The bug was already reported, so be patient.
Pointing the same bug several times won't help me to solve it.
If you put false the characters wont even attack, they just stand there, thats what i would call a bug.
And so i am, that's why i already solved it.
i set it to false so the battlers would stay on screen, i figured this means they use a custom death animation and stay there, but when i put it to false nothing changes they still fade to red, either something else needs changed in the script or something needs to be elaborated on.
You figured wrong, this one is for the actors
have the same normal collapse effect as enemies (the red fade). To set custom collapse for enemies, the line is:
No_Collapse_Enemy = 
then the enemy won't have the red fade.
Also at one point changed some script parts to make the characters move left and right to attack but not to target.. but later i changed one of the above true or false statements and it stayed stuck to where no one would move, i would just keep picking attack and nothing would happen.
That's what i'm working on. There's a lot of settings, but some of them are really a pain to configure.
im just pointing out where the problems are...
Now you're pointing
the erros, and now you recive my thank ;D