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Dargor
  Wed Mar 05, 2008 5:20 pm
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Location: Quebec / Canada
Then can you please list them? Maybe I will find the problem if I know which scripts you're using.

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grnydrowave
  Wed Mar 05, 2008 5:33 pm
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Expand to see the code.


Expand to see the code.


[code]#==============================================================================
# æœ ¬Ã¨ €žÅ¡Ã¦Å“ ¬Ã¦


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grnydrowave
  Wed Mar 05, 2008 5:35 pm
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Expand to see the code.


Expand to see the code.


Expand to see the code.


Expand to see the code.


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grnydrowave
  Wed Mar 05, 2008 5:36 pm
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And lastly:

Expand to see the code.


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Dargor
  Wed Mar 05, 2008 5:53 pm
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lol when I said list them, I was asking for the names of the scripts, not the entire scripts.

So
  • Letter by Letter Message Window by Slipknot
  • Multiple Poisons by the Yautja :P
  • エネミーHP&SP ... What's that?
  • COGWHEEL Plug 'n' Play Menu Bars by DerVVulfman
  • Dynamic Enemies + Quick Database Addition by Seph
  • Optional Battle Music by sandgolem
  • Elemental Reflector by Hima

I'll take a look at it.

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grnydrowave
  Wed Mar 05, 2008 6:00 pm
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Hehe, sorry.  I didn't want to be presumptuous and assume that you were familiar with all of them.

That Japanese one is a "scan" script.  It displays the enemy's HP and SP during battle.


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grnydrowave
  Thu Mar 06, 2008 7:49 pm
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No luck, eh?


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Dargor
  Thu Mar 06, 2008 8:06 pm
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Location: Quebec / Canada
I didn't had the time to test all these scripts together. Let me a few minutes, I'll try now.
EDIT: And please, don't double post ;)

EDIT2: That's weird, I got the same error as you... I don't have the time to check all scripts 'cause I'm at work but try to remove them gradually and test everytime you remove a script. Make sure to backup your game! You can also place the script between =begin [script] =end. This will comment the whole script.

I'll try to take a deeper look at it tonight.

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Last edited by Dargor on Thu Mar 06, 2008 10:24 pm, edited 1 time in total.

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grnydrowave
  Thu Mar 06, 2008 10:42 pm
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Okay, this is weird.  I deleted each script one by one, getting the same error each time.  Now I've deleted all scripts, except for SDK 2.3 and MACL, and I'm still getting the error.

Edit: Except, of course, for the default scripts and the party switch script itself.  :wink:s

Edit2: Deleting the SDK 2.3 script fixed it.


Last edited by grnydrowave on Thu Mar 06, 2008 10:58 pm, edited 1 time in total.

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grnydrowave
  Sat Mar 08, 2008 12:10 am
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I guess it's not SDK compatible/compliant then.  Perhaps I'll look into another script.


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Ray Finkle
  Sat Mar 08, 2008 7:46 pm
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HELP!  I'm having the same problem with SDK.  Can this be fixed, or are you too busy with VX stuff?


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Dargor
  Sat Mar 08, 2008 7:47 pm
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I'll take a look at that as soon as possible. :thumb:

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Sanoka
  Sun Mar 09, 2008 10:43 pm
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I discovered a minor bug that only arises as a result of a user script call screw up. When I use an event to call the script using
Expand to see the code.
(meaning that there's only a minimum defined (no maximum defined) with a locked member set) with 5 or more selectable party members, it gives the following error when one attempts to put the first member into the party:
Quote:
Script 'Dargor's Party Changer v3.3' line 1376: ArgumentError occurred.
comparison of Fixnum with Array failed
I believe that it is referring to this part of the code:
Content Hidden
Just reporting it because it might be a legit bug or just the result of a script call mistake for everyone to laugh at lol


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Dargor
  Sun Mar 09, 2008 10:47 pm
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Location: Quebec / Canada
Thanks for the report, that's a nice find even if it's a bug!
I need to revise the whole script to ensure compatibility with other scripts. So it might take a while before I post another update. I'm also working a lot on other scripts for RMVX.

I'll try to take a look at it as soon as possible.

Once again, thanks for the report!
-Dargor

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BellGoRiiing
  Mon Mar 10, 2008 12:32 am
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Hey Dargor...I have a question about the characters who aren't currently fighting and states or whatever. If a character who isn't fighting is poisoned or something will they still be taking damage? I just thought of this all of the sudden today, I was thinking that a little window could appear showing the characters are taking damage from poison and stuff.


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Dargor
  Mon Mar 10, 2008 12:45 am
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Location: Quebec / Canada
You mean the characters who are in the reserve? Because anybody in the party will take damage from poison in a normal way. Characters in the reserve will not take damage. However, it could be a problem with a large party script... Hmmm.

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Dargor
  Mon Mar 10, 2008 2:59 pm
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Location: Quebec / Canada
Ok, version 4.0 is out. it's now compatible with the RMXP SDK 2.3.

@grnydrowave
I've tried version 4.0 with all your scripts and it works fine.

@Sanoka
The second argument should not be an array.

The default arguments are as follow:
min_actors = 1, (an Integer)
max_actors = 4, (an Integer) 
forced_members = [], (an Array)
lock_members = [], (an Array)
from_menu = false (a Boolean)

So instead of calling the scene like that:
$scene = Scene_Party.new(4, [1])

Use
$scene = Scene_Party.new(4, 1)

However, it doesn't make sense. The first argument is the min_actors required and the second is the max_actors required.
The script will stuck on the party selection window because min_actors is higher than max_actors.

