IMPORTANT UPDATE! NEW FEATURES REVEALED!
Enterbrain has revealed many features of AGM.
I'm updating the translations here: Click this link
Some important stuff I've found out that I'll post here:
- For images, PNG and BMP files can be used. They support RGB alpha channels. Images have no size limit (i.e. sprites can be of any size).
- AGM supports collision detection! You can specify the range of the detection within a rectangular frame. It can be used to detect contact with gadgets, contact with tiles, and the extent of damage.
- With the "work program" you can specify how gadgets act. This includes movement direction, speed, projectile firing, or display messages. The editor allows complex behaviors for gadgets.
Make sure to click the link for more information. I'm updating the page as we speak!
To answer some above questions: It appears AGM doesn't use scripting, so no Ruby or Actionscript. It does allow you to program extensions via XNA Game Studio 3.0 (which you have to buy).