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Choose your 3 most favorite games from the list! (More info below!)
Poll ended at Fri Apr 06, 2012 6:13 am
Image 3%  3%  [ 3 ]
Image 6%  6%  [ 7 ]
Image 3%  3%  [ 3 ]
Image 7%  7%  [ 8 ]
Image 2%  2%  [ 2 ]
Image 3%  3%  [ 3 ]
Image 3%  3%  [ 4 ]
Image 3%  3%  [ 4 ]
Image 2%  2%  [ 2 ]
Image 3%  3%  [ 4 ]
Image 3%  3%  [ 3 ]
Image 2%  2%  [ 2 ]
Image 10%  10%  [ 12 ]
Image 3%  3%  [ 4 ]
Image 3%  3%  [ 4 ]
Image 5%  5%  [ 6 ]
Image 8%  8%  [ 10 ]
Image 1%  1%  [ 1 ]
Image 4%  4%  [ 5 ]
Image 2%  2%  [ 2 ]
Image 2%  2%  [ 2 ]
Image 13%  13%  [ 15 ]
Image 3%  3%  [ 3 ]
Image 8%  8%  [ 9 ]
Image 2%  2%  [ 2 ]
Total votes : 120
    Venetia
  Sun Apr 01, 2012 6:13 am
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BUILD & WIN CONTEST Popular Vote!

Please browse all entries, and pick your favorites! In case of a top-placing tie, the #1 winner of all votes in the public vote will receive 2 points added to their score.

All games listed below are listed in order of when they were successfully submitted.

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Dr. Shivo's Amazing Moon Rocket - by Nemo
Physics Puzzle Game

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DeadSpace: The Darkness - by farsmile90
2d platform horror shooter game.

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NINJA - by Eventing_Guy
A short Platform game where you collect coins with a timer to show how long it took.

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Dungeon.Sec - by Wink
This game is a dungeon, puzzle, platformer.

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[C2]Parking - by handi
A 2d car arcade game.

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Newton's Cannon - by arikrak
Newton's cannon involves shooting falling eggs, angry bricks, and dangerous asteroids, while learning some physics in the process.

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M'Gen - by 01lifeleft
An action-platformer game.

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Nibble - by Ugotsta
Nibble is an homage to the classic game Nibbles, sporting a rotating playfield and some futuristic ambiance.

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Star Conquest - by afgho
Multidirectional space shooter.

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Pindroid - by Crayflail
Pindroid is an arcade pinball break-the-bricks hybrid...with rockets and lasers.

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Brick Break - by Nikou
Classic Arkanoid style game.

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Kaiser Zeppelin - by vrety
Space shooter combine tower defense.

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Skygear-01 Destroyer by gillenew
Fly fast while destroy your enemies and collect as many points as you can.

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Boing - by Wishy
Boing is a 2D Arcade puzzle game, help the main character jump over dangerous obstacles and collect all coins to complete levels.

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GREEN 2: RED - by Glitchfinder
A simple roguelike that presents a bit of a challenge, but is fun to play.

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Power Shift - by BlueScope
Power Shift is a turn-based strategy game that uses a two-flank layout and an intelligent fuel distribution system to create tactical battles between two human players.

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Project GRID - by Jason & Tuna
A hectic topdown car combat shooter

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Tilt-A-Whirl - by Bob Thulfram
You enter an endless series of rotating rooms that are spinning out of control!

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High Speed Zero - by joannesalfa
Racing Car Arcade Game

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Invaders Must Die - by JohnnySix
One Button timing based alien bomb dropping destruction.

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PhyShooter - by juantar
FPS shooter (doom-like) where you have to find a treasure chest in a maze

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Drunken Wizard - by onzephyr
Top down arcade shooter. Fireballs and Booze

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Hungry Lizard - by gamecherry
You are a lizard and you have to eat as many bugs and score as many points as possible before the time is up.

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Music Fighter - by valkyriegames
A cute music beat x shooter hybrid that will test your rhythm and gaming skills!

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Wizard Blast - by dooley
Shoot fireballs to kill evil wizards.


Good job, entrants!
Poll closes late in the day on April 5th!


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    valkyriegames
  Sun Apr 01, 2012 12:10 pm
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Hey cool, popular voting is up yay! Time to play all the games I haven't tried yet, and then to vote! :D

Btw Venetia I just realized that I have a typo in my game description that I missed while filling the form with a complete lack of sleep. Any chance you could fix it for me? ^^ The description should say: A cute music beat x shooter hybrid that will test your rhythm and gaming skills!

