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    StrawberrySmiles
  Sat May 27, 2017 5:57 pm
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Jason wrote:
... What does a soul look like? And does it have to maintain that exact shape? Also Is that three faces of the shape, or they just lines to make it look interesting?

Star wants it tear drop shape. The three faces was just me splitting it up to shade lol.

dcbd wrote:
this is what i get when i look up 'soul' on google:
Image

So this is my take on it based on that:
Image
Don't have time to finish it, but hopefully it gives you an idea.

I like that it's same shape. It could be super helpful. I'll have to show Star, since he has a specific vision. XD

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    StrawberrySmiles
  Sun May 28, 2017 4:55 pm
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Using the "soul" image as inspiration, this is what I came up with:

Image

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    Injury
  Tue May 30, 2017 12:32 am
Ṱ̻̘o҉̸̴̮̬͉o̹̬̰ M̠͍͍͡a̧̺ǹ͍̝y̢̞̮̯ C̳͚͇̻̬͝o̴̡̲̼͕ͅo̶̢̧̠̫̹̳̬̣̭k̶̻̫̯s̴̰͖̭̟̱̯̀͜
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NVM


Last edited by Injury on Wed May 31, 2017 2:15 am, edited 2 times in total.

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    Xhukari
  Tue May 30, 2017 9:44 am
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None of the images load.


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    ZenVirZan
  Tue May 30, 2017 11:22 am
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The images aren't public. Also does dropbox even support direct embedding like that anymore?

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    Injury
  Tue May 30, 2017 2:29 pm
Ṱ̻̘o҉̸̴̮̬͉o̹̬̰ M̠͍͍͡a̧̺ǹ͍̝y̢̞̮̯ C̳͚͇̻̬͝o̴̡̲̼͕ͅo̶̢̧̠̫̹̳̬̣̭k̶̻̫̯s̴̰͖̭̟̱̯̀͜
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I edited my post. Hopefully it shows up.


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    StrawberrySmiles
  Tue May 30, 2017 5:11 pm
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Regardless, they aren't pixel art, so.... Uh.... O_O

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    Injury
  Wed May 31, 2017 2:15 am
Ṱ̻̘o҉̸̴̮̬͉o̹̬̰ M̠͍͍͡a̧̺ǹ͍̝y̢̞̮̯ C̳͚͇̻̬͝o̴̡̲̼͕ͅo̶̢̧̠̫̹̳̬̣̭k̶̻̫̯s̴̰͖̭̟̱̯̀͜
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Touche'

Nevermind


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    ZenVirZan
  Wed May 31, 2017 4:41 am
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StrawberrySmiles wrote:
Using the "soul" image as inspiration, this is what I came up with:

Image
I'd suggest using photoshop to spitball ideas before you start working on a pixel basis. It's much easier to plan things that way, etc.
From there you can either use photoshop for it all or just export it and use it as a template for your pixels

2minute doodle in ps

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    StrawberrySmiles
  Wed May 31, 2017 6:13 am
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ZenVirZan wrote:
I'd suggest using photoshop to spitball ideas before you start working on a pixel basis. It's much easier to plan things that way, etc.
From there you can either use photoshop for it all or just export it and use it as a template for your pixels

What does it mean to "spitball ideas" before working on a "pixel basis"?

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    dcbd
  Wed May 31, 2017 8:22 am
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Brainstorming.
Putting it one way: He's talking about making quick draft(s) of your ideas to help you pick a better final product efficiently.
I would argue that making pixel drafts on a smaller canvas can help just as well as photoshop, like i did with my suggestion.

Also, it hardly looks like a crystal, which is what i thought you wanted at first.


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    StrawberrySmiles
  Wed May 31, 2017 10:22 pm
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I did do a lot of drafts on paper. Does that count? lol

Image

It *is* supposed to be a crystal, but a magical one. I can't seem to achieve that effect. So I started to just do other types of things. I probably need someone to walk me through how to shade this shape to look like a crystal.

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    BizarreMonkey
  Sat Jun 17, 2017 7:44 am
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Been adding animations for the Intelligence MV: Update.
ImageImage
Image

Here's a video of them in action.


