Proud to be French
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Location: Paris
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berka's Video script II reloaded! Version: 1.2 # updated 25/02/2009 By: berka IntroductionThis is my ultimate version of video script. I saw that there are so many questions about the video scripts. I tried to make it as simple as possible. Features-fullscreen mode -audio settings -video resizing -advanced video types support -use is easier -choice of the scene back -film can be launched in a script or in an event Screenshotsnone Demothe demo Script
- #-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- # - Game_Film II - reloaded ^^
- # par berka
- # www.rpgmakervx-fr.com
- #-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- # Rgss 1&2 v 1.2
- #-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- # -Utilisation-
- # write in an event, "call script" command
- #
- # #minimum required:
- # [film] # essential !
- # film = myfilm.avi # or mpg... name of file to read
- #
- # #optional configuration, order doesn't matter
- # Put 4 coordinates or none!
- # x = 12 # horizontal position
- # y = 1 # vertical position
- # w = 150 # film resizing: width
- # h = 150 # film resizing: height
- #
- # full = true # fullscreen or not
- # vol = 750 # between 0 & 1000 audio volume
- # bass = 999 # between 0 & 1000 basses volume
- # aig = 250 # between 0 & 1000 trebble volume
- # ret = Scene_Map # return to Scene_XXX when the films ends
- # #commands:
- # key B to quit, C to pause the film
- #-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- class Game_Film
- def initialize(hash)
- hash.has_key?(:film) ? film=hash[:film] : return
- hash.has_key?(:x) ? @x=hash[:x]+" " : @x="0"
- hash.has_key?(:y) ? @y=hash[:y]+" " : @y="0"
- hash.has_key?(:w) ? @w=hash[:w]+" " : @w=""
- hash.has_key?(:h) ? @h=hash[:h]+" " : @h=""
- hash.has_key?(:vol) ? @vol=hash[:vol]+" " : @vol="1000"
- hash.has_key?(:bass) ? @bass=hash[:bass]+" " : @bass="1000"
- hash.has_key?(:aig) ? @aig=hash[:aig]+" " : @aig="1000"
- hash.has_key?(:pos) ? @pos="at pos #{hash[:pos].to_i*1000} " : @pos="at pos 0 "
- @ret='$scene='<<hash[:ret]<<'.new' if hash.has_key?(:ret)
- @full=hash[:full] if hash.has_key?(:full)
- @full&&dim_ecran !=[640,480] ? @plee="fullscreen " : @plee=""
- @type=" "
- @type=" type mpegvideo" if File.extname(film)==(".mpg"||".mpeg")
- @type=" type avivideo" if File.extname(film)==".avi"
- @nom='./Films/'+film
- (p "fichier #{@nom} non trouvé";return) if !FileTest.exist?(@nom)
- @film=Win32API.new('winmm','mciSendString','ppll','v')
- lecture
- end
- def handle
- jeu="\0"*256
- ini=Win32API.new('kernel32','GetPrivateProfileStringA','pppplp', 'l')
- ini.call('Game','Title','',jeu,255,".\\Game.ini")
- return Win32API.new('user32','FindWindowEx','llpp','l').call(0,0,nil,jeu.delete!("\0"))
- end
- def lecture
- v,t,status,pause=version,Time.now," "*255,false
- @film.call("open #{@nom} alias FILE#{@type} style child parent "+handle.to_s,0,0,0)
- @film.call("put FILE window at #{@x}#{@y}#{@w}#{@h}",status,255,0)
- @film.call("setaudio File volume to #{@vol}",status,255,0)
- @film.call("setaudio File bass to #{@bass}",status,255,0)
- @film.call("setaudio File trebble to #{@aig}",status,255,0)
- @film.call("play FILE #{@plee} notify",status,255,handle)
- loop{sleep(0.1)
- Input.update
- @film.call("status FILE mode notify",status,255,0)
- break if status.unpack("aaaa")=="stop".split(//)||Input.trigger?(Input::B)
- if Input.trigger?(Input::C)
- if !pause;@film.call("pause FILE notify",status,255,handle);pause=true
- else;@film.call("play FILE #{@plee} notify",status,255,handle);pause=false
- end
- end
- (t=maj(t))if v=='xp'}
- @film.call("close FILE notify",0,0,handle)
- @ret.nil? ? $scene=Scene_Map.new : eval(@ret)
- end
- def dim_ecran
- lw=Win32API.new('user32','GetSystemMetrics','i','i')
- return lw.call(0),lw.call(1)
- end
- def maj(t)
- (Graphics.update;return Time.now)if t.sec<=Time.now.sec-9||t.min !=Time.now.min
- return t
- end
- end
- Dir.open("./Films") rescue Dir::mkdir("./Films",0777)
- class Game_Interpreter;def eval(script);cmd_eval(script);end;end#rmvx
- class Interpreter;def eval(script);cmd_eval(script);end;end#rmxp
- def cmd_eval(script)
- if script.include?("[film]")
- hash={}
- script.gsub!("[film]"){}
- list=script.split("\n")
- list.each{|e|e.gsub!(" "){};f=e.split("=");hash[f[0].to_sym]=f[1] if !f[1].nil?}
- Game_Film.new(hash)
- else;return Kernel.eval(script)
- end
- end
- def version;FileTest.exist?('./Data/scripts.rvdata') ? 'vx': 'xp';end
- def call_film(script)
- version=='vx' ? i=Game_Interpreter : i=Interpreter
- i.new.cmd_eval(script)
- end
Expand to see the code.
Instructions puts this script above main and run the game first: a Videos directory will be created ! then add your videos files into. and call the video with an event (call script) like this: FAQexample in an event's call script command
- [film]
- film = test.avi
- aig = 999
- bass = 0
Expand to see the code.
in a script:
- script=<<__END__
-
- [film]
- film=test.avi
- ret=Scene_Map
- full=false
-
- __END__
- call_film(script)
Expand to see the code.
CompatibilityI really don't know ! Credits and ThanksCorwin & squall for the basic video script Terms and ConditionsFree for using, but I need credits. Do not post this script anywhere without my permission !enjoy, berka
Last edited by berka on Wed Feb 25, 2009 9:03 pm, edited 12 times in total.
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