Thanks! :D

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    ScirraTom
  Sun Apr 01, 2012 2:32 pm
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Just played through a bunch of them, love it! Good luck to all entries :box:

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    JohnnySix
  Sun Apr 01, 2012 5:16 pm
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Playing through them all, I remember a few from the scirra forums, I really liked the concept of Dr. Shivo's space rocket, with a little polish like some landing animations it'd be even better.

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    Venetia
  Sun Apr 01, 2012 8:27 pm
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valkyriegames wrote:
Btw Venetia I just realized that I have a typo in my game description that I missed while filling the form with a complete lack of sleep. Any chance you could fix it for me? ^^ The description should say: A cute music beat x shooter hybrid that will test your rhythm and gaming skills!

Fixed :)

Several of them have typos actually, but I figured it was more fair to just copy & paste them directly instead of trying to fix spelling & grammar for them all (I've been busy enough!).

Huge congrats to all entrants, and don't forget to keep supporting your favorite entries <3

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    JohnnySix
  Sun Apr 01, 2012 8:33 pm
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Played through the lot now, some great stuff for the free version, really showcases what the program can do (and people's amazing imaginations! )




Dr. Shivo's Amazing Moon Rocket - by Nemo

Really loved the concept of this game - took me a while to figure out what I had to do, but was great fun with trial and error with the rockets.


DeadSpace: The Darkness - by farsmile90

It took too long to load, skipped after 30 seconds. May return later

NINJA - by Eventing_Guy

Simple but fun, the Ninja character was pretty cool, some extra animations for falling/landing would've added some more polish.

Would suggest if this is worked on in future to add button conrtols and lose the mouse, if your main game is all button related, you shouldn't have to

reach for the mouse to restart the game/level.


Dungeon.Sec - by Wink


Love the graphics, the controls confused me at first, I was mashing up arrow or space (which scrolls the whole page on chrome )
Nice difficulty scale, took several attempts by the 3rd level. :D


Parking - by handi

Graphics were cool, some kind of gear shift would be good, from 'normal' driving to 'parking' speed - It may be practice, but the controls seems a

little too sensitive , especially on the later levels. The car alarms were an awesome touch, :D

Newton's Cannon - by arikrak

Interesting concept, the asteroids level had a nice gravity effect like in Angry Birds Space. Would suggest if the creater continue working on this to

add some feedback in the form of sounds/animations for collisions. The brick level didn't seem to work for me- the ball dropped out the cannon rather

than flying.

M'Gen - by 01lifeleft

Grahphics are very cool in a SNES style, the delayed jump is a little off putting, it seems there's no way to get past the cacti on the first level

without taking a fair amount of damage.

Nibble - by Ugotsta

Very cool, loved the atmosphere created by the soundscape, got my vote! :)


Star Conquest - by afgho

Great concept- controls are great once you get used to them , some gravity around the planets would add an extra element of awesome- and perhaps on the

beginning/easy levels, a shield that regenerates over time if you're not being fired at.


Pindroid - by Crayflail

Nice blend of Arkenoid/Breakout with pinball I couldn't figure out what was triggering the rewards though, is it in the blocks? Maybe some different

coloured blocks/item droms to show the rewards dropping ( and collectable with the ball or something?)

Brick Break - by Nikou

Well executed, just like the original. :)

Kaiser Zeppelin - by vrety

Very challenging - not saved the earth yet. :(


Skygear-01 Destroyer by gillenew

Brilliantly done - very smooth controls, great pacing and some wonderful art! Vote for sure!

Boing - by Wishy

Very cool - wish the movement got a little faster in the later levels, but very playable, and easy to use controls haha. :)

GREEN 2: RED - by Glitchfinder

Interesting concept, would like single player option - didn't know it was two player until the red player died. Also some goal or end of round would be

good. :)


Power Shift - by BlueScope

Coudln't get it to work - arrow keys or < > didn't seem to do anything and was unsure what to do.

Project GRID - by Jason & Tuna

Fun game, the car physics are easy to get used to, the controls were a little confusing, trying to figure out how to shoot etc, also would interupt the

flow less if the titlescreen was button based rather than mouse, since mouse isn't used anywhere else in the game.

Graphics are very colourful and create a cohesive theme.


Tilt-A-Whirl - by Bob Thulfram

Not bad - could do with actual bouncing of the things that don't kill you - interesting if short and simple.

High Speed Zero - by joannesalfa

Graphics were nice, and the acumalative damage was well handled. Got my vote!



