Welcome Guest ( Log In | Register )

[ Big| Medium| Small] -



Post new topic Reply to topic  [ 29 posts ] 
    9robin3
  Wed Jun 29, 2011 6:31 pm
Robin Andblom
User avatar
Member

Party Mascot
UPDATED 28 MARCH 2014

Hi! I have a railway puzzle in my RMXP game, where the player chooses directions (UP, DOWN, RIGHT, LEFT etc). If you choose RIGHT then the lorry will move on to the next intersection place, and another DIRECTION CHOISE will be brought up. When choosing a direction the PLAYER (in the lorry) moves in the selected direction, disabled from FREE movement.

I have solved how everything shall work, but it seems that I have missed some things. Here is how I have the puzzle work so far:

*Whenever a direction choise has been made, the lorry moves to the next intersection
*The new intersection is set to Event Touch that turns OFF the previous intersection and turns ON the new one with switches.

Take a closer look here:

Image

My problem is that I don't remembered how I did this so if you understand switches and Everything and can see what I am missing I would be so grateful!

The easiest way to help me is to download my demo of the puzzle map:
http://www.sendspace.com/file/mlumf3

If it seems to work bug-test it as far as you can, please! I am sure there still are errors.
Please repost the zip-file as I sent it, with the two maps named Cerita.


Thanks in advice!

_________________
MY PAGES:
MY HOMEPAGE
MY FB GAME PAGE
MY YOUTUBE

__________________________________________________________________________________________
GAMES IN PROGRESS:

Image

Image


Last edited by 9robin3 on Fri Mar 28, 2014 4:32 pm, edited 5 times in total.

Top Top
Profile      
 

    MarioSuperStar
  Wed Jun 29, 2011 6:34 pm
User avatar
Member

You might need to make the event's trigger "Event Touch".
Have you tried that?

_________________
Life is something to joy, not to profane.


Top Top
Profile      
 

    9robin3
  Wed Jun 29, 2011 6:36 pm
Robin Andblom
User avatar
Member

Party Mascot
MarioSuperStar wrote:
You might need to make the event's trigger "Event Touch".
Have you tried that?


No thank you, that might work!:)

_________________
MY PAGES:
MY HOMEPAGE
MY FB GAME PAGE
MY YOUTUBE

__________________________________________________________________________________________
GAMES IN PROGRESS:

Image

Image


Top Top
Profile      
 

    The Law G14
  Wed Jun 29, 2011 6:38 pm
User avatar
Member

Is the lorry an event or a graphic you made that fuses the player and lorry. Because if it's an event you would you "Event Touch" not "Player Touch". If that's not the problem, what event command are you using to make the lorry move? Is it "Set Move Route"?

EDIT: lol, sorry didn't see the original posts! Just disregard this if you're problem is already fixed.


Top Top
Profile      
 

    9robin3
  Wed Jun 29, 2011 6:39 pm
Robin Andblom
User avatar
Member

Party Mascot
TheScripter wrote:
Is the lorry an event or a graphic you made that fuses the player and lorry. Because if it's an event you would you "Event Touch" not "Player Touch". If that's not the problem, what event command are you using to make the lorry move? Is it "Set Move Route"?


The Player CHANGES GRAPHIC to the player in a lorry, simple as that. But yeah I used "Set Move Route"

But you know what, I solved it, it is Event Touch xD LoL I feel so stupid :crazy:

_________________
MY PAGES:
MY HOMEPAGE
MY FB GAME PAGE
MY YOUTUBE

__________________________________________________________________________________________
GAMES IN PROGRESS:

Image

Image


Top Top
Profile      
 

    9robin3
  Thu Jun 30, 2011 12:58 pm
Robin Andblom
User avatar
Member

Party Mascot
Ok, I am having another problem, much more strange:

Now the NEXT Direction event shows the SAME DIRECTIONS (show choises) as the EARLIER event(s)

CHECK THIS PICTURE OUT:

http://imageshack.us/photo/my-images/59 ... zzle2.png/

As you can see, there shall be no possibilty to move RIGHT here, but still there is, it is just because it has the SAME choises as earlier events! WHY???

