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    Brewmeister
  Thu Mar 31, 2011 4:18 pm
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lv 99 Balance Wizard

Location: 42.655713 N 82.619282 W
[VX] Single Actor Menu Version: 1.1
By: Brew

Introduction

Yes, I know there are a bunch of single actor menus available. If you like any of them better, use it. Won't hurt my feelings a bit. :scruff:
This was by request, is pretty plain & simple. I figured it could also be used as an example for budding script-writers, or as a starting point.


Features
  • Add "Load" to menu
  • Remove "Skills" from menu
  • Eliminate Character Selection.
  • Reformatted Status Window

Screenshots

Image

Demo

http://hbgames.org/user_files/Single_Actor_Menu_VX.exe

Script

Window_Status
Expand to see the code.

Scene_Menu
Expand to see the code.

Scene_File, Scene_Equip, Scene_End
Expand to see the code.


Instructions

Insert Scripts above Main in the ▼ Materials section

FAQ



Compatibility

Any script that aliases methods in Window_Status, Scene_Menu, Scene_File or Scene_Equip should be posted below these scripts.
Any script that modifies methods in those scripts could conflict with these scripts.

Credits and Thanks

Brewmeister

Terms and Conditions

Don't host this anywhere else. Don't claim credit for original script.
Other than that, pretty much anything you want to do.
Use for commercial/non-commercial, edit, modify, bend, spindle, mutilate, print it & wipe your ass with it, I don't care. :scruff:

Links to other single actor menus for those hunting

viewtopic.php?p=35091#p35091
viewtopic.php?f=12&t=60601
viewtopic.php?f=12&t=60943
viewtopic.php?f=11&t=61260
http://rmrk.net/index.php/topic,6408.0.html
viewtopic.php?f=12&p=642924

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    Jason
  Thu Mar 31, 2011 6:33 pm
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Awesome Bro

Generic Townsperson
I actually started something like this, since I was fiddling around with the idea of having a one player party in VX, I've also made a one player battle layout in the VX style. I think since this is already done I'll take it and meddle with it, maybe change some things around, lol.

If you'd like to take a look at my one player battle layout, here's a picture :)

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    Brewmeister
  Thu Mar 31, 2011 6:45 pm
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lv 99 Balance Wizard

Location: 42.655713 N 82.619282 W
Yep, nice. I assume anyone who wants a one actor menu, will also want a one actor battle layout.

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    udivision
  Thu Mar 31, 2011 8:33 pm
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Any reason why you got rid of skills?


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    BlueScope
  Fri Apr 01, 2011 12:31 am
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Location: Germany
@udivision: I assume because it was part of the request.

@Brew: Indeed a nice little script... I've seen a few fellas having problems with taking the actor selection part out, so this might really be a good reference.
I see neat scripting style as well, for once... you follow RMVX's style pretty closely; a bit too much at times, like the command window initialization - I don't think assigning 5 variables just to dump them a second later makes too much sense, and I'm not sure why Enterbrain did it.

The one thing that really confuses me is the font assigning... Why would you assign a specific font to the menu, while keeping the same windowskin the rest of the game uses? That'll create confusion if anything, and Verdana and Arial aren't fonts you need to layout your dream menu either, IMO... another request thing, probably?

All in all, quite good work on this once, though - might come in handy for some!

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    Brewmeister
  Fri Apr 01, 2011 1:20 pm
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lv 99 Balance Wizard

Location: 42.655713 N 82.619282 W
Yes, the requester left skills off the menu. I assume because his skills are all battle related. It would be pretty easy to add back.
He also asked for the ability to change the font for the menu.

Blue, I expect the reason for assigning the menu options to variables was just for 'neatness'.
I do the same thing when I'm coding something I expect novice programmers to use as an example or learning tool.
I did see a nice modification to the battle actor command window that did command selection using the command name instead of index.
Nice, because you could rearrange the menu and each command works as intended regardless of position.

Be Well

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    squall323
  Fri Apr 01, 2011 6:38 pm
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Location: UK
Um, when you quit the load option it returns to the main menu! :O
EDIT: Nice script by the way ;D


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    Brewmeister
  Sat Apr 02, 2011 4:00 am
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lv 99 Balance Wizard

Location: 42.655713 N 82.619282 W
good catch, squall. I forgot to test backing out. Fixed, script updated above.

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    squall323
  Sat Apr 02, 2011 1:38 pm
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Location: UK
I will definitely be using this script in my game, thanks!


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    Dokien
  Sat Jun 18, 2011 3:44 am
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Location: London, England
Add this to your Materials:

Scene_End
Expand to see the code.


There was a bug that repeated for me when I cancelled the Game End option and it added another menu selection with no value.


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    Brewmeister
  Sat Jun 18, 2011 2:54 pm
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lv 99 Balance Wizard

Location: 42.655713 N 82.619282 W
Good eye, Dokien...

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