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    gerrtunk
  Fri Sep 09, 2011 9:34 am
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This script lets you have more terrains for each map making that each map or
tileset use a unique palette of terrain tags.
It also add support for using codes and not numbers for scripters.

Expand to see the code.


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    ZenVirZan
  Fri Sep 09, 2011 3:34 pm
very undead
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Inept Evil Stooge

Location: land of the snags 'n tracky-dacks
This would be the most amazing script ever. . . but I cant make heads or tails of it. . . sorry :\
Perhaps an example?

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    gerrtunk
  Fri Sep 09, 2011 5:51 pm
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With the default ones, you can use terrain tags from 0 to 7. These tags ids are the same for all the maps.

With my script each map have his own terrain tags, giving a translation from the orignal code (0-7 also, that cant be changued because of the closed editor) to a new number or code, so, you can create more terrain tags to use, but with the limitation of 8 per map(or by tileset, exist two modes).
Maps_indexs = {
4 => [99,1,2,3,4,5,6,7],
2 => [8,9,10,11,12,13,14,15],
}


This means that for map 4 the tag id1 in the map editor is 99, and the rest work like the same.
But for the 2, the 0 is 8, the 1 is 9, the 2 is 10...etc.

So, if you use a event comand get terrain tag of the player, and its in map 2 and the terrain tag of the tile is 2, it will return the number 10 and not 2, so you can use more tags.


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