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    Crazyninjaguy
  Mon Sep 26, 2011 5:45 pm
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~ Intro ~

Anyway, this script will allow you to have fogs in your RPG Maker VX game, just like XP!
Just set everything up in the config module, and you're ready to go!

~ Requirements ~

You need this folder inside your Graphics folder: http://www.mediafire.com/?quf57svc05o4332

~ Screenshots ~

Image

~ Script ~

Content Hidden


~ Credits ~

StormCross - Script

~ Commercial Games ~

This script is free for use in commercial games, but credit is required.


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    Atoa
  Mon Sep 26, 2011 9:29 pm
Victor Sant
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Location: Brazil
Compared with other fogs systems that already exist, yours lack of features.
There is fog systems that allows in game customization of the fog effects: change opacity, blend type, change fog speed, and even add multiple fogs, everything with script calls.
That way if the user would like to change the fog effect during an event, he could.

Quote:
Name, Opacity, Movement Direction, Horizontal Speed, Vertical Speed
I don't see a point in have direction and horizontal/vertical speed. With the speed itself you can control the direction.
so this whole code:
Expand to see the code.

could be changed to this:
Expand to see the code.

(you can also set the @fog_ox = 0 and @fog_oy = 0 on the initialize method and just add the plus value, this would make it faster than cheking it every time if it's nil)

That way, if the values are 0, there's no movement, and the direction would change if they're negative or positive.

You could also store the values on an local instance of $game_map, instead of

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