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    vgvgf
  Thu Apr 15, 2010 7:06 am
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After this joke [April Fools] RPG Maker XP/VX Decrypter, I said at this comment that I would make a real Decrypter.

So, I have done one, in c#.net. It alows batch proccessing and other features. I have also made an encrypter, it seems to work, but I haven't tested it much yet.

---> Download v1.1C - Cool Music Version <---


---> Download v1.1 <---


You will need .net framework 3.5 for running it.

Some pics:
Image
Image
Image

Sources
DRGSS-1.1src.7z
DRGSS-1.1src.rar
DRGSS-1.1src.zip

Special Thanks to leexuany, for his WX RGSSAD, the base for this project.

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Last edited by vgvgf on Wed Apr 21, 2010 3:12 pm, edited 5 times in total.

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    Flickayy
  Thu Apr 15, 2010 7:49 am
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Nice, any source release?

EDIT:


It works pretty well, theres only one problem. With your RMXP Project file creator, its an unreadable format for RMXP, so everytime i decrypt something i have had to move a project file over to fix this. Just letting you know :grin:

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Last edited by Flickayy on Thu Apr 15, 2010 12:04 pm, edited 1 time in total.

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    Zeriab
  Thu Apr 15, 2010 11:13 am
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No music :sad:

Good work vgvgf's. I wasn't sure whether you were serious or not.
I haven't tested it, but I have full confidence that it works ^^
I look forward to a version with music.

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    Neo-Bahamut
  Fri Apr 16, 2010 7:01 pm
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There are so many Decrypters but still not a single Encrypter to protect your projects ;(

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    vgvgf
  Fri Apr 16, 2010 8:44 pm
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LegacyX wrote:
Nice, any source release?
I have uploaded the sources :)
LegacyX wrote:
It works pretty well, theres only one problem. With your RMXP Project file creator, its an unreadable format for RMXP, so everytime i decrypt something i have had to move a project file over to fix this. Just letting you know :grin:
I fixed that, thanks for reporting it.

Zeriab wrote:
No music :sad:

Good work vgvgf's. I wasn't sure whether you were serious or not.
I haven't tested it, but I have full confidence that it works ^^
I look forward to a version with music.
Hehe, at first I posted that without thinking to create this, but after a while I decided to do it.


And, I have finished the c00l music version!
You will not only be able to decrypt rgssad and rgss2a files, but also to hear some cool music that will make you happier!

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    Ricoman
  Fri Apr 16, 2010 10:05 pm
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Why the HELL would ANYONE except rip-off artists be excited about this? You just tore away the last shreds of protection we had against piracy from lazy dumbasses and now NO ONE in their right minds would ever try to put out a custom game. I sure hope you are satisfied with yourself, saboteur!!!


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    Alexander Morou
  Fri Apr 16, 2010 10:09 pm
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Ricoman wrote:
Why the HELL would ANYONE except rip-off artists be excited about this? You just tore away the last shreds of protection we had against piracy from lazy dumbasses and now NO ONE in their right minds would ever try to put out a custom game. I sure hope you are satisfied with yourself, saboteur!!!

Rico, chill.

What if you lost your game in a crash and had to start again from a different, older, distribution? I'm not sure if RMXP uses passwords to encode the data, but if it does, it obviously doesn't matter in this case.

Besides, they obviously never had that great of protection anyway.

If a real rip-off artist wanted to, they would just ask their cracker buddy to break the encryption for them.


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    Glitchfinder
  Fri Apr 16, 2010 10:36 pm
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Not only that, but there were already two partial decrypters out there.

Anyway, this is really cool. *downloads before vgvgf removes from the internet*

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    Flickayy
  Fri Apr 16, 2010 11:15 pm
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Ok just an idea, but could prove useful.

Any way of changing the Magickey for a project to be encrypted with a diffrent key? that way stoping decryptors from using this without the key. Why? the answer is simple.

It will allow the orignal creator to only extract it, other than the talented people who know how to do it, but still it will hinder script kiddies.And will act against other decryptors, basicly minimzing the use of this program for theft...

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    vgvgf
  Fri Apr 16, 2010 11:52 pm
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Ricoman wrote:
Why the HELL would ANYONE except rip-off artists be excited about this? You just tore away the last shreds of protection we had against piracy from lazy dumbasses and now NO ONE in their right minds would ever try to put out a custom game. I sure hope you are satisfied with yourself, saboteur!!!
You know that there was a decryptor for RMXP/RMVX games since lot time ago, don't you? I have posted about it at 19-12-2008, long time ago, and lots of games are still being created. viewtopic.php?f=6&t=59983

Glitchfinder wrote:
*downloads before vgvgf removes from the internet*
What do you mean with that? I'm not planing to remove this from the internet. Just curious :P

LegacyX wrote:
Ok just an idea, but could prove useful.

Any way of changing the Magickey for a project to be encrypted with a diffrent key? that way stoping decryptors from using this without the key. Why? the answer is simple.

