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    gerrtunk
  Tue Jan 18, 2011 3:53 pm
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Improved impact rates
Version:1
By: gerkrt/gerrtunk

Introduction

This script completely revamps the classic impact rate calculations. Now you have
a full control of the random targets of the enemies.

You can set it now by:

-Positions in actor group
-Actor
-Classes
-Armors
-Weapons

You can also set a Max and a Base impact rate values, and add a inernal correction
to any actor that can be temporal or not and is setted via script call.

Finally it adds the option to use the default clasic values for actors postions, but
now you can set the rate value of rear, front and mid guard.


Screenshots

Not valid for this script.

Script

Get it here: http://usuarios.multimania.es/kisap/english_list.html
Expand to see the code.

Instructions

Nothing special. Just insert it before main.

Authors notes

All my scripts are in development and im open to suggestions, critics, bugs, etc.


Last edited by gerrtunk on Wed Jul 13, 2011 7:44 pm, edited 1 time in total.

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    Twin Matrix
  Wed Jan 19, 2011 3:18 pm
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Great! Now we just need a script that stops the enemy from casting a state-inducing spell on an actor already with the state. :')


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    gerrtunk
  Wed Jan 19, 2011 10:27 pm
Member

Interesting, xD. Im creating it but it will take a very long time. That and a lot of AI improvements...

anyway you might want to check for some ai scripts, i think there are some, but i dont know if include this effect.


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    Twin Matrix
  Wed Jan 19, 2011 11:04 pm
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I love this effect more, for now. ^^


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    Atoa
  Thu Jan 20, 2011 4:24 am
Victor Sant
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Location: Brazil
Quote:
Great! Now we just need a script that stops the enemy from casting a state-inducing spell on an actor already with the state. :')
I have an script that do this, but for now, it's only for the ACBS .-.

@gerrtunk
If you decide to add that feature and got struck, take a look on the Automatic Actions Add-On of the ACBS, it might help.

_________________
Image


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    gerrtunk
  Thu Jan 20, 2011 12:07 pm
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I iwll look for it.


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