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    Kipe
  Tue Sep 15, 2009 6:40 am
RMXP Event Tutorialist
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This is one of the few RMRK+ Format Event systems.
For a complete list of RMXP RMRK+ Event systems please visit:
http://rmrk.net/index.php/topic,34766.0.html

For a complete list of RMVX RMRK+ Event systems please visit:
http://rmrk.net/index.php/topic,24371.0.html


Minimap
Version: 1.1
Author: Kipe
Date: September 14, 2009

Version History




  • Version 1.1: Modified some comments to allow for a better understanding of how it works.
  • Version 1.0: Includes smart minimap opacity changing option, Off/On Switch, and Arshes head cursor.


Description




This event system allows the use of detailed pictures to be used as minimaps, as well as very easily customizable cursors.

Features


  • Detailed minimap, created by you via the screen capture button. Displayed it in the top left corner of your screen.
  • Smart Opacity Changer (optional)
  • Off/On Switch
  • Easily customizable cursors.
  • Very easy to plug into your game (RMRK+ Format)

Screenshots

Version 1.0
Image

Version 1.0
(Minimap becomes translucent when player is behind it)
Image

Instructions


Download the demo. Make sure you have your maximum variable count in your project greater than 559. Also make sure that you have your maximum switch count greater than 806. After that, copy one of the two Events from the upper left corner of the map (Descriptions are located within comments inside the events) from the demo and paste it into your game on all of the maps you want to have the Minimap Option on.

Instructions on Map Setup


Credit




  • Kipe

Support




I will provide support here and a video will be posted on my Youtube channel (http://www.youtube.com/KipesRMTutorials). Be sure to tell me of any bugs and I will fix them for the next release. I may add functions, if you request it.

Author's Notes


The 'S' Key will Show/Hide the Minimap.

There are two events within the demo. The first one will have the option of making your minimap change opacity when the player goes behind it(requires a very small bit more setup). The other is more simple, and requires the least amount of setup.

Be sure that your max variable number is greater than 559.

Be sure that your max switch number is greater than 806.

RMRK+ Format


This Event System is RMRK+ Format.

Variables Used


Names of the Variables (523-524)
  • Player's Screen X
  • Player's Screen Y

Names of the Variables (559-560)
  • Player's Map X(Minimap)
  • Player's Map Y(Minimap)

Switches Used


Name of the Switch (806)
  • Minimap Cursor

Demo




Version 1.1


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    reido66
  Wed Sep 16, 2009 12:19 am
You can't make me believe what you believe.
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very cool

Let's try and put a little more thought into our comments, 'kay? ~Regi

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Cheers!


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    Kipe
  Thu Sep 17, 2009 11:52 pm
RMXP Event Tutorialist
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reido66 wrote:
very cool


Thank you reido66. I'm happy that you like it, and I appreciate your input. Regardless of how long or short your post was, the fact that you took the time to comment shows your genuine interest.

Thanks again.


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    Bird Eater
  Sun Sep 20, 2009 2:29 pm
Eating birds is bad for your health.
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Location: Leiderdorp, Holland
Thanks, Kipe!

I was wondering, can you also make a function that makes this work, if your map is larger that the borders of the 1/4field (like a world map).

Thanks once again!
I'll be sure to credit you if/when my game comes out ;)

_________________
Thus the wizard used magic.
He was a wizard, after all.


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    Kipe
  Tue Sep 22, 2009 3:15 pm
RMXP Event Tutorialist
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I'm glad you like it mining gast.
If the map is too large to fully view at 1/4 zoom; you need to take multiple screen shots of the map, crop them, and compile them in your paint program to make one big image.


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