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    Reaper*
  Wed Sep 05, 2012 11:36 am
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So no progress on moveable light sources?

Damn I really want to implement a flash light but using a picture as light won't make the area brighter since the script tints everything :/


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    PandoraShock
  Sun Sep 09, 2012 4:38 am
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Sewer Rat

Location: At my desk ;)
:) There are other flash light systems :) also which RPG Maker are you using?

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    Reaper*
  Sun Sep 09, 2012 10:10 am
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Rmxp

Sure there are flash light scripts I could even do it eventwise but this script darks the whole map so it wouldn't work.


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    ThallionDarkshine
  Sun Dec 09, 2012 3:53 pm
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I've been working to reduce the lag, and created a function to just refresh certain lights. I feel like it's much faster than before, but that could be just me. I'll be working on a dll to further reduce the lag too. Here's my version of the script.

Expand to see the code.


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    regi
  Mon Dec 10, 2012 7:07 am
raptor king
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Glad someone's still active in this project! I'll give it a test later. Good luck with that dll!


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    Reaper*
  Mon Dec 10, 2012 12:44 pm
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I get an error when I try your version thallion.

On line 307 Not method error.

undefined method 'size' for nil:NilClass

line:

Expand to see the code.


Could be some other script conflicting no idea tough I really wish the version that let's the lights go away when you update their event page to work on my project but sadly it gives me errors :/

Only the one on the first page doesn't.


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    ThallionDarkshine
  Mon Dec 10, 2012 12:44 pm
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Actually, I just realized that my method was completely useless b/c I was testing it on a map with only one light. However, I finished the dll and it runs really fast on my computer w/261 Mg of ram.


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    regi
  Sat May 18, 2013 12:59 am
raptor king
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I know it's been ages since anyone's worked on this, but I wanted to check on how that dll's going? Otherwise, I will probably start a new venture and script something up from scratch (after analyzing a lot of other lighting scripts, of course).


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    o0Sniper0o
  Mon May 02, 2016 1:41 am
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L1 Slime
Hi there, first of all really really sorry for bumping a 3 year old topic but i need help with this topic. I'm a noob to RPGMAKER XP but that being said i have used other game engines and picked up the basics really fast in RPGMaker XP because of this.

The day/night cycle script that was been posted in this topic works fine but i have two little issues i can not seem to figure out. In the description it says;

Switches to make screen dark for caves and screens darker for houses

Setting the clock visible or invisible at start-up and by switch

I am unable to find any switches for these. I want it to always be dark in places like caves and to also completely hide the clock forever, i don't need the clock on-screen at all, however when i do what it says and set the switch to "on" (to hide the clock) i get a module error.

I downloaded the guys demo to see how he set things up but even the demo as no switches. So now am confused. I just need to switch i can toggle so i can make caves etc dark when needed and a switch for making the clock invisible or even help altering a value directly in the script to disable the clock showing on the hud.

Once again sorry for bumping such an old topic but this is what i need help with.

Thank you.


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    Heretic86
  Wed May 18, 2016 12:17 am
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Party Mascot
*edit*

I took a look at this script and due to the lack of support, popularity, and the low quality of this script, I decided to write my own Dynamic Lighting Script (with lights, Day / Night, and a clock) that addressed many of the issues, as well as adding a ton of new features.

Heretic's Dynamic Lighting Script [XP]
http://forum.chaos-project.com/index.php/topic,15417.msg194701.html#msg194701 (obsolete)

EDIT: Full Version 1.0 is available in my Collection
http://forum.chaos-project.com/index.ph ... 682.0.html

Image

Image

My script is still in development. Mostly dll work and I really only need some help with the C++ side of this (image quality), but you should be able to use this script for development in its current state. Due to some features not working the way I want just yet, I havent allowed legal distribution of the script at the time of this Post Edit (July 12th, 2016), but you can use and play with it. I will admit that the Demo for download listed above is not truly a proper demo as not all of the features are well explained or documented so some things may be a bit confusing.

If you need support for my script, have some time to work with C++ code for functionality that I need, please PM me or start a new thread. However, if you would like to compare both scripts, I believe this would be a more appropriate thread to post in.

---

*** original post prior to edit ***

@o0Sniper0o

Due to lack of support for this script, you might find an alternative here:
http://forum.chaos-project.com/index.ph ... 284.0.html

---

Edit: Monday, July 17th, 2017

Not sure how I forgot to update this post but my script is complete and released for legal distribution, including in commercial projects. The script I wrote is available in the link above in Heretic's Collection of Art and 100% Compatible Scripts. It is much faster, more stable, and has a TON of features that should knock your socks off!

Support for the original script of the OP should remain here, for support for my script, feel free to start a new thread so this thread remains dedicated to the script for which it was intended.

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