Welcome Guest ( Log In | Register )

[ Big| Medium| Small] -



Post new topic Reply to topic  [ 347 posts ]  Go to page Previous  1 ... 8, 9, 10, 11, 12
Venetia
  Wed Jan 14, 2009 1:38 am
venerable inertia
User avatar
Administrator

Location: velocitating a straight line
it already says on the site that it will be capable of being shared on the 360. So ... Yeah. Console.

anyway, IDK if it uses actionscript, but it's not like it's 100% necessary to use actionscript when making something with a flash shell. flash ITSELF uses actionscript, yes, but you can make a flash SHELL run a large number of formats and code languages.

if it DOES use actionscript, however, this will probably greatly broaden the audience. AS3 is powerful and very easy to pick up and learn. even a dumbass like me can use it.

it might hurt the rm crowd if it doesnt use ruby, but im sure atleast half the advanced coders here have atleast LOOKED at AS before, or would be able to master it quickly.

_________________
Image


Top Top
 Profile  
 

munk3yboy
  Wed Jan 14, 2009 2:35 am
EECFG
User avatar
Member

Location: Cybertron.
Yeah, Flash can actually integrate with things written in a C based language fairly easily - which leaves them open to use about any scripting language they want in their editor really. Since it's supporting both XNA and Flash I'd imagine they're probably going that route and simply just using a wrapper to embed it as a swf, rather than making a specialized Flash IDE that only makes 2D Platform games.

Quake 1 source code compiled to run inside Flash Player for example:

_________________
Image


Top Top
 Profile  
 

Sailor Taurus
  Wed Jan 14, 2009 6:11 pm
Member
Venetia wrote:
it already says on the site that it will be capable of being shared on the 360. So ... Yeah. Console.


He was referring to someone else's idea about using scripting to convert RMXP and RMVX games to AGM format so that they can be played on the 360.

But if AGM uses Actionscript and not a form of Ruby, this is highly unlikely.


Top Top
 Profile  
 

bojjenclon
  Thu Feb 12, 2009 9:34 pm
User avatar
Member

Location: Right behind you...
As long as they don't make some epic mistake, this will be the junk.


Top Top
 Profile  
 

Kav
  Tue Feb 17, 2009 11:21 pm
Sponsor
IMPORTANT UPDATE! NEW FEATURES REVEALED!
Enterbrain has revealed many features of AGM.

I'm updating the translations here: Click this link

Some important stuff I've found out that I'll post here:
  • For images, PNG and BMP files can be used. They support RGB alpha channels. Images have no size limit (i.e. sprites can be of any size).
  • AGM supports collision detection! You can specify the range of the detection within a rectangular frame. It can be used to detect contact with gadgets, contact with tiles, and the extent of damage.
  • With the "work program" you can specify how gadgets act. This includes movement direction, speed, projectile firing, or display messages. The editor allows complex behaviors for gadgets.
Make sure to click the link for more information. I'm updating the page as we speak!

To answer some above questions: It appears AGM doesn't use scripting, so no Ruby or Actionscript. It does allow you to program extensions via XNA Game Studio 3.0 (which you have to buy).


Top Top
 Profile  
 

Jason
  Tue Feb 17, 2009 11:24 pm
It's me, Sauk... or is it?!
User avatar
Awesome Bro
Hmm seems interesting, although I don't think I'll be buying it as soon as it releases, I'll do what I did with XP/VX and wait a few months to see how it's doing, I don't want to be wasting money on something that's a load of toss.

_________________
Random Text.
---
The Forum of Jesus Brist! Click here to check it out!
---
Project GRID
Full game is out now! Get playing and leave some feedback!

GRID² - May be released eventually.

Image


Top Top
 Profile  
 

Kav
  Thu Feb 19, 2009 11:19 pm
Sponsor
Three sample games have been released! They cover 3 genres: platform, action RPG, and shooter. Go here for more information and to download them: http://www.actiongamemaker.com/sample-games


Top Top
 Profile  
 

mufffin
  Sat Apr 11, 2009 6:52 pm
rpg maker newbie,100% lazy/slacker
User avatar
Member

Location: The one
Fuck! added to the list of my would be "unfinished projects", cant help it but I procastinate so much. :haha:

_________________
Image
View my tutorial/Game challenge
Current Project
ImageImage


Top Top
 Profile  
 

WalkingAbomination
  Sat Apr 11, 2009 7:57 pm
ZATOICHI!!
User avatar
Member

Location: Florida
The graphics for that ARPG sample game look great, looks like mack to me.

_________________
I wont be taking requests of ANY sort, so please don't pm me about that sort of thing.


Top Top
 Profile  
 

Roxas
  Sun Apr 12, 2009 8:06 pm
Member
so wait, this thing offers no kind of programming language to make systems? no ruby, no flash, no thing?


Top Top
 Profile  
 

Kav
  Sun Apr 12, 2009 8:31 pm
Sponsor
Roxas wrote:
so wait, this thing offers no kind of programming language to make systems? no ruby, no flash, no thing?

Yeah, pretty much. Although, you CAN export it to the XNA Framework and edit the game's code using Microsoft Visual C# Express Edition (which is free). Also someone's making an API for AGM that might be helpful.


Top Top
 Profile  
 

EpE
  Fri Apr 17, 2009 7:06 am
Creative Entertainment & Arts
User avatar
Member

Location: Los Angeles,CA [U.S.A]
all the fuzz for nothing I have to say that I was reading all the post before me and as I suspect disappointment was right there


Top Top
 Profile  
 

CDR
  Fri Apr 24, 2009 2:50 am
Member
if there is no english version.. then screw it.. sure it may be great and all, but... they know english is a main language... why not just release a legal english copy in the first place?

:smoke:


Top Top
 Profile  
 

Sailor Taurus
  Fri Apr 24, 2009 3:20 am
Member
Because they're a Japanese company, so they're releasing it in Japan first.


Top Top
 Profile  
 

Taylor
  Fri Apr 24, 2009 6:57 am
User avatar
CDR wrote:
if there is no english version.. then screw it.. sure it may be great and all, but... they know english is a main language... why not just release a legal english copy in the first place?

:smoke:


lolwhut... English the "main" language? - m-;;


Top Top
 Profile  
 

cordynasty
  Tue Jun 30, 2009 9:44 pm
User avatar
Member
The lack of knowledge of this system for English users is hard for me to choose it over Game Maker. For the time being, I'll "test" it, but I won't use it as an assured source for making action games. Likely just play around with it a little by making a small demo.


Top Top
 Profile  
 

MCsephiroth13
  Fri Jul 03, 2009 3:27 pm
Strange, but true.
User avatar
Member
GODDAMMIT MY LIFE IS COMPLETE!!! CAPS LOCK IS TEH BEST!!

No, but in all seriousness I could probably see myself using mostly making action-rpgs. Not that I wouldn't try all three types though :grin:

_________________
Image

The Fourth Stone-Project Discussion Thread!
viewtopic.php?f=78&t=66648


Top Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 347 posts ]  Go to page Previous  1 ... 8, 9, 10, 11, 12


Who is online

Users browsing this forum: No users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Jump to:  

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Hosted By: