I'm sort of curious. Who here has yet to receive the license they won, if they accepted it? I haven't received any emails about it yet, and I'm getting sort of worried that it might have been filtered out by my provider. (Sometimes, I hate Cox)
@Glitch: It's interesting how you seemed to have the same struggle I had... I had no clue until now, and while I feel with you, I'm definately relieved I'm not the only one who couldn't live up to their own expectations. But I hope you and theory will continue working on what you got there, as I think it's quite interesting.
And as soon as you get 360° joystick input in there, it'll actually be a lot more playable! :thumb: </randominput>
EDIT: And what I forgot: I also had my game hosted on a high-performance web server (in Germany, though), and didn't have any problems myself or been reported to me. I also preloaded the sound effects, so that might have something to do with it.
I guess the dropbox alternative is nice for those without servers, but not the performance approach. That being said, did anyone of the Arcade submittors notice any differences when playing it from the hbgames.org host as opposed to dropbox?
I figured as much, when it came to showing my plans versus my actual results. If you had seen the initial spec sheet, you would see that what I turned in was just a tiny fragment of the planned game. Once I get home, I'm going to comment the hell out of my behaviors, including commenting every condition for conditional statements, in the hopes of finally squashing the remaining few bugs. (They're all the result of logic holes in my conditions which cause behaviors to conflict with each other)
Then, once I get everything tidied up, I'll work on implementing the rest of the game, piece by piece. Once I get started on that, I plan to make a project dev thread to share progress and get crit and such. Because I would honestly love to finish the game.
Also, for those who wanted to play GREEN (as in, the original), I found a copy. You can find it here
. Please note that it's for RPG Maker XP, and I'm not entirely sure whether or not it requires the RTP.