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    blackhand
  Thu Apr 03, 2008 9:42 pm
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This is a work in progress for an Eight Direction Sprite template to be used with RPG Maker scripts for Eight Direction character movement with support for additional frames.  The template is based on the Ragnarok Online sprite style.  I couldn't find any templates for Ragnarok Online sprites, so I decided to make my own, with separate elements for all the different body parts so sprite poses can easily be customized.

The size of the sprite is a full head taller than the Halfkaizer sprite.  I intend to use this sprite template along with hand drawn, non-tiled maps for my RMXP project Day of the Plague.

There's yet to be some tweaking done in the animation as not everything transitions smoothly, but the general proportions are there.  The next phase of development will be doing the walking animation for all eight directions, 40 frames in total, after subtracting frames that can be flipped.

Updated 4.24.08

Finished Views

http://www.blackhand.com/rmxp/test_sprite_2.png[/img] http://www.blackhand.com/rmxp/test_sprite.png[/img]

http://www.blackhand.com/rmxp/stand_f.png[/img]

http://www.blackhand.com/rmxp/stand_f.gif[/img]

Work in Progress


First Revision


Last edited by blackhand on Thu Apr 24, 2008 8:11 pm, edited 1 time in total.

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    dadevvtsvre
  Thu Apr 03, 2008 9:47 pm
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That's awesome! Keep up the great spriting. :smile:


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    ellenor
  Thu Apr 03, 2008 9:48 pm
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Wow!
this is really nice done ^^
great work ^^
Hope you can finish it with walk animation^^

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    Schnide
  Thu Apr 03, 2008 10:55 pm
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Awesome work man, this looks really intense :thumb:.

A couple of suggestions though:

The extended hand in the up/left and up/right facing views looks a bit off as it seems to be in the exact same orientation as the hands in the  view facing up.

Also in the groin in the down/left and down/right facing views looks as if it has an extra pixel on the one side

P.S. take my advice with a grain of salt I'm kind of new to the whole spriting game


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    monkeydlu
  Thu Apr 03, 2008 11:07 pm
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spriting wise, it looks very good, job well done!

the front veiws look very nice, but from the side to the back veiw, even the font right and left a bit as well, he jsut looks like he's leaning over, and it feels a bit off.

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    Larynni
  Thu Apr 03, 2008 11:32 pm
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Excuse me...
Isn't that the Ragnarok sheet?


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    Axerax
  Fri Apr 04, 2008 12:16 am
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It apparently is his own work, based or inspired by the Ragnarok Sprite style. However it is hard to say at this point.

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    blackhand
  Fri Apr 04, 2008 12:18 am
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Schnide and Monkeydlu, your comments are spot on.  Those were things that were bothering me that need to be addressed.

Larynni, the template is based off Ragnarok Online sprites as stated in the original post.  However I could not find an unclothed template, so I decided to make my own.  If there is an unclothed Ragnarok sprite template out there, then I just wasted a whole bunch of time.

My work on the sprite is original, but Ragnarok sprites are being used as an underlay and foundation.


Last edited by blackhand on Fri Apr 04, 2008 12:22 am, edited 1 time in total.

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    BunnyKinx
  Fri Apr 04, 2008 12:47 am
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looks very much like the template i commisoned from clest... but ours had more frames... (far to many) but its still being worked with.

so what did you do.. get a ragnarok sprite sheet and edit away all the cloths... that must have taken you ages :( lol

good luck. how you find some people williling to put the many weeks into spriting each sprite on it.

also are you going to make more variations of it. (female, child, fat and old?)

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    blackhand
  Fri Apr 04, 2008 6:04 pm
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Thanks for the suggestions, guys.  I worked out a few of the kinks in the original template, but please continue to critique away.  If something looks wonky, it is wonky, whether you're an expert or not.