It will allow the orignal creator to only extract it, other than the talented people who know how to do it, but still it will hinder script kiddies.And will act against other decryptors, basicly minimzing the use of this program for theft...
The problem is that the 0xDEADCAFE key is stored in the RGSS dll. If you encrypt the files with another key, you have to modify the RGSS dll too, so it can read the data. But if the key is in the dll, anyone with a hex editor can find it and just use it for decrypting.
Maybe if the dll is encrypted after modifing the key, it would be harder to find, and that could stop lot of people.
I will see what can I do.

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    Alexander Morou
  Sat Apr 17, 2010 2:04 am
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Yes, basically the problem lies in the fact that the program uses a hard-coded encoding system with a singular magic-key. They didn't include the option of using a different key. You'd have to hack the system yourself in order to use a different key, which would require, in itself, a different program to encode the data with the new key (unless RGSS.dll does both encoding and decoding, then just changing the library you use to encode and distributing that same library with your game should be enough).

You still run into the same issue that this points out: anyone with enough knowledge can obtain whatever key you use, even if you encrypt the dll. Because in the end, it's all about the method itself. The encryption method used by RMXP isn't very good, which is why it's so easy to reverse.


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    DeM0nFiRe
  Sat Apr 17, 2010 3:44 am
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Ricoman wrote:
Why the HELL would ANYONE except rip-off artists be excited about this? You just tore away the last shreds of protection we had against piracy from lazy dumbasses and now NO ONE in their right minds would ever try to put out a custom game. I sure hope you are satisfied with yourself, saboteur!!!


lol, man, even I'm not that upset about it XD.

Obviously I'm not thrilled about this, but like you said it's not the first one. At least this one apparently has some music for you to listen to XD

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    Glitchfinder
  Sat Apr 17, 2010 4:30 am
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vgvgf wrote:
Glitchfinder wrote:
*downloads before vgvgf removes from the internet*
What do you mean with that? I'm not planing to remove this from the internet. Just curious :P


The reason I say that is because, after several exhaustive searches, I have concluded that the only way to get a copy of the other two decrypters is to ask the creator, or get it from someone else. None of the links worked, including ones on the Web Archive.

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    vgvgf
  Sat Apr 17, 2010 4:57 am
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@Alexander, that's right. It seems Enterbrain made it difficult to the users to protect their games.

@DeM0nFiRe, haha, the c00l music makes it much better :biggrin:

@Glitchfinder, one of the decryptors is WX RGSSAD for leexuany, which I posted here: viewtopic.php?f=6&t=59983
Both links still work. But what about the other decryptor you mentioned?

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    Glitchfinder
  Sat Apr 17, 2010 6:32 am
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vgvgf wrote:
@Alexander, that's right. It seems Enterbrain made it difficult to the users to protect their games.

@DeM0nFiRe, haha, the c00l music makes it much better :biggrin:

@Glitchfinder, one of the decryptors is WX RGSSAD for leexuany, which I posted here: viewtopic.php?f=6&t=59983
Both links still work. But what about the other decryptor you mentioned?


It's been well over a year since the last time I did one of those searches, so I can't remember the name. But I seem to remember two different decrypters having been created, then removed by the creator after people continued to demand they be taken offline because they didn't want their projects decrypted. I'm pretty sure the last time I searches was before that post was made, actually.

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    valdred
  Sat Apr 17, 2010 9:20 am
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awesome, now I gotta find a second encrypter to make sure people wont steal my resources. :blush:

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    Alexander Morou
  Sat Apr 17, 2010 12:21 pm
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valdred wrote:
awesome, now I gotta find a second encrypter to make sure people wont steal my resources.

Problem is, you'd still end up using an RPG-Maker Game.exe and RGSS.dll, unless someone decides to fully remake it... oh wait.

Anyway, until such a time exists where a better encryption algorithm is available to RPG Maker XP/VX users, you're pretty much just out of luck. Since using a second encryption method would render the files useless to RPG Maker XP without some script that's easily attainable (with this method) that handles the decryption algorithm.


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    valdred
  Sat Apr 17, 2010 1:36 pm
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which makes it even more unethical to create this application :|:

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    vgvgf
  Wed Apr 21, 2010 7:03 am
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I have added .rgssad/.rgss2a encryption to the project :) I have updated the links in the first post, including the sources.

Btw, I don't recommend using the C00l Music version for encryption of projects. Decryption is cooler than encryption, so the music should be reserved only for decrypting projects.

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    Ricoman
  Thu Apr 22, 2010 6:00 pm
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vgvgf wrote:
I have added .rgssad/.rgss2a encryption to the project :) I have updated the links in the first post, including the sources.

Btw, I don't recommend using the C00l Music version for encryption of projects. Decryption is cooler than encryption, so the music should be reserved only for decrypting projects.


Oh, ok so now that the entire safety net for non-lazy creative people is destroyed, you're giving us band-aid to fix it? Oh boy be still my heart I can hardly hold back my enthusiasm. If I ever found the slimy sonuvabeech what broke Enterbrain's encryption I'd beat 'em with a baseball bat. Cracking a protection system "just because I can" is about as lame as you can get.


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    vgvgf
  Thu Apr 22, 2010 7:04 pm
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Ricoman wrote:
Oh, ok so now that the entire safety net for non-lazy creative people is destroyed, you're giving us band-aid to fix it? Oh boy be still my heart I can hardly hold back my enthusiasm. If I ever found the slimy sonuvabeech what broke Enterbrain's encryption I'd beat 'em with a baseball bat. Cracking a protection system "just because I can" is about as lame as you can get.
Ok, then I'm really lame :D

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    Ricoman
  Thu Apr 22, 2010 9:40 pm
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vgvgf wrote:
Ok, then I'm really lame :D


Sigh.

This was not meant to be a shot at you personally, vgvgf. This was me just disgusted with the sleaze who originally cracked Enterbrain's encryption and all the asswipes who took that and used it to make fast and easy tools for stealing other's hard work. Sure, they only had to take it to their hacker friends before this but NOW they have quick and easy ready-to-use tools in their OWN hands, making stealing MUCH easier and mass-available.

My gripe is that my 100% custom RPG Maker XP game, with all pre-rendered graphics and environments, is now a no-go because the SECOND I release it all the anti-moral thieves and lazy-ass bastards who steal other's work will decrypt my files and rip all of my hard work off. WHY would I kill myself for hundreds of hours to finish this masterpiece just so THEY can steal it? WHY?


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    Princess Amy
  Thu Apr 22, 2010 9:48 pm
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There goes any future plans for RPG Maker.

While things like this do exist, distributing them openly is a lot different to people actually having to seek out or do work themselves.

I understand people will decrypt it. But this has made it immediately and easily possible.


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    Flickayy
  Thu Apr 22, 2010 10:02 pm
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Ricoman wrote:
vgvgf wrote:
Ok, then I'm really lame :D


Sigh.

This was not meant to be a shot at you personally, vgvgf. This was me just disgusted with the sleaze who originally cracked Enterbrain's encryption and all the asswipes who took that and used it to make fast and easy tools for stealing other's hard work. Sure, they only had to take it to their hacker friends before this but NOW they have quick and easy ready-to-use tools in their OWN hands, making stealing MUCH easier and mass-available.

My gripe is that my 100% custom RPG Maker XP game, with all pre-rendered graphics and environments, is now a no-go because the SECOND I release it all the anti-moral thieves and lazy-ass bastards who steal other's work will decrypt my files and rip all of my hard work off. WHY would I kill myself for hundreds of hours to finish this masterpiece just so THEY can steal it? WHY?


yeah i agree with this. but i also dont. I am also creating a 100% custom RM game, and i've known abut these decryption tools for a while, and i along with a few other scripters have made out own encryption methods, using these tools alow us to benchmark our encryption. Granted its not the best encryption, but it does stop little script kiddies who use tools and dont actually do what "hardcore" hackers do.

I believe if your going to put all the effort into a 100% custom game, then you should but the effort in to create an ecryption method for your game. but eh, im not worried as i've tested it against every tool out so far none have got through so i have nothing to worry about :)

nice tool though vgvgf

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    vgvgf
  Thu Apr 22, 2010 10:05 pm
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Ricoman, have you seen my other topic? I explain there how to achieve some extra protection for a project. Like all protection systems, it's not perfect, and people would still be able to break it. Cremno has been able to decrypt the test project I made, but my protection method relies on the packer/crypter used for the rgss dll. I used a simple compressor for the dll (It even doesn't encrypt things), but if a better program is used, the protection may be enough difficult to break for stopping most people from decrypting your project.

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    Agckuu Coceg
  Fri Apr 23, 2010 6:59 am
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I have this project seemed very interesting... I tested it and it found several bugs.

When I tried to change the Magic Key in the appropriate box when encrypt, or it gives an error and disables the program, or simply do not want to run (start remains not launched).The same thing happens when I change it when I test decrypt.

This is due to malfunctions in the program, or is it just me such a this problem?

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    vgvgf
  Fri Apr 23, 2010 3:25 pm
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If you enter a bad magickey, you won't be able to start decryption/encryption. Remember that the magic key is a hexadecimal number, and you can't use all characters available. You may use only: 0 1 2 3 4 5 6 7 8 9 A B C D E F.

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    Agckuu Coceg
  Mon Apr 26, 2010 4:58 am
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Ah... That's what it was. Now everything is clear. Thank you.

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    Princess Amy
  Mon Apr 26, 2010 12:57 pm
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Doesn't that make DEADCAFE an incredibly obvious choice? :x silly enterbrain.


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    valdred
  Mon Apr 26, 2010 3:58 pm
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I'm still skeptical to decrypter tools, but could anyone explain what this magic key is?

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