EDIT: Arrrrrrrrrg I hate this post lenght limit!!!!!!!!
... I will upload, once again, a .txt version of version 4.0...


EDIT 2: Here it is, http://www.freewebs.com/rmxp-ff/partychanger40.htm

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Tutorial: How to use RGSS2 with RPG Maker XP


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Last edited by Dargor on Mon Mar 10, 2008 3:08 pm, edited 1 time in total.

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extremeclay
  Tue Mar 11, 2008 11:07 pm
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I'm sorry, but I could find an instruction in the script that says how to force a member into staying in the group. Could you please point it out. Thanks!

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Andreus
  Wed Mar 12, 2008 2:07 am
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Dunno if this has already been done, but could we have a sort of user's guide or manual of how to do certain things like force certain things (XP gain of non-party characters, menu party change, non-custom graphics etc.) to be on or off by default at the start of the game, how to end a split party scenario, etc.

It's kind of hard working all this stuff out by myself 'cause I'm a bit of a newb with scripting. Otherwise, props for an absolutely excellent script, this looks like it's a really powerful bit of coding.


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BellGoRiiing
  Thu Mar 13, 2008 4:46 am
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Something weird is happening with the battle screen when you try to switch in/out characters...When you do this the battler's graphic vanishes for the rest of the battle...what's going on? (oh and I pm'ed you some other question a while ago, but I just found out about this)


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Dargor
  Thu Mar 13, 2008 3:07 pm
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Location: Quebec / Canada
The reason why the battlers disappear is because I added a fade-in/fade-out feature that doesn't seem to work correctly.

I'm working on an in-depth doc on how to use this script, it should be available this weekend.

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jhodder
  Sun Mar 16, 2008 3:11 pm
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I am loving that in battle party changer; added onto a CBS (especially the FFX battle system by Charlie Lee) would just make it completely awesome.  One thought though; is there a way to swap out characters on their turns rather than before the round begins?  Like maybe putting the party command in their battle menu?

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grnydrowave
  Sun Mar 16, 2008 5:30 pm
Member
jhodder wrote:
One thought though; is there a way to swap out characters on their turns rather than before the round begins?  Like maybe putting the party command in their battle menu?


That would be the icing on the cake.  Perfect.

Oh, Dargor, I forgot to thank you for resolving the SDK issue.  Thanks!


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Dargor
  Mon Mar 17, 2008 3:54 am
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Location: Quebec / Canada
@jhodder
Excellent idea. Will add it to my to-do list! :thumb:

@grnydrowave
You're welcome :smile:

The In-depth doc will have to wait a little bit, I have been busy with something else this weekend.

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Tutorial: How to use RGSS2 with RPG Maker XP


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ChildoftheStars
  Mon Mar 24, 2008 4:06 pm
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Location: Atalatha
Hey Dargor, is there a way to work the party changer so that it isnâ ‚¬ „¢t available in combat or through the main menu, and only appears after certain events?  Specifically when speaking to someone, I suppose.  It would work kind of like the airship in FF6.  Where when you want to change your party out you speak to a specific NPC?

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extremeclay
  Sun Mar 30, 2008 1:35 am
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ChildoftheStars wrote:
Hey Dargor, is there a way to work the party changer so that it isnâ ‚¬ „¢t available in combat or through the main menu, and only appears after certain events?  Specifically when speaking to someone, I suppose.  It would work kind of like the airship in FF6.  Where when you want to change your party out you speak to a specific NPC?
Yes there is. She may have put easier scripts to turn it off, but I just baleated the whole thing under "in battle" and "menu."

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Dargor
  Sun Mar 30, 2008 1:48 am
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extremeclay wrote:
Yes there is. She may have put easier scripts to turn it off, but I just baleated the whole thing under "in battle" and "menu."


She? You're referring to me? Because I'm not a she, I'm a HE :tongue:

@ChildoftheStars
Simply use
Expand to see the code.
. This will remove the Party option from the Party_Commands window in battle.

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ChildoftheStars
  Mon Mar 31, 2008 5:02 pm
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Location: Atalatha
Awesome, thanks to both of you.

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RaijinRagnarok
  Tue Apr 01, 2008 9:56 pm
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Dargor, your script I bet will be excellent- if I get it to work.

The only time I've ever seen the party changing screen is when I died. It said to make a new party.

I think it might be because I need the actors or something in the database. I put in the scripts you had (aside from Party Arrange, found that elsewhere, and the error isn't with that)

If I press main menu while in the game, I get the error


Script 'Party Changer' line 76: NoMethodError occured.
undefined method (weird squiggly line that looks like ' but is positioned differently)character_name' for #


I think this means I need to put my party actors into the script somehow? Or it a different problem?

Thank you for the help, I've been working on this for a long time with someone showing me along and have found no solution. Was at first because I had Postality Knights, so I switched to the legal version quickly and although now it shows "Fight" "Escape" and "Party" in battle, when I select "Party" I get the error

Script 'Party changer' line 934 :NoMethodError occured. undefined method (same slanted ')locked' for nil:NilClass

Since you made it, do you have any idea what is going on?

Thanks again.

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Dargor
  Wed Apr 02, 2008 2:16 pm
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Location: Quebec / Canada
You have a couple of errors here... Which version are you using? Do you have any other scripts that can interfere with this one? If no, would you mind sending me your scripts.rxdata file?

Take care!
-Dargor

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