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    Xilef
  Thu Dec 12, 2019 12:47 am
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Excellent. It's a friends and family server basically for me to show off my Mojang developer cape once I get that in January. Waiting for the DNS servers to settle before giving out the address and adding people to the whitelist.


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    Nathaniel3W
  Thu Dec 12, 2019 9:48 am
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Inept Evil Stooge

Location: Washington, DC
I've thought a few times over the years that I might want to give Minecraft a try. I can just never justify paying $30 for an old video game. I don't have enough time to play the huge number of free games I get from Epic, GoG, and Humble. I might consider buying Minecraft if it ever went on sale for $5 or something. That's roughly my ceiling for buying anything on Steam now.

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    benos
  Thu Dec 19, 2019 6:54 am
"I'm gonna have to take out the trash sooner or later".
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Location: Australia
Catherine, sort of like Tetris or something.


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    Nathaniel3W
  Thu Dec 19, 2019 7:36 am
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I'm playing through Wasteland 2 right now. (Got it free at GoG.) I love it. I really enjoyed the early Fallout games, and this definitely gives me the same feeling.

One irritating thing though is that I remember being able to press spacebar in old Fallout in order to start turn-based mode. That way I could get all of my guys (I guess that must have been Fallout Tactics then?) into position before the fight starts. But in Wasteland 2, pressing spacebar only switches me to individual movement mode, and the fight often starts before I've set up my guys.

And the icon for punching--or just not having a weapon in that slot--is a fist closed around the thumb. Seriously, why would anyone do that? Has not every kid in America learned how to punch someone properly by the age of six? How did the artist, art director, and playtesters let this game get away with desert rangers who make fists like a bunch of little sissies?

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    coyotecraft
  Tue Jan 07, 2020 3:03 pm
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Last couple nights I've been playing FF9 on ps3. "Speedrunning" but I'm not very good at it. Or rather, I'm not very lucky. I really just wanted to try getting Excalibur II which requires you get to the final dungeon under 12 hours. I made it to the Desert Palace at 11 hours so I knew I wasn't going to make it.
So much of it is just avoiding encounters, they really add up. You can button smash through all the cutscenes, run straight from plot point to plot point, ignore the optional events and most chests, and still not make it. I don't think equipment and item management is that big of a factor unless you're aiming for a world record. There's stuff that people equip for safety, immunity abilities or element-absorb accessory. But for the most part it's all about avoiding battles.
I remember someone spent hours trying to get the perfect save file. Running from save point to save point without encounters.


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    Xilef
  Tue Jan 07, 2020 5:58 pm
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coyotecraft wrote:
Last couple nights I've been playing FF9 on ps3. "Speedrunning" but I'm not very good at it. Or rather, I'm not very lucky. I really just wanted to try getting Excalibur II which requires you get to the final dungeon under 12 hours.

I wanted to do an Excalibur II run but I've had the impression that 80% of the work is planning the route, what items you get, what level you'll be at to feasibly beat bosses, not a speed-run but an attempt at good execution (some encounters are likely desired for levelling up, eat, ability points, steal items, etc).

Every now and then I play a chunk of the game again and end up stealing the rare from a boss first try and that makes me wish I had reset optimised such luck prior.


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    coyotecraft
  Tue Jan 07, 2020 8:57 pm
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I just got to the end of Disk 1 in 3hrs. The speedrunners on youtube have 2.5hrs so I don't think that's too bad. Sometimes you hit a bad room with like 3 encounters in a row. That could easily take 5mins just trying to run/flee.
My previous Disk 1 end time was 4hrs and something. But I picked up Quina and learned Limit Glove thinking I was going cheese the bosses with that. But it's not very time efficient, I also forgot to visit the chocobo forest which would save time getting to and from the black mage village.


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    Fayte
  Fri Jan 17, 2020 3:02 pm
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I tried playing escape from tarkov and that game is HARDDDDD


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    coyotecraft
  Thu Jan 30, 2020 3:07 am
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Playing WILD ARMS 3. Ps2. I've never finished this game. I rented it a couple times, way back when, then I bought it Used and had it for years but never got anywhere. I played it so sporadically that it's easy lose track of where you're suppose to go. The only annoying part is the world map where you have to scan areas to find locations. But even when you know where the place is at, sometimes it's locked behind an NPC talk event. Like you got to talk to an NPC with a specific character so they mention the locations is Northwest and then you can find it on the map.


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    coyotecraft
  Mon Feb 03, 2020 4:12 pm
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Completed WILD ARMS 3. It's a really good up up to about chapter 3. You can tell it was made in the era of strategies guides because there's a lot of B.S.
I mentioned the annoying NPC flags. There was a cloaked flying fortress you have to find once. You have to look through a telescope in one town to spot the general area. The game tells you it's above the ruins of the last dungeon. But actually every time you go to the world map it moves to a new location. I think I just got lucky when I found it.
Oh yeah, there was basically a mandatory side-quest to get these 4 idol statues. But you pick the items up nonchalantly. It doesn't confirm "this is what you're looking for" or even what you're suppose to do with them after.
There's a couple places where you have to examine an item in your inventory to trigger an event to progress. But the game doesn't tell you to do that. Some times you have to press Triangle to read the item's description for important information like map coordinators.
And then there's the adventure game mechanics. Pretty fun and simple, but in the later game there are newer uses for Tools that the game doesn't tell you. Like, there's a platform where you get your jumping boots out and stomp down. But there's nothing suggesting the platform can move, and there's like 1 other place where you use that tool to do that. There's another room where I thought it was a time-trial, you have to race to spot before the puzzle resets; but you're not suppose to run, you're suppose to freeze a thing in-place so it can't move. Also Ice apparently cleans windows and "muddy inscriptions". Logic.

The story is good for the first part of the game. Some cutscenes have automatic text progression, you can't pause, and you have to read fast. Memories & History are a big story theme. Because you're trying to learn from the past to save the planet or whatever. IMO the story should have ended after chapter 3 when everything comes together. The chapters feel like a TV arcs. Chapter 3 was a pretty satisfying conclusion. Ch4 reveals the secret mastermind that was barely alluded to earlier in the story. Ch4 feels like a TV show that got an unexpected new season but was canceled halfway through and end up being the worst.


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