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mawk
  Sun Sep 14, 2008 4:11 am
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Joke's on them -- people are still using 2k3.

It's also funny how every recent maker has the same sales pitch.

EASY AND INTUITIVELY!
NO PROGRAMMING KNOWLEDGE!
IT'S ALMOST LIKE CHEATING!!!

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so you say. we will see.
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Crystalgate
  Sun Sep 14, 2008 11:37 am
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Dr. Winston O'Boogie wrote:
Joke's on them -- people are still using 2k3.

It's also funny how every recent maker has the same sales pitch.

EASY AND INTUITIVELY!
NO PROGRAMMING KNOWLEDGE!
IT'S ALMOST LIKE CHEATING!!!

Well, what else would they use as sale pitch?

UNINTUITIVE AND HARD TO USE!
EXTENSIVE PROGRAMMING KNOWLEDGE NEEDED!
IT'S ALMOST LIKE YOU MAY AS WELL SKIP THE MAKER AND PROGRAM EVERYTHING YOURSELF!!!


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mawk
  Sun Sep 14, 2008 4:34 pm
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No, like how they all fail to relate it to future programs. You don't hear FEATURING AN IMPROVED VERSION OF RM2k3'S ETC ETC or anything like that.

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so you say. we will see.
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Pavilion
  Mon Sep 15, 2008 11:02 pm
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Now I Wish I Bought That Xbox 360 :(

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Rey_JJJ
  Mon Sep 15, 2008 11:26 pm
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imjosh123 wrote:
Now I Wish I Bought That Xbox 360 :(

Don't worry--we can still distribute over the 'net. :thumb: I think. :shock:

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mawk
  Mon Sep 15, 2008 11:32 pm
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It stands to reason. I don't see any feasible explanation for Enterbrain ending PC support and moving exclusively to XBLA.

You should still get a 360 if possible, though, because I think playing all those potential indie games on an actual console would be a pretty sweet experience.

I wonder if there'll be a button-mapping function? If they want equal comfort for people playing with a keyboard and with a controller, they has better either keep things fairly close to their original alignment (A, S, Z, and X taking up the four main buttons of the controller, maybe with D and C for shoulder triggers,) or allow people to tweak it themselves so that they can keep the control scheme as intuitive as possible.

Then again, I'm overestimating the number of buttons that the majority of the games would use. Unless someone comes out with a game that has a very messy control scheme, I don't think it would be much of a problem.

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who's the winner? yeah, me.
so you say. we will see.
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Pavilion
  Mon Sep 15, 2008 11:33 pm
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EDIT: Ohhhh  Just Got It :P  :thumb:

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Last edited by Pavilion on Mon Sep 15, 2008 11:36 pm, edited 1 time in total.

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Rey_JJJ
  Mon Sep 15, 2008 11:41 pm
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Dr. Winston O'Boogie wrote:
You should still get a 360 if possible, though.

Uh... nope. Sorry. Just... nope.
------
You know, I wonder if they'd actually make it possible to make a Super Smash Brothers (or something similar) game with this with no scripting? I wonder... (yeah right. :lol: Pray for that too, though. :angel: )

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Last edited by Rey_JJJ on Tue Sep 16, 2008 12:08 am, edited 1 time in total.

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Grathea
  Tue Sep 16, 2008 12:27 am
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Well, I'm sure a beat'em up will be doable, and if not... script-fu will come to the rescue.

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Mazoku
  Tue Sep 16, 2008 12:57 am
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Already brainstorming for my first project. I wonder if a sidescrolling, free roaming stealth game might catch on... hmmm....

Can't wait to mess around with this thing. Why must the release date be so faaaar away.

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Rey_JJJ
  Tue Sep 16, 2008 1:08 am
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gratheo wrote:
Well, I'm sure a beat'em up will be doable, and if not... script-fu will come to the rescue.
...given enough time...I wonder how long it took all the people here on RMXP (and anywhere and everywhere else) to make all of these wonderful (and some not-so-wonderful) scripts...

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mawk
  Tue Sep 16, 2008 1:12 am
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Scripts for VX started appearing as soon as it was released overseas. Granted, most were from Japan, where it was already out, but we should still be decently furnished with our pick of scripts by the time it comes over the pond. Well, barring things like a change in scripting engines (although we have many people in the community who are fantastic with C++ and the like, so it might not impede progress much if it happened.)

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who's the winner? yeah, me.
so you say. we will see.
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Last edited by Anonymous on Tue Sep 16, 2008 1:15 am, edited 1 time in total.

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Rey_JJJ
  Tue Sep 16, 2008 1:14 am
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Sweetness... (also, sorry, this is irrelevant, but your signature's pictures are not being displayed...)

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mawk
  Tue Sep 16, 2008 1:15 am
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(The site they were hosted on crashed and deleted them. I'll get around to replacing them sometime.)

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who's the winner? yeah, me.
so you say. we will see.
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MysticTrunks
  Tue Sep 16, 2008 8:36 pm
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This does look cool, but RMXP/VX can already create a Zelda engine/any type of abs... with proper scripts/event work. RMXP will still be better imo for abs systems, to be honest we don't know HOW good it'll be, still this looks pretty good but imo RMXP will still be the best for RPG's.
Only time will tell...


