pm
User avatar
Member

Location: Italy
Mmm the link of the demo is dead. Maybe because you are updating the demo removing the bug?


Top Top
 Profile  
 

Atoa
  Sat Jan 03, 2009 11:18 pm
Tatsuya Suou
User avatar
Member

Location: Brazil
quite strange... maybe it was an error on the update.

try downloading it now.

@cairn
Remember that the transform skill do not return the graphic to it original before transformation.
You set in the confing the transfor and the untransform graphics. And it unchangeable.
So the cat form skill will *always* return the char to the graphic defined on the config.
The only way to change it, is setting an new skill an assing new graphicis to it.

@Junk-Man
You can use the an custom VX configuration and replace the script "* SBS Config" with it. (be careful, replace only the "* SBS Config" script, but don't remove the "* SBS Config - XP"), create your own configuration can be really hard '-'
Soon i will post an example of how to do it.


Top Top
 Profile  
 

cairn
  Sun Jan 04, 2009 12:17 am
Free Eventer
User avatar
Member

Location: A million miles from home
the odd thing atoa, is that I did that, but it either: only returned one of the characters, or neither of them @_@. And I setted the graphics etc to return to normal.


Top Top
 Profile  
 

Krobelus
  Sun Jan 04, 2009 1:19 am
User avatar
Member

Location: Ecruteak City
"This project is from an old version of RPG Maker and cannot be loaded."

That's what I get when I try to open it. I tried changing the Game.txt file from J to E and etc, but it still says the same thing.

Any ideas?
Thanks!
-Krobe


Top Top
 Profile  
 

Mr. Bubble
  Sun Jan 04, 2009 1:27 am
Member
Krobelus wrote:
"This project is from an old version of RPG Maker and cannot be loaded."

That's what I get when I try to open it. I tried changing the Game.txt file from J to E and etc, but it still says the same thing.

Any ideas?
Thanks!
-Krobe


Find a Game.rxproj from a project that works for you and overwrite the one in the demo's root folder.

@cairn: You need to create separate victory sequence for each actor with a transformation. Use the default victory sequence as a reference on how to create extras.


Top Top
 Profile  
 

Krobelus
  Sun Jan 04, 2009 1:38 am
User avatar
Member

Location: Ecruteak City
Mr. Bubble wrote:
Krobelus wrote:
"This project is from an old version of RPG Maker and cannot be loaded."

That's what I get when I try to open it. I tried changing the Game.txt file from J to E and etc, but it still says the same thing.

Any ideas?
Thanks!
-Krobe


Find a Game.rxproj from a project that works for you and overwrite the one in the demo's root folder.


Thanks that worked! But why does that happen anyway? O.o


Anyway this battle system for XP is great, and it's humorous to see everyone dodge a status skill (like sleep) while one party member is hit by it. haha.

Great job~~
-Krobe


Top Top
 Profile  
 

Atoa
  Sun Jan 04, 2009 3:13 am
Tatsuya Suou
User avatar
Member

Location: Brazil
@Krobelus
It because my version of RMXP is an different version.
i acidentally deleted the english version "Game.rxproj" i had in backup '-'


Top Top
 Profile  
 

Yaxor
  Wed Jan 07, 2009 2:56 pm
User avatar
Member

Location: Italy
Atoa, can you make an Addon for this script? It would be cool to have an Combo Addon which displays the combo that you do in the character turn, and the total damage of the character's action and another one that shows the total turn combo (all four character's attack, when all four character had an action, it resets since this script uses ATB) and the total turn damage.

Also it would be great if the party combo, when reached a setted ammount of combo, you can press a button (like W or E exactly when hits the setted ammount) to activate a special 4 man attack! It would be really cool and innovative since i dont think there is something alike in an existing commercial rpg :thumb:

Also great script really. Works charm. Definitely using this for some kind of project that is coming to my mind lately :cheers:


Top Top
 Profile  
 

Dargor
  Wed Jan 07, 2009 9:20 pm
Official Boytoy
User avatar
Retired Staff

Location: Québec / Canada
Atoa wrote:
@Krobelus
It because my version of RMXP is an different version.
i acidentally deleted the english version "Game.rxproj" i had in backup '-'


Why does your project needs RGSS103J.dll and not RGSS102E.dll?
I don't recall any legal english version using this DLL.


Top Top
 Profile  
 

Atoa
  Wed Jan 07, 2009 10:34 pm
Tatsuya Suou
User avatar
Member

Location: Brazil
Dargor wrote:
Atoa wrote:
@Krobelus
It because my version of RMXP is an different version.
i acidentally deleted the english version "Game.rxproj" i had in backup '-'


Why does your project needs RGSS103J.dll and not RGSS102E.dll?
I don't recall any legal english version using this DLL.

It because my version isn't english.
And thats the reason for the problem with Game.rxproj

@Yaxor
Sorry, this may be "cool" but isn't very "funciontional", all add-ons i've made was simple, or very "generic".
And now, i'm working on my own battle system, i will return to this system only to eventual bug fixes.
I will leave the add ons to the other scripters xD


Top Top
 Profile  
 

Junk-Man
  Wed Jan 07, 2009 11:29 pm
Member
Image

Here is the problem I have:
(yes I know the sprites are facing the wrong direction)
1)stances
2) attack animations
3) Death animations.
4) Get hit animations


Top Top
 Profile  
 

Atoa
  Thu Jan 08, 2009 1:13 am
Tatsuya Suou
User avatar
Member

Location: Brazil
@Junk-Man
Well... you posted an image and i see no problem on it?

What exactly you want? Add animations to enemy?
If that's what you want, take a look on the "Animated Battlers" Add On.
But if you want a explanation on how make special animations, i already said that i will make an demo *later*


Top Top
 Profile  
 

Ekho
  Thu Jan 08, 2009 4:46 am
Member
The 4 man tech didn't work if used with ATB system. And sometime if a character attack and at the same time another character inputting command, the sprite of the character that attack before stuck near enemy sprite.


Top Top
 Profile  
 

Atoa
  Thu Jan 08, 2009 4:28 pm
Tatsuya Suou
User avatar
Member

Location: Brazil
@Ekho
4 Man Tech *does* work with ATB, but it kinda hard, since you have to use *all* 4 man assistances befor use the attack skill.

About this bug you noticed, i will check it.


Top Top
 Profile  
 

Plague180
  Fri Jan 09, 2009 5:10 am
Smile, you never know when you are on camera!
User avatar
so i am moding this for a freind to work with 8 players, i moded the x,y codinates and changed the max player thing. and this is what i get(seems like the shadows are right):
Image
think you could help me solve this?
here are the x,y cords i used if that helps
Content Hidden


Top Top
 Profile  
 

Elemental Crisis
  Fri Jan 09, 2009 7:53 am
User avatar
Member

Location: California
I'm trying to add additional Action Conditions but apparently I'm not doing it correctly.

Under Action Conditions I have the following.

Expand to see the code.


The skill "Fire" is number 82.

Under Target Modification I have the following.

Expand to see the code.


Under Skill Sequences I have the following.

Expand to see the code.


I based my code off the 2 Man Attack code.


Top Top
 Profile  
 

Martinez
  Fri Jan 09, 2009 9:35 am
Member
Hey, i have a question on how to move the hp and sp bars to vertical mode, just like the time and the overdrive bars. A quick replie would be greatly apreiciated =)


Top Top
 Profile  
 

Atoa
  Sat Jan 10, 2009 12:39 am
Tatsuya Suou
User avatar
Member

Location: Brazil
@deathbethecost
You still needs an script that allows you to break the limit of party.
I will take a look on this. so it can be done automatically

@Martinez
Take a look on the opitional add-on "Battle Windows"
You you find an really deep configuration module for the battle status display.

@Elemental Crisis
Sorry but right now i'm not giving support in the actions configuration, you should look the Mr. Blubble's VX extra skills demo. Since the skills configuration are exactly the same in both makers.


Top Top
 Profile  
 

Plague180
  Sat Jan 10, 2009 1:09 am
Smile, you never know when you are on camera!
User avatar
oh, ok, so there is nothing i can about it for the moment?
here si the large party script i am using, no idea if that will help. if you sugest i use another i will(meaning its not a problem i dont switch around the order of my party members).
Content Hidden


Top Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 816 posts ]  Go to page 1, 2, 3, 4, 5 ... 28  Next


Who is online

Users browsing this forum: Ask Jeeves [Bot], berka, dricc, Gu574v0, Landarma, Loofah, MSN [Bot], swick and 10 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Jump to:  

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Hosted By: