Welcome Guest ( Log In | Register )

[ Big| Medium| Small] -



Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 221 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7, 8  Next
Jason
  Wed Mar 07, 2012 11:53 pm
It's me, Sauk... or is it?!
User avatar
Awesome Bro
Decided that since I've got a little more spare time now, I'll have a bash at this... I have NO idea how to use it though... but meh I'm sure I'll make SOMETHING

_________________
Random Text.
---
The Forum of Jesus Brist! Click here to check it out!
---
Project GRID
Full game is out now! Get playing and leave some feedback!

GRID² - May be released eventually.

Image


Top Top
 Profile  
 

Eventing_Guy
  Thu Mar 08, 2012 12:03 am
User avatar
Awesome Bro

Location: Where the BROs are ALL just that Awesome
LOL, a lot of us here don't know how... so we are all in the same boat.

The hardest competitors will be from the OTHER site.


Top Top
 Profile  
 

action
  Thu Mar 08, 2012 1:28 am
why hello there
User avatar
Member

Location: Woodbury, MN
I'm starting to really like this program.. but the problem is the lag ): when I run it in Chrome (newest version, alpha) it lags rediculously, and idk what to do about it. There's no way I can make a game like this

_________________
listen to my music please (folk/rock/chamber)


Top Top
 Profile  
 

Amy
  Thu Mar 08, 2012 1:29 am
User avatar
Administrator
There must be some reason for it.

This is a HTML5 "game" that runs at 200fps in Chrome:

http://www.youtube.com/watch?v=lP0guzk1nS4

_________________
Game of the Year 2012. Please vote: viewtopic.php?f=2&t=77338


Top Top
 Profile  
 

action
  Thu Mar 08, 2012 1:34 am
why hello there
User avatar
Member

Location: Woodbury, MN
could be my computer... i've had issues with lag in other things before, specifically minecraft

I exported the game and ran it in chromium and it ran perfectly smooth without lag...

_________________
listen to my music please (folk/rock/chamber)


Top Top
 Profile  
 

AeroLowe
  Thu Mar 08, 2012 2:52 am
User avatar
Member
Wow, this contest seems quite interesting!

I've already started taken a bash at Construct 2 recently; I guess I'll join this contest and see what kind of game I can come up with in about a week or two!

One question: If we use engines created for Construct Classic/2 in our game that were developed before March 3rd, 2012, are we allowed to use them?

I'm probably not going to, as I think creating an original game will probably fare in this contest well than fan games and relying on engines someone else made instead of creating them yourself, because that is the point of this contest, right? To experiment with Construct 2.

Plus, it'll be more fun as well. I like fun.

EDIT: Hey, does anyone know if I can find sprites for heroes and enemies in the resource section?
If so, I'll be heading there soon. Right now, I'm only aware that they host RPG Maker resources there.


Top Top
 Profile  
 

valkyriegames
  Thu Mar 08, 2012 7:39 am
User avatar
Awesome Bro

Location: Australia
Hohoho I'm definitely joining this contest! Looks like it'll be heaps of fun over here at the HBgames forums! :D

_________________
Image

Content Hidden


Image
Content Hidden


Top Top
 Profile  
 

BlueScope
  Thu Mar 08, 2012 1:33 pm
The Third Man
[ranting about everything]
User avatar

Location: Germany
Sounds like a fun contest indeed... and another one I'll likely won't be able to compete in for time issues :/ That's too bad, as I think I got quite a few idea that I could maybe translate into interesting things here... nevermind the opportunity for some nice illustrations... ah well, maybe I can cut out those unnecessary hours of sleep I deign myself every night :)

But since that's not very likely to happen (yep, getting a little old here as well...), I wish all the competitors good luck... and of course, kudos to the hosts of the contest, as the range of prices is quite interesting and quite worth something!

_________________
Image

If you have a slightly positive memory of my Power Shift contest game,
you might be interested in this development screenshot...
More info about that soon!


Top Top
 Profile  
 

mawk
  Thu Mar 08, 2012 2:06 pm
DEHUMANIZE YOURSELF AND FACE TO BLOODSHED
User avatar
Oh god, I'd almost forgotten about this. Time to hustle, I guess!

I'm still not entirely sure what I want to do. There's a general idea in my head, but I'm not sure if it's a three-week thing, y'know?

I'll listen to some chiptunes and rough it out. Hope you guys like robots.