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    dcbd
  Sun Aug 20, 2017 8:52 pm
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I has having serious computer problems and had to get a new one.
This is the first thing i made on my new pc:

Image
Mock-up made with GB colors on a GBA resolution.

>View on DeviantArt<
>View on PixelJoint<


Last edited by dcbd on Mon Aug 21, 2017 8:11 am, edited 1 time in total.

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    Xhukari
  Mon Aug 21, 2017 1:24 am
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Oh wow, those are some awesome sprites, dcbd! :o


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    Xilef
  Mon Aug 21, 2017 1:27 pm
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dcbd wrote:
I has having serious computer problems and had to get a new one.
This is the first thing i made on my new pc:

https://orig15.deviantart.net/3168/f/20 ... bkqdx0.png
Mock-up made with GB colors on a GBA resolution.

>View on DeviantArt<
>View on PixelJoint<

I was super cheeky and quickly made a GBA ROM that displays these images on real hardware:
http://imgur.com/a/yRLRL
Hope you don't mind.

Image

Here's the ROM file: https://www.dropbox.com/s/14o0aprh2q85m ... e.gba?dl=0


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    dcbd
  Mon Aug 21, 2017 9:16 pm
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Now i want to make that game even more. My only obstacle is time =<
Thanks btw!


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    dcbd
  Tue Aug 22, 2017 4:37 am
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Did a run cycle for the hell of it:
Image

>View on DA<
>View on PixelJoint<


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    coyotecraft
  Tue Aug 22, 2017 4:58 am
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smooth as butter.


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    BizarreMonkey
  Sun Oct 29, 2017 2:19 am
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mspaint earth
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with terrible cartography but fuk u


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    coyotecraft
  Sun Oct 29, 2017 3:11 am
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It's not MSpaint per say. But if you use a real gradient and then set the color mode to Index colors using positioned dithering, You could get a smoother look with limited colors.
idk, just playing around with it


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    BizarreMonkey
  Sun Oct 29, 2017 11:33 am
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Yeah I could just use the hyper-realistic earth planet i have on hand, the reason i did it like this was to keep it consistent with the rest of the game.
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    dcbd
  Sun Oct 29, 2017 8:24 pm
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Concept NPCs:
-Elite captains of the army of Suyana-
Image
>View on PJ to zoom in.<

Ima (Soldier) - Leader of the group.
Izhi (Assassin) - Hidden member of the group.
Antay (Ranger) - Ace sniper of the group. Very friendly despite his serious expression.
Ussun (Wizard) - A powerful caster. Feared among the people.

...also made a run animation for Ima:
Image


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    BizarreMonkey
  Sat Nov 11, 2017 7:49 am
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Well it's not really small but it is pixel art I'd guess.
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A character set for a big plot object in Fantasia.


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    Xilef
  Sat Nov 11, 2017 5:03 pm
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Testing out isometric tiles.
Image
I'd be scrubbing up map geometry with this orange/grey place-holder tile-set and then draw over the top to produce hand-painted maps. There's some fooling about required when it comes to tile-priorities, the player will almost certainly be constrained to a single plane - if they can move behind it they cannot stand on top of it. This is a pretty horrible limitation to deal with, but I'm not prepared to create a true isometric tile-map for MV and I'm not going to re-write my movement Plugin for an isometric tile-map.

A positive effect of this limitation is that the player's understanding of the map geometry is greatly simplified.


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    ZenVirZan
  Thu Nov 23, 2017 2:04 pm
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    Xilef
  Thu Nov 30, 2017 6:07 pm
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I'm trying to come up with a character template.

Feedback would be greatly appreciated:
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    BizarreMonkey
  Sat Dec 02, 2017 10:04 am
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That's actually really cool, tempted to get my pixel artist xiie to use something similar for Fantasia, the only real gripe i have would be the feet/shoes that look like they were burrowed from mickey mouse's closet.


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    BizarreMonkey
  Sun Jan 21, 2018 12:55 pm
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And so Xiie's dark work begins.
Image
They's gonna add a hairtie yet, for those curious, we're using the mack-style MV sprites found here for bases.


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    BizarreMonkey
  Thu Feb 08, 2018 8:18 am
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Okay huge progress update, the three main Fantasia Protagonists are done.
Image
These are Xiie's first sprites, I don't even joke.


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