First of all, sorry about my English, I'm Brazilian and I don't practice it too much. Well, this is my solution for protecting our games, it doesn't uses RGSSAD method neither modifications on the RGSS Library. I waited two years to publish it, only to make sure that the games will be enough protected. I can't say too much about it, but I can tell you what it is good for:
* For real protecting your game of any decompiling methods.
* For on-line games w/ update support (since the encrypted files aren't in one big file, it's easier to make little updates).
* For running your game as fast as one using RGSSAD because it only uses C++ methods.
* For making what RGSSAD, BlockXP and DRGSS didn't done.+Codename:
0.7.3 - BETA+First public publish:
05/12/2011+Last public publish:
: HugoLnx for starting the project, for the ones that helped me some ideas Anderson Porto and
DarkD.Vicious. And thanks for "ç¼çœ¼çš„å¤å¨œ" too, he's extraordinary work helped me too much.
Well, I didn't put on the credits yet because I forget, but will be on the next version the thanks for Drago del Fato and ForeverZer0 that gotten how to discovery the real password in the version 0.7.2Download 4SHARED.COM
(size: 1646 Kb)
See source on RM-Susano-o
Any other information that you may need (like the tutorial) is in this file. Thanks you for reading this topic, for any help or if you need to tell me a bug, comment in this topic or send me a message: email@example.com
Soon in RMVX too...