_________________
who's the winner? yeah, me.
so you say. we will see.
░░▒▓▒░░░░▒▓░░░▓▒░░░░▒▓▒░░
░░░░░░▓▓▓▒▓▓▓▒░▒▓▓▓▒▓▓▓░░░░░░
░░░░░░░░░▓▓▓▓▓▓▓▒▓▓▓▓▓▓▓░░░░░░░░░
░░░░░░░░▓▓▓▒▓▓▓▓▓▒▓▓▓░░░░░░░░
░░░░░░░▓▒░░▒▓▒░░▒▓░░░░░░░
ImageImageImage


Top Top
 Profile  
 

Venetia
  Thu Mar 08, 2012 3:18 pm
venerable inertia
User avatar
Administrator

Location: velocitating a straight line
Remember, the game doesn't necessarily need to be your ultimate brainchild or the coup de grace of all games you have ever wished to make.

We're only looking for a game -- with a beginning, middle, and end. If you can mash the buttons and make shit happen, and it sums up at the end with credits or "THE END" or something, well now that's a contest entry.

Of course, you may not WIN if you only do something really simple and small, but it's better than not entering at all!

We're a game making forum; show us your chops!!

AeroLowe wrote:
One question: If we use engines created for Construct Classic/2 in our game that were developed before March 3rd, 2012, are we allowed to use them?

I am not sure what you mean. You have to use C2 Free edition (not Classic). And that's the engine ...
Are you talking about plugins or other resources you use to add features etc. to the game?

Yes, you are allowed to use plugins or resources or mechanics that were created before March 3rd.

You CAN use these things, but you'll earn more points by making things from scratch.

Quote:
EDIT: Hey, does anyone know if I can find sprites for heroes and enemies in the resource section?
If so, I'll be heading there soon. Right now, I'm only aware that they host RPG Maker resources there.

There's all KINDS of stuff in the resources section. Years and years of stuff, if you search.

If that fails you, feel free to rip graphics too. Whatever helps you finish this badboy before the 1st.

_________________
Image


Top Top
 Profile  
 

Glitchfinder
  Thu Mar 08, 2012 8:45 pm
BEWARE: Glitchfinder's sense of humor sucks.
User avatar
Awesome Bro

Location: Approximately 93 million miles from Sol.
What if the game has no end? In other words, it's semi-randomized and infinitely scalable, such as games like Bejeweled.

_________________

Image
Play it now!

╒╕▄╒■╕▀╘═█╕ Azthec ╒█═╛▀╒■╕▄╒╕

An itsy bitsy little Minecraft server. If you're curious, try logging in and checking it out.
(It's greylisted though, so not much to see at the moment)

Just call me Glitch.


Top Top
 Profile  
 

Venetia
  Thu Mar 08, 2012 9:08 pm
venerable inertia
User avatar
Administrator

Location: velocitating a straight line
Well even in Bejeweled, there are breaking points. You finish a stage, it says "Good job bro" and shows you your point total.

Anyway if it's infinitely scalable then it needs to obviously have either breaking points or enough content to be enjoyed to a point where you feel like you have completed something.

The point of the game can be entirely "play until you fail". And that's fine. Because once you fail, it's not GAME OVER necessarily, it's "GJ Bro here's how you did: X Y Z"
So then your inevitable failure would be your game's ending.

Or the game can just have like 10 stages you choose between, and once you beat all the stages, you have technically finished everything the game has to offer. And that's fine, you see that shit in casual games all the time. But the levels END, and that's the important part, you can't just have us doing gametimes and then it cuts off at some random point with no logical conclusion and says "THANKS FOR PLAYING :D".

That sounds like a very confusing answer but the simpler answer is: If it seems like a demo to us, it won't be an entry. It should be pretty easy to tell the diff between what one can consider a demo and what we could consider a standalone game.

_________________
Image


Top Top
 Profile  
 

AeroLowe
  Thu Mar 08, 2012 9:59 pm
User avatar
Member
Venetia wrote:
AeroLowe wrote:
One question: If we use engines created for Construct Classic/2 in our game that were developed before March 3rd, 2012, are we allowed to use them?

I am not sure what you mean. You have to use C2 Free edition (not Classic). And that's the engine ...
Are you talking about plugins or other resources you use to add features etc. to the game?

Yes, you are allowed to use plugins or resources or mechanics that were created before March 3rd.

You CAN use these things, but you'll earn more points by making things from scratch.

Alright. I was thinking of using some premade examples such as puzzle games or shooter games or stuff like that, but it doesn't matter anyway, since I already decided yesterday to make a game out of scratch.

Thanks anyway. I'm heading to the resource section now to find sprites!


Top Top
 Profile  
 

anthonykojima
  Fri Mar 09, 2012 8:55 am
User avatar
Member
Hi,

I'm already a Scirra member and I just saw the contest. I'm definetely in. Just have one question.
It's been more than one week I'm developing a game but at the beginning, it was only for the Scirra Arcade until I saw this contest.
My question is, can I post it for this contest too once I'll be done with my game?

