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    Zackwell
  Tue Sep 22, 2009 2:17 pm
Am I really the monster here?
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Location: Out in the rain
'Kay, Thanks for the advice mawk.

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    Kiriashi
  Sat Oct 10, 2009 2:01 am
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Location: Behind you with a knife..... a big knife.
Wow, based off of what mawk said, this sounds like sh*t! This sucks 'cause I was really hyped.


What's more: $90?! Screw that. Has anyone here bought this?

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    Kav
  Sat Oct 10, 2009 7:13 pm
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Kain Nobel wrote:
Yeah doing ANYTHING with it is a pain in the ass, and it doesn't even come with a damned help file (if it does, it'd probably take a rocket scientist to figure out how to get to it)

When IG Maker's loaded up, click the "Help" link on the left sidebar. It opens up the helpfile (which explains all the functions in the program in detail).


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    Kiriashi
  Tue Oct 13, 2009 10:01 pm
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Location: Behind you with a knife..... a big knife.
Holy crap, Kav is a rocket scientist. :specs:


In all honesty though, this system could be a little easier to understand..

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    EpE
  Sun Nov 08, 2009 5:20 am
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Location: Los Angeles,CA [U.S.A]
Kiriashi wrote:
Holy crap, Kav is a rocket scientist. :specs:


In all honesty though, this system could be a little easier to understand..



ROFL

ill give it a try even if people says is confusing

looks like theres no scripting?
well might download it when im done with all the stuff I wanted to download


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    mawk
  Sun Nov 08, 2009 7:21 am
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apparently it's decent as a base for XNA programs, too, although I myself know nothing about that.

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your freedom's in a bind
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    Kipe
  Sun Nov 08, 2009 8:01 am
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After scanning over a tutorial on how to actually play your IG Maker game on the Xbox, I figured that it wasn't worth it. There were way too many steps, and you have to have a membership (which only lasts 4 or 12 months, depending on which you pay for).

I could only use IG maker for like 2 days before giving up, and I just went back to it every week or so just to see if I had any more luck with it.

Placing events is just too complicated... and they usually don't work the way you'd expect them to. Considering they come from a list, and they're exactly the same thing you see on the demo games, I just couldn't see why it wasn't working. I had to copy/paste existing events in order to get them to work... I could never figure out how to customize events the I wanted to, and the map layers are complicated as well.

There are more things that I hate about it.. but that's it for now.

I'm on day 28 of the trial, and I won't be buying it.


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    ThePhoenixFeather
  Wed Nov 11, 2009 9:48 pm
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I downloaded it. I didn't really like it much.
Unlike RMXP and RMVX, you can't do much using only whats already there.
The new interface is a b**** to learn.
I give it a 1.5/5
Certainly not worth $90.


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    Maya29
  Thu Jun 30, 2011 5:49 am
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As the shooter first bubble appeared, few programmers know, this game will become one of the most played games on the web and generate millions of daily play. There are different types of online games bubble, but many of them are based on the typical style of Zuma Bejewled requiring adaptation or shoot bubbles and precious stones, while collecting bonuses and various improvements along the road. This type is also available in downloadable format, and yet the coolest shooting games are simple tips.


your mother is a Mormon and a spam bot


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