BunnyKinx, what I'm doing is taking Ragnarok sprite sheets and drawing over them.  It's a lot of guesswork as to how the limbs are positioned underneath the clothes, etc.  The people who made the game must have some kind of basic template, but I haven't seen it posted online, so I'm left to make my own.

After I get the basic male template done I'll move on to a female template.  Child, old, and heavyset templates will have to wait.  I'd like to get the basic male and female templates done so I can proceed with work on a demo.

After the templates are finalized, I have no problem releasing them for public use.


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    blackhand
  Mon Apr 07, 2008 6:13 am
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This thread has been updated to include the downward walking animation.  37 unique frames are necessary for a standing pose and a walking animation in eight directions.  My original count was off, so that leaves me with 28 more frames before the basic template is complete.  See you guys sometime next year...


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    Samboy
  Mon Apr 07, 2008 8:36 am
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Heh, you'll need to upload a demo just to see him in action! Ah well. Very nice job.

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    monkeydlu
  Fri Apr 11, 2008 5:48 am
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ah, it's looking very nice :D

I'm actually starting to look forward to this, becuase it'll make custom Ro sprites much more easy to make, and with all of the already existing Ro resources, it'll really give a very nice leap to their usefulness.

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    xinrua
  Fri Apr 11, 2008 6:17 am
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thats hella awsome!
I am so gonna make a game with this....


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    Mascarpone
  Fri Apr 11, 2008 7:28 am
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Larynni wrote:
Excuse me...
Isn't that the Ragnarok sheet?


i'm so glad i'm not the first person to see this.

Yes that is how the Ragnarök online characters animate but there is no actual 'template' that they use at least not officially. I'de go as far as to say these are traced over and filled in but that would be a little presumptuous of me. Never the less, a useful tool for anyone who wants that. I would have liked to have seen something of your own invention though.

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    razendnomar
  Fri Apr 11, 2008 1:31 pm
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blackhand wrote:
This is a work in progress for an Eight Direction Sprite template to be used with RPG Maker scripts for Eight Direction character movement with support for additional frames.  The template is based on the Ragnarok Online sprite style.  I couldn't find any templates for Ragnarok Online sprites, so I decided to make my own, with separate elements for all the different body parts so sprite poses can easily be customized.


@ mascarpone:
Here's your answer.

@ Blackhand:
I love the animation :thumb:. Good luck with it, I'm really looking forward to see it finished.

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    BunnyKinx
  Fri Apr 11, 2008 1:36 pm
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lol its very good... but i think it looks strange cause the lower leg is fatter then the upper leg.

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    blackhand
  Sat Apr 12, 2008 12:03 am
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Wow, I'm surprised at the sudden attention this has been getting.  The sprite template will be compatible with any existing Ragnarok Online assets, such as hair, headgear, clothing, etc.  It is essentially a male Ragnarok sprite with the clothing removed as best as I could approximate. 

There are several different variations of walking animations for the Ragnarok sprites, so I picked the most basic one.  The walking animations can be adjusted and modified by adding different body components, like adding different arms, etc.  Everything is separated so swapping out different parts will be easy.

Once finished, I will release this as a basic Ragnarok Online template for the different communities to use.  Then I'll make my own modifications to the template to make it unique and more suited to my game's art direction.

Bunnykinx, I'm guessing you mean in the down walking animation, the lower leg appears to be fatter than the upper leg when extended.  Though the lower leg is supposed to appear foreshortened, I think you are right in that it is a little too much.  I'll tweak the animation and see how things turn out. 


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    zeldrak
  Sat Apr 12, 2008 12:18 am
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you should really try to use any job from Ro that doesn't have may clothing & apparel. Female Dancer and Male Hunter are some of the best choices for this, since they offer little clothing, and have no capes whatsoever to difficult your process.

I'd like to see how this is going to turn out :) keep up the good work.