I can already tell that my game will use more than 100 events (that is the limit of the Free edition of Construct 2). I will have to make do with that. Therefore, I want to make a game just about having fun. I will post some stuff about my game in the forum. Please Feel Free to take a look through my profile.

Thanks for this context and the information. (Sorry for my mistakes :cute: . I'm a non-native English Speaker and I really try to speak like american people but I can't).

_________________
ImageImageImage


Top Top
 Profile  
 

gRaViJa
  Fri Mar 09, 2012 1:10 pm
Creator of Ascension
User avatar
Member

Location: Belgium
I think the rules state that the projects must have started on march 3th or later.


Top Top
 Profile  
 

BlueScope
  Fri Mar 09, 2012 1:44 pm
The Third Man
[ranting about everything]
User avatar

Location: Germany
After looking a bit into the engine and working through the beginner's tutorial (that I can very much suggest to anyone, as it's quite well explaining features there are in this program), I'm quite disappointed in the program by one thing: There seems to be only good-old eventing (heck, they even took the term!!), and no scripting of whatever sort. I would've liked to throw a bit of PHP or Java in here and there... or maybe I can, and I just missed it? (and I've seen the AJAX object, however not quite sure yet how to utilize that in this context)

In general, by now I'm quite tempted to enter... even though I probably won't use the program later on much (except for rapid prototyping, definately) because of the relatively narrow path is appears to go, I'm kind of interesting what I can do with an engine that's so restrictive, yet very open and flexible on some terms. The 100 event limit is something I wasn't aware of until reading another's project thread just now, and that's somewhat of a hard thing to go with with the idea I got in mind... not only that, but I also got no internet at home right now, and there's no downloadable manual or even print versions of the tutorials available (just when you thought that people that awesome with HTML5 wouldn't need to be told how to make web pages :grin: ). Oh, and the usual time issues to get my seemingly-into-the-weekend-spreading job, my webpage, my photography stuff and Raven handled as well...
'Kay, here's the deal: I'll work on it on the weekend, and if I got anywhere by monday, I'm in this!

Damn eventers got to me... them bitches! :down:

_________________
Image

If you have a slightly positive memory of my Power Shift contest game,
you might be interested in this development screenshot...
More info about that soon!


Top Top
 Profile  
 

anthonykojima
  Fri Mar 09, 2012 6:28 pm
User avatar
Member
gRaViJa wrote:
I think the rules state that the projects must have started on march 3th or later.


Ah yes you're right. I haven't seen that info. Thanks.
Have to start another project... :smile:

_________________
ImageImageImage


Top Top
 Profile  
 

Tomas
  Fri Mar 09, 2012 6:29 pm
THAT foreigner
User avatar

Location: Netherlands
Theres javascript i believe

_________________
http://soundcloud.com/toams
http://tomasknipscheer.nl/
http://multividual.nl/
?????


Top Top
 Profile  
 

gillenew
  Fri Mar 09, 2012 9:53 pm
Knowledge
User avatar
Member
Yay! let me from this! : D
but, I already have the standard construct2, can I still apply? I would like very much :biggrin:

_________________
Image

Image


Image


Top Top
 Profile  
 

So fist
  Sat Mar 10, 2012 12:24 am
Has fist, will travel.
User avatar
Administrator
Bluescope, you can install custom java script via plugins. Scirra has all the necessary documentation on their site. So the program is certainly more extendable past the eventing.


Top Top
 Profile  
 

So fist
  Sat Mar 10, 2012 12:34 am
Has fist, will travel.
User avatar
Administrator
Here's the documentation for would be plugin designers:
http://www.scirra.com/manual/15/sdk


Top Top
 Profile  
 

Python
  Sat Mar 10, 2012 2:16 am
Member
This is awesome! I am kinda new to construct, but I think I'll submit a game. Now what should it be.....


Top Top
 Profile  
 

onzephyr
  Sat Mar 10, 2012 3:41 am
User avatar
Awesome Bro
I Joined these forums after reading about the contest on scirra.com/forum. I hope everyone checking out construct 2 likes it as much I do. In addition I wanted to post some resources that could be useful to those new to construct 2.

There are a few limititions to the free ediition to be aware of. [b]The Family feature is disabled. max of 4 layers. max of 100 events. and no preview on lan. The most limiting is 100 events you can hit that pretty fast.

There are a large number of great community made free plugins, I suggest checking them out as they will save you time and events, you can find the "finished" ones here . http://www.scirra.com/forum/c2-plugins-and-behaviors-list_topic47002.html

A fantastic [How do I]Frequently asked questions thread exists here.
http://www.scirra.com/forum/how-do-ifrequently-asked-questions_topic45416.html

Beyond the online manual
http://www.scirra.com/manual/1/construct-2
A user has taken on the duty of producing a PDF version of the manual you can download here.http://www.scirra.com/forum/heres-the-manual-in-pdf-format_topic47926_page1.html

I hope some of this is useful, and good luck on your entry!

