Welcome Guest ( Log In | Register )

[ Big| Medium| Small] -



Post new topic Reply to topic  [ 1 post ] 
    Leonardo
  Thu Dec 24, 2015 5:14 pm
Member

Straight to the point: I am scripting a pure RGSS-based lighting system, i.e. I'll not invoke any bitmap file outside of the program. The idea is to make a lighting system much more realistic and less laggy than the ones I have found on-line.

I am progressing quite well. The idea is pretty similar to how the standard "weather" option is programmed. It is based on a new viewport, one layer above the characters' viewport (@viewport1), which creates "shadow particles" sprites. Finally, the way the light would be seen by the player is simply the way these "shadow particles" behave dynamically among the update steps.


At finally last, my doubt:
I am constantly being quenched by some kind of sprite limit, that suddently shut the game down whenever the number of sprites raise to a certain level (and really, that does not mean the game is getting laggy, it isn't!). Anyone knows about this limit? How many sprites can't I exceed? Is it viewport related (i.e. would I enlarge this limit by creating more viewports?)? Is there any manner I could enlarge it?

best regards, thanks


Top Top
Profile      
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 1 post ] 


Who is online

Users browsing this forum: No users and 6 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

cron
We are an independent, not-for-profit game making community.
Homepage
Board Index
About Us
Downloadable Games
Free Browser Games
Games in Development
RPG Maker Support
Game Maker Support
Construct 2 Support
HBGames the eZine
Advanced RPG Maker
Site Announcements
Powered by phpBB © phpBB Group