PhyShooter - by juantar

Couldn't figure out how to shoot, but props for the 3d. :)

Drunken Wizard - by onzephyr

This was a huge amount of fun, a lot of character and charm. Loved the animations and the plot line. Got my vote. :)

Hungry Lizard - by gamecherry

Loved the style! Graphics were very well done, would've liked to see the bugs stick to his tongue when caught, was difficult to tell if I'd got them sometimes.

Music Fighter - by valkyriegames

Nicely executed with some wonderful graphics, I found the green comboes hard but for faster fingers I'm sure it's a blast.


Wizard Blast - by dooley

Very addictive, backgrounds make it a little hard to read the layout - but only a minor issue- great stuff!

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    Jason
  Sun Apr 01, 2012 8:44 pm
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JohnnySix wrote:
Project GRID - by Jason & Tuna

Fun game, the car physics are easy to get used to, the controls were a little confusing, trying to figure out how to shoot etc, also would interupt the

flow less if the titlescreen was button based rather than mouse, since mouse isn't used anywhere else in the game.

Graphics are very colourful and create a cohesive theme.


I still don't get why people say this when the controls are right below the game screen o.O

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    Bob Thulfram
  Sun Apr 01, 2012 9:07 pm
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JohnnySix wrote:
Tilt-A-Whirl - by Bob Thulfram
Not bad - could do with actual bouncing of the things that don't kill you - interesting if short and simple.


Thanks for the suggestion. I had intended to do that but I just ran out of time. I'm looking for ideas to extend this further and make this a fun game. Any ideas welcome on how to expand the game further. I find the concept one that tickles some part of my brain.

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    Eventing_Guy
  Sun Apr 01, 2012 11:52 pm
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@ Jony6

Cool story bro... Well, I don't plan on continuing my C2 game.
I want to get back to my serious Game, that's still in development.


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    CrayFlail
  Mon Apr 02, 2012 1:09 am
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JohnnySix wrote:
Pindroid by CrayFlail
Nice blend of Arkenoid/Breakout with pinball I couldn't figure out what was triggering the rewards though, is it in the blocks? Maybe some different
coloured blocks/item droms to show the rewards dropping ( and collectable with the ball or something?)

It's in the instructions that nobody will ever read because I'm so long-winded. :)
Content Hidden

So much of what you put down was considered, and I might come back to it...power-ups from blocks seemed really difficult for the player unless I made them go really slow so that you'd have a shot (haha!) of hitting them. Colored blocks - I really wanted it. :) I wasn't sure if I could integrate it into how the levels are spawned (events with arrays, not layouts) and the thought of it scared me. So I went another direction and turned them from cement gray to somewhat modern looking.

I think it was Music Fighter that just moved to a different section of the same layout to show instructions/credits with a smooth sliding motion....that was freaking brilliant and I so wished I'd thought of it instead of just stacking my unused sprites over there.

CF

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    joannesalfa
  Mon Apr 02, 2012 1:10 am
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JohnnySix wrote:
Played through the lot now, some great stuff for the free version, really showcases what the program can do (and people's amazing imaginations! )


High Speed Zero - by joannesalfa

Graphics were nice, and the acumalative damage was well handled. Got my vote!




Thanks, im glad you voted my game!

I personally wouldn't to vote my game, i think is not fair to get chance of winning due to personal supports heh


I will vote them later until im done all games.


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    Tuna
  Mon Apr 02, 2012 2:29 am
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JohnnySix wrote:
Project GRID - by Jason & Tuna

Fun game, the car physics are easy to get used to, the controls were a little confusing, trying to figure out how to shoot etc, also would interupt the flow less if the titlescreen was button based rather than mouse, since mouse isn't used anywhere else in the game. Graphics are very colourful and create a cohesive theme.

In regards to the button-based titlescreen: We put a great deal of thought into making it button-based, but the navigation just didn't seem natural. The rollover effect created when the player tries to go to Time Trial before unlocking it, or the rollovers on the unlockable Awards in the high scores screen simply would not have worked properly without mouse controls.

In regards to the controls being confusing, you should have noticed them right below the game window as soon as you started it up. If you're like me and have a 1366x768 resolution on your screen, we actually resized the game's title image so that it would pretty much force you to scroll down to view the entire playing area, and as a result would force you to notice the instructions. Out of curiosity, what made you overlook that?


Good luck to all of the entrants!!