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    blackhand
  Tue Apr 15, 2008 5:40 am
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I've updated the sprite with the diagonal-down and side walking animations.  I've also made some tweaks to the down walking animation based on the suggestions made.  I haven't shaded in the sprites yet because that's the part that I find most tedious.  Just two more views to go, then I can work on refining the animation and shading and start work on customizing the sprite.


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    boon
  Tue Apr 15, 2008 9:25 am
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It's looking brilliant so far. I can only find one problem in it, and that's on the front walking animation it seems he has his skin stretched over his boots, rather then just a lower leg. Anyway that's just my view on it.

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    craybest
  Tue Apr 15, 2008 8:21 pm
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I like it, the only problem I see is that I think the head should be a little lower, to give the impresion we're looking at it a bit over it.

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    blackhand
  Wed Apr 16, 2008 10:56 pm
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Thread has been updated to include the "up" walking animation.  I just have one more view to go...

Zeldrak, I've been working off a combination of sprites.  I'm using the Male Rogue as the basis for the walking animation.  For the standing animation, I used the Male Wedding / Tuxedo sprite.  To get the basic limb sizes, I've used the Summer Clothing sprite.  The process has been a mix of frankenspriting and then redrawing everything. 

Boonezeet, some others have pointed out the exaggerated thickness of the lower leg.  I did slim it down a bit, but the Ragnarok sprites have naturally chunky limbs.  When I do my revisions and modifications, I'll see if I can make the proportions more natural.  The same applies for the head position, Craybest.  I'm trying to stick to the proportions and positions for Ragnarok sprites, and will make changes once the base template is done, which shouldn't be too long now.

There's more of a bounce in the "up" walking animation because I did not shift the frames properly in the other views.


Last edited by blackhand on Wed Apr 16, 2008 11:08 pm, edited 1 time in total.

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    Dark-Kyo
  Thu Apr 17, 2008 1:11 am
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It looks good and its nice but there something in there remind me of Ragnarok. hehehe


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    monkeydlu
  Thu Apr 17, 2008 1:23 am
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... read much? lt's made FOR the ro sprites, theres no template for em so he made on himself :P

anyways, this is looking fantastic! The up pose seems a little bit better... I can't see the difference though x.x the upper left and right ones should be fixed up a bit though. Move the shoulder blade back a bit, like one or two pixels should do it.

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    blackhand
  Fri Apr 18, 2008 6:40 am
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Monkeydlu, I think Dark-Kyo was just joking.  I also wasn't sure what you meant by your suggestion.  Do the shoulder blades in the "up" walking animation look off to you and need to be adjusted, or were you referring to something else?

All the views are done in rough form now.  All that remains is rendering all the views and any additional tweaks and fine adjustments.  Almost there...


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    cwj5050
  Sun Apr 20, 2008 1:39 pm
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Nice work! But I wish you could make ones for the primary xp sets


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    blackhand
  Tue Apr 22, 2008 4:36 am
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The thread has been updated with a section for finished views for this template.  I've used Capcom's Street Fighter Alpha sprites as inspiration for the musculature and rendering.  I've reduced the number of skin tones to 4 [down from 6] to match the Capcom art style.  This also cuts down on time required to render each frame.  The new images reflect the final direction for the template. 

Sorry, cwj5050, I don't plan on making a template that's compatible with the RTP.


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    zeldrak
  Wed Apr 23, 2008 12:24 am
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this is looking very nice at the moment, i'd love to see this complete :D

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    mawk
  Wed Apr 23, 2008 3:51 am
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I think he's looking awfully toned in some areas. Compared with the softish childlike face, it comes together to look very odd.

I suggest you check the level of detail that, say, the Half Kaizer template has. It has a body shape, and the skin in shaded in the appropriate areas, but aside from that it's more or less a blank slate. You'll want to do something like that -- leave detail for the spriter to add. A template should be as blank a canvas as possible while still remaining useful.

That said, I'm really fond of this so far in terms of shape and proportions. I've liked Rangarok's style of sprites for quite some time. Keep it up!

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