_________________
Image


Top Top
 Profile  
 

BlueScope
  Sat Mar 10, 2012 4:55 am
The Third Man
[ranting about everything]
User avatar

Location: Germany
After just fiddling with the engine for a couple of hours (having a good idea definately helps), I can definately see the fuzz about this. Doing whatever is as simple as it gets, and once getting the hang out of making everything working together, the 100 events don't seem to be any restriction anymore... the missing families bother me much more, as that would be a convenient way to boost efficiency.
There are still a few negatives to the whole thing, though. I realize I was way too quick on my earlier assumptions, but there's definately the fiddly interface and the lousy, unprecise and unflexible collision editor that are in my way to fully enjoy working with this editor.

Either way... I'm going to submit something, as I really don't think the time issue will be important anymore... development is really lightning-fast, and I'd definately like to get a license on my hands for further use... (if noone of the people who already have one snag them away, that is)...it is an inspiring program, gotta give it that.

Btw, thanks for the helpful links in here... some of those are quite interesting!

_________________
Image

If you have a slightly positive memory of my Power Shift contest game,
you might be interested in this development screenshot...
More info about that soon!


Top Top
 Profile  
 

AeroLowe
  Sat Mar 10, 2012 5:39 am
User avatar
Member
Those links are incredibly helpful.
I suggest everyone check out especially that FAQ, as it has a whole lot of neat stuff for everything!

And by everything I mean mostly everything.
Like platformers or RPG's or other stuff like that.

Construct 2 can be really amazing when you use it to its potential.
Someone even made a Super Mario Galaxy-esque game! And it's beautiful.
http://www.scirra.com/arcade/addicting- ... 8/airscape


Top Top
 Profile  
 

valkyriegames
  Mon Mar 12, 2012 5:03 am
User avatar
Awesome Bro

Location: Australia
So will a judging criteria be put up somewhere for us to work with when making the games?

_________________
Image

Content Hidden


Image
Content Hidden


Top Top
 Profile  
 

BlueScope
  Mon Mar 12, 2012 1:00 pm
The Third Man
[ranting about everything]
User avatar

Location: Germany
That would be interesting, as the only clue right now is
Quote:
Post screenshots of it as you go. We'll be looking for people that really hype their game. It WILL affect your standings. Put a link in your sig. Tell everyone about it. Post it on our Facebook wall. Post about it on the Scirra.com forums. Shout it from the mountaintops. You shall SHAPE YOUR OWN DESTINY ~~~.

That basically spells "You, BlueScope, have no permanent internet access and no Facebook account. You want to win something? - :haha: Idiot."

But yeah, I suppose additional judging criteria willbe hard, as the rules state any game of any length, making the judging criteria quite wide-ranged. I guess they'll figure it out on the go, after sorting out the people without social media addiction ;)

_________________
Image

If you have a slightly positive memory of my Power Shift contest game,
you might be interested in this development screenshot...
More info about that soon!


Top Top
 Profile  
 

valkyriegames
  Mon Mar 12, 2012 2:16 pm
User avatar
Awesome Bro

Location: Australia
Haha BlueScope you joker. Actually I'm also quite interested in how "hype" will be judged. Will it be from the number of views on your post? Will it be from the kind of things that you do? As for traditional criteria, will they be looking for things like 'funness', completeness, polish, uniqueness, and in what weighting?

It'll be really interesting when they release something for us to look at :) Hehe.

_________________
Image

Content Hidden


Image
Content Hidden


Top Top
 Profile  
 

BlueScope
  Wed Mar 14, 2012 12:53 am
The Third Man
[ranting about everything]
User avatar

Location: Germany
If I counted right, we now got 12 entrants. Well, plus those who said they'll participate in here but didn't make a thread yet. That means not many will get a license without working for it, eh :)

I like what I see overall... lots of different ideas, but at the same time, we're all moving entirely in the comfort zone of the program, with mainly platformers and shooters out there. I still think it's going to be quite a diverse outcome, just because of the wide angle of possibilities that's offered...

_________________
Image

If you have a slightly positive memory of my Power Shift contest game,
you might be interested in this development screenshot...
More info about that soon!


Top Top
 Profile  
 

AeroLowe
  Wed Mar 14, 2012 1:13 am
User avatar
Member
Then that means each of us will have to show that there's a reason that their game is better than the rest.

It'll have to stand out, something that's pretty hard these days.


Top Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 221 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7, 8  Next


Who is online

Users browsing this forum: No users and 4 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Jump to:  
cron

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Hosted By: