I really should be entering in this, but November will be a very busy month for my studies... And seeing as it starts tomorrow, I can't think that long about it. I want to 60 hours though, if I join in... Hmm, difficult decisions.
Yeah, sorry for the late notice. I posted this thread basically as soon as I came up with the idea. But remember that planning counts too! You should absolutely go for it. The worst that can happen is you don't succeed, but even in that case, you've put more hours into your game than you would have otherwise.
@BlueScope: If this goes well, I totally plan to do it again in a couple months, maybe January or February. Hell, I wouldn't even mind it being an ongoing thing, but I feel like it would be hard to keep up interest if it were going on all the time.
Also, the goal of this event is to get people to actually make stuff
. How many of us have thought at length about our games without actually starting on them? The idea is that you have to produce concrete progress in order to make a game. You should also have to deliberately set aside time to work on it to get into the habit of regular development. It's true for writing, and it's even more true for game making: without a regular schedule of making yourself sit down and work, your game will never get done.
@Wyatt: Great to have you on board!