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Rey_JJJ
  Tue Sep 16, 2008 8:54 pm
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MysticTrunks wrote:
This does look cool, but RMXP/VX can already create a Zelda engine/any type of abs... with proper scripts/event work. RMXP will still be better imo for abs systems...

Not everyone can script... (I know there's tons of script stuff already but sometimes people just don't want to bother with this stuff... call us lazy sometimes...)
MysticTrunks wrote:
...to be honest we don't know HOW good it'll be, still this looks pretty good but imo RMXP will still be the best for RPG's...

Well, I'm not sure what that's got to do with action games...

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Despain
  Tue Sep 16, 2008 9:01 pm
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you don't have to script to make a good ABS in rmxp in fact i prefer my evented ABS to scripted ones ANY DAY, scripted ones very often feel incredibly clumsy

but that's not the point. [b]WHO THE FUCK CARES ABOUT ACTION RPGS WHEN WE CAN MAKE PLATFORMERS JESUSCHRIST

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Rey_JJJ
  Tue Sep 16, 2008 9:11 pm
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missingno wrote:
1) you don't have to script to make a good ABS in rmxp in fact i prefer my evented ABS to scripted ones ANY DAY, scripted ones very often feel incredibly clumsy

2) but that's not the point. [b]WHO CARES ABOUT ACTION RPGS WHEN WE CAN MAKE PLATFORMERS

1) Cool. :thumb: (And no kidding!)
2) I do! Just not nearly as much as the platformers!

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mawk
  Tue Sep 16, 2008 10:47 pm
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It's time to bring back Megaman.

Or perhaps something more original which shares several mechanical similarities.

Let's see if I'm better at it than Capcom is. After playing X4, I'm pretty confident that I am.

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who's the winner? yeah, me.
so you say. we will see.
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Fayte
  Tue Sep 16, 2008 10:52 pm
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yeah, didn't feel like reading any replies (or the main post for that matter). one question. can it make side-scrollers like megaman

if so, this is win

just read miek's post.

this is win

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mawk
  Tue Sep 16, 2008 10:54 pm
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It has a side-scroller mode and the Gradius-ish thing shows that it can handle projectiles (as if projectiles can't be done with events anyway.) I think it's safe to assume that Megaman-style gameplay would be pretty elementary.

Which motivates me to mix it up a bit.

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who's the winner? yeah, me.
so you say. we will see.
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craybest
  Wed Sep 17, 2008 12:51 am
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wow this is great new? hopefully it will make platform game making easy :D
I would love to make a Castlevania like game.
and the Zelda-like screen looks great too.

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Chromaticed
  Wed Sep 17, 2008 3:22 am
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This is win on so many levels

But let say I make a zelda fan game with this(which I won't) and I put it on xbox. Would there be any legal problems with that?

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Despain
  Wed Sep 17, 2008 4:19 am
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yes

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Grathea
  Wed Sep 17, 2008 4:32 am
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yes, very much so.
Just don't make fangames, man.
Original stories are generally so much more awesome anyways, and who wants to use someone else's characters when you could use your own? Plus unique is awesome.

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Clizzz
  Wed Sep 17, 2008 8:46 pm
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Hot damn, this is awesome. I've at least 4 Original ideas for gameplay and what not with the Platformer, and a whole slew of Action RPG ideas.  And if this can support Isometric tiles, Hot damn, A Isometric Action RPG But, something on the website worries me.

Did anyone else notice that AGM will burn trough 300 MB of hard drive space?!??! That's unreasonably huge, even some of the more advanced game makers aren't that big. And what's the difference between this program and Stencyl?

Besides, that, I'm pumped! Can't wait!

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Last edited by Clizzz on Wed Sep 17, 2008 9:37 pm, edited 1 time in total.

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mawk
  Wed Sep 17, 2008 11:16 pm
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Three hundred migs I can handle. I just hope this means that it'll have a lot of freedom to create coming right out the door, not just that the RTP is going to be huge or something stupid like that. If the slew of event commands is decently comprehensive, I think I'll go ahead and try some crazy evented shit; seeing what people could do way back in the 2k days always gets me a little fired up.

I just hope that it is comprehensive, and that VX's reverse-evolution (from an editor standpoint) was a minor hiccup and not the first symptom of a new tendency of Enterbrain's to shoot themselves in the foot while designing these things.

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who's the winner? yeah, me.
so you say. we will see.
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Last edited by Anonymous on Wed Sep 17, 2008 11:19 pm, edited 1 time in total.

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Despain
  Wed Sep 17, 2008 11:33 pm
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Dr. Winston O'Boogie wrote:
seeing what people could do way back in the 2k days always gets me a little fired up.


Plenty of people can still do that stuff today...

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mawk
  Wed Sep 17, 2008 11:39 pm
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It's not quite as prevalent anymore, but yes. I just think of the 2k/3 era to consider what's possible under my own steam, not to mourn the loss of anything. Besides, the era isn't as over as I used to think! Must be the 16-bit graphics that keep people coming.

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who's the winner? yeah, me.
so you say. we will see.
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Last edited by Anonymous on Wed Sep 17, 2008 11:41 pm, edited 1 time in total.

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Pavilion
  Wed Sep 17, 2008 11:53 pm
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Is it just me or does the name of this topic really need "MOTHERFUCKING" In it?

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