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  Mon Oct 08, 2012 11:55 pm
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The problem is that I am never satisfied at the first try so then I have to recompile the project several times...
With this script, you get (in test mode, only launched from the editor) a test window for the tones in real time.
The key to hide/show the window is F3 by default, you can change it in the Tint_Config module, simpy by editing the KEY value.

I hope this script will be useful!

Render :

Link of the script:
https://github.com/Funkywork/Scripts-rm ... hangeUK.rb

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  Tue Oct 09, 2012 2:36 am
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Retired Staff

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Location: Quebec / Canada
This is a very very nice script. Both useful and very clever. Good job Grimimi!
- Dargor

Final Fantasy VI SDK

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  Tue Oct 09, 2012 10:06 pm
Nothing here, sadly.
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Location: Mobliz
This is an amazing script! Thanks for making and sharing with us! :D


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  Sun Oct 21, 2012 3:38 am
Well... I love Halloween
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Location: Vietnam
This is really really azaming :thumb:
And your map is so beautiful :wink:

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  Tue Jan 29, 2013 1:09 pm
The Third Man
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Location: Germany
I might be a bit late, but I just had to drop my congratulations in here as well - this is a great script with amazing functionality, and despite that, it has beautiful code (proof that I'm actually looking through those: You have a typo in line 64 / 'Librairy' :) ).
The only thing that's really wrong with it is the useless key bindings, I cannot see a purpose for that. The defineable key, along with the Tint_Config class used only for this is another little something that seems redundant (especially since it's unlikely that the F3 key will be used for something else).

I'm sure this will be lots of use to people! :thumb:


If you have a slightly positive memory of my Power Shift contest game,
you might be interested in this development screenshot...
More info about that soon!

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