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    Wink
  Mon Apr 02, 2012 3:39 am
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I think this is my favorite part of the contest playing all the game entries :D There are so many fun games to play I think this might take me a few days to play them all. It's like getting 25 new games for your birthday :D

@JohnnySix Thank you :) I listed the game controls on the Info page.

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    valkyriegames
  Mon Apr 02, 2012 5:58 am
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JohnnySix wrote:
Music Fighter - by valkyriegames

Nicely executed with some wonderful graphics, I found the green comboes hard but for faster fingers I'm sure it's a blast.


Thanks JohnnySix! I plan to allow for different difficulty levels in the future as well so that should help this :)

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    joannesalfa
  Mon Apr 02, 2012 6:50 am
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If my game gets more than 20 votes, i will release a full version of .capx


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    vrety
  Mon Apr 02, 2012 6:57 am
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Jason wrote:
JohnnySix wrote:
Project GRID - by Jason & Tuna

Fun game, the car physics are easy to get used to, the controls were a little confusing, trying to figure out how to shoot etc, also would interupt the

flow less if the titlescreen was button based rather than mouse, since mouse isn't used anywhere else in the game.

Graphics are very colourful and create a cohesive theme.


I still don't get why people say this when the controls are right below the game screen o.O


Lol, me too, I play your game more than 20 times and don't know how to use weapon. My screen don't display Control below the game screen, so I always press any key and play game. When control the car, I don't have time to test which key is used. But your game is really fun, I enjoy it even don't use weapon :heart: .
You have my vote :thumb: .

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    valkyriegames
  Mon Apr 02, 2012 7:34 am
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Jason wrote:
JohnnySix wrote:
Project GRID - by Jason & Tuna

Fun game, the car physics are easy to get used to, the controls were a little confusing, trying to figure out how to shoot etc, also would interupt the

flow less if the titlescreen was button based rather than mouse, since mouse isn't used anywhere else in the game.

Graphics are very colourful and create a cohesive theme.


I still don't get why people say this when the controls are right below the game screen o.O


I had no problems finding the controls under the title screen, but I think you should make it as easy for the others to find the controls too (most people stop scrolling once they get the whole game screen). I think putting a control screen in game couldn't hurt :)

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    BlueScope
  Mon Apr 02, 2012 11:31 am
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JohnnySix wrote:
Played through the lot now, some great stuff for the free version, really showcases what the program can do (and people's amazing imaginations! )
I'm glad you took the time to give everyone detailed feedback... maybe we can get some other people to do just that as well? :thumb:

JohnnySix wrote:
Power Shift - by BlueScope
Coudln't get it to work - arrow keys or < > didn't seem to do anything and was unsure what to do.
I got this kind of feedback in my thread as well. I'm going to quote rosarevens excellent short description on how it all works, for those who didn't figure it out yet... (it's also in my thread now, directly under the game link) and again, sorry for this quite obvious design flaw of letting people figure out what to do - that's something that apparently doesn't work on nowadays' games anymore.


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rosareven wrote:
It's a rotary strategy game. FUEL UP is kind of like "end turn". You click on the building thingy with the colour correspondent to your turn (blue or red) to build units, and you click on the created units to control them. The rest of the buttons are for the units: left or right to move around the planet, the bottom left button to shoot. I think a unit can only shoot once. As the units move, fuel is spent. Creating units cost fuel too, but ending your turn ("FUEL UP") will earn you a bit of fuel.


I got a straight plan on how to fix this now that I'm aware so many people have problems with it, but obviously, I'll have to wait until after the contest to do anything there.

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    01lifeleft
  Mon Apr 02, 2012 11:41 am
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Stress-free, time to
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    Bob Thulfram
  Mon Apr 02, 2012 6:42 pm
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Seeing all these games together is really great. Voting was very tough. I found it interesting that the three I voted for were not the most popular, but they appealed to me:

Nibble - a really exiting twist on a very old game. I especially like the way the graphics work and the way the trails make a fuzzy glow. I'd love to see how this was done. Fast and futrious.

Boing - a really great concept that I want to study for touch games on mobile. This is essentially a one-button game that requires planning and strategy but with ultra simple controls. I could play this all day on my phone!

Red - I like the simple maze quality of this and the colors. I don't think I'd ever play it with another person, but the main idea is beautiful and simple. I especially like the way you can warp to other parts of the maze.

Many of the other games were very close to getting a vote and I'm happy to see so many great games coming out of Construct 2. It is an accomplishment to even enter a contest like this and I had a lot of fun. I also learned a lot about Construct 2 and want tkeep on learning more.

Also I want to thank Venetia, who obviously put a ton of work and a lot of heart and soul into making this contest fun. Especially for adding things like promoting your game!

And, my game got at least one vote! I know my game is weird and it is the first one I've written in a very long time, but I had a lot of fun. Thanks, everyone for participating, and I hope there will be other contests soon. I suggested to someone on this board that you should have an RPG Maker VX Ace contest - somethign that could be done in a month, like a simple world. Maybe that will happen. I wonder if there is a web site that lets people know about game programming contests like this?

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    Venetia
  Mon Apr 02, 2012 6:46 pm
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Yeah, the next gamemaking contest will definitely be focused on a different maker, so we get a nice rotation of makers. Not sure which, yet. May have a poll on it to figure it out :D

May be a bit until we can pull that off. I'm pretty sure we're running the next .ORGy awards after this.

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    Eventing_Guy
  Mon Apr 02, 2012 7:06 pm
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VX Ace

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    joannesalfa
  Tue Apr 03, 2012 10:02 am
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I voted 3 games deserve how the works are well done. :grin:


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    Wink
  Tue Apr 03, 2012 12:54 pm
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Well that was a lot of fun :D I just finished playing all your games, and I left comments on all your game threads. I also voted for 3 fun games that I felt deserved my vote.

Now I think I'm going to take a break, and get some feeling back in my figures. lol

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    wishy
  Tue Apr 03, 2012 3:15 pm
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Played nearly all of the games and there's soo much awesome ones.
I am flabbergasted how some people can achieve such nice work with only 100 events and some in a short period of time. Too bad I could only vote 3 times :(

One downside to some games is not taking into account that many people have azerty keyboards, so some some games were hard to play. ( alt+shift comes in handy here ;-) )



Bob Thulfram wrote:
Boing - a really great concept that I want to study for touch games on mobile. This is essentially a one-button game that requires planning and strategy but with ultra simple controls. I could play this all day on my phone!

Thanks for the feedback, I am happy to share the .capx if I happen to be in the top 12.

JohnnySix wrote:
Very cool - wish the movement got a little faster in the later levels, but very playable, and easy to use controls haha. :)

Thanks for playing my game and leaving feedback, I agree the movement could use a boost in later levels, although some people are having a hard time with the difficulty of the game. I might just add an easy/medium/hard more with increasing speed at higher levels.

One of the new features I'm working is a 'Buff-system', short effects such as speed boosts,bigger jumps,double jumps,lower gravity,slow motion etc...
This will hopefully add some interesting gameplay.

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    Bob Thulfram
  Wed Apr 04, 2012 5:39 am
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wishy wrote:
Bob Thulfram wrote:
Boing - a really great concept that I want to study for touch games on mobile. This is essentially a one-button game that requires planning and strategy but with ultra simple controls. I could play this all day on my phone!

Thanks for the feedback, I am happy to share the .capx if I happen to be in the top 12.

I'm sure you'll be in the top 12. I've seen several one-button games, but they were all similar to Canabalt. Your game require strategy and careful timing. Ultra cool.

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    Venetia
  Wed Apr 04, 2012 5:17 pm
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I can't say I'm terribly surprised about the top-ranking scorers here on this vote (not saying who they are),
however I AM surprised that some of the entries aren't getting more votes (not saying which ones).

In any case, if your game isn't getting the amount of votes you thought it would, don't be down ... Remember that the public vote will only amount to +2 tie-breaking points, in case a tie-breaker is needed. The judges' scores are going to be much more of a reliable assessment :) <3

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    joannesalfa
  Wed Apr 04, 2012 8:21 pm
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Maybe there is competition when they ask to vote for their personal support games for a chance to win.

But thanks for explaining, Venetia.


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    Tuna
  Wed Apr 04, 2012 10:58 pm
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Venetia wrote:
I can't say I'm terribly surprised about the top-ranking scorers here on this vote (not saying who they are),
however I AM surprised that some of the entries aren't getting more votes (not saying which ones).

In any case, if your game isn't getting the amount of votes you thought it would, don't be down ... Remember that the public vote will only amount to +2 tie-breaking points, in case a tie-breaker is needed. The judges' scores are going to be much more of a reliable assessment :) <3

You mean selling my body for votes is ultimately not going to prove useful?

edit: Though in all seriousness, it may just be a perfect example of how important the marketing category is!

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    Venetia
  Fri Apr 06, 2012 5:31 pm
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Vote is CLOSED! :O! Thanks for voting!!!

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