I have used the Label and Jump to Label events, could this have anything to do with that?

Please help!

_________________
MY PAGES:
MY HOMEPAGE
MY FB GAME PAGE
MY YOUTUBE

__________________________________________________________________________________________
GAMES IN PROGRESS:

Image

Image


Top Top
Profile      
 

    The Law G14
  Thu Jun 30, 2011 1:29 pm
User avatar
Member

Why didn't you make it so that each intersection was it's own event and that when you come in contact with that specific event, those directions came up? And the label and jump to label events shouldn't be a problem as long as when you type the label in "jump to label" you didn't misspell anything.


Top Top
Profile      
 

    9robin3
  Thu Jun 30, 2011 1:45 pm
Robin Andblom
User avatar
Member

Party Mascot
TheScripter wrote:
Why didn't you make it so that each intersection was it's own event and that when you come in contact with that specific event, those directions came up? And the label and jump to label events shouldn't be a problem as long as when you type the label in "jump to label" you didn't misspell anything.


I dont fully understand you, I haven't miss spelled anything, I have separate events for direction. Each 4 direction place has a 4 direction option, all 3 dividing palces have an event of choises of 3 directions etc.

The lorry with the player in (It is one and the same graphic for the player) automatically moves when choosinga direction, but as each dividing place have OWN events (these events bring up the DIRECTION CHOISES) this shouln't happen.

For example:

1.I go right
2.NEXT DIVIDED PLACE: I still can go right, even if it isn't a railway in that direction (proof of OLD event's choises!)
3.The lorry moves out of the railway as there IS NO railway to the right



See what I mean?

_________________
MY PAGES:
MY HOMEPAGE
MY FB GAME PAGE
MY YOUTUBE

__________________________________________________________________________________________
GAMES IN PROGRESS:

Image

Image


Top Top
Profile      
 

    The Law G14
  Thu Jun 30, 2011 1:50 pm
User avatar
Member

Ah okay, I see what you mean, but its kind of hard to visualize your problem without a demo of some sorts (would you mind that or...) however in the mean time, do you have a parallel process event going on outside all these events? And what I mean by each specific spot has an event, is that when the player comes to an intersection or whatever, an event that you place ON the intersection turns on.


Top Top
Profile      
 

    9robin3
  Thu Jun 30, 2011 1:57 pm
Robin Andblom
User avatar
Member

Party Mascot
TheScripter wrote:
Ah okay, I see what you mean, but its kind of hard to visualize your problem without a demo of some sorts (would you mind that or...) however in the mean time, do you have a parallel process event going on outside all these events? And what I mean by each specific spot has an event, is that when the player comes to an intersection or whatever, an event that you place ON the intersection turns on.


EXACTLY! When the player arrives at an intersection, the direction choise is brought up! You described it easier than I did xD exactly like that!


HERE'S A VID OF MY PROBLEM. Will make it a lot easier:
http://tinypic.com/player.php?v=23h7udl&s=7

And no I dont have a parallell process either. But I do have"Wait For Move's Completion". But I dont know what it can be:/

_________________
MY PAGES:
MY HOMEPAGE
MY FB GAME PAGE
MY YOUTUBE

__________________________________________________________________________________________
GAMES IN PROGRESS:

Image

Image


Top Top
Profile      
 

    The Law G14
  Thu Jun 30, 2011 2:30 pm
User avatar
Member

lol I see now, I don't understand what the problem could be then, could you post a screenshot of the event that looks the same of the previous intersection. Basically, can you show a screenshot of how the event looks of the intersection that shouldn't have the choice "Right".


Top Top
Profile      
 

    9robin3
  Thu Jun 30, 2011 3:02 pm
Robin Andblom
User avatar
Member

Party Mascot
TheScripter wrote:
lol I see now, I don't understand what the problem could be then, could you post a screenshot of the event that looks the same of the previous intersection. Basically, can you show a screenshot of how the event looks of the intersection that shouldn't have the choice "Right".


It really doesn't matter, becasue as you saw, everything is messed up and offset. The things that should happen happens later and vice-versa.

But I could post some pictures om my events in the railway puzzle:

FIRST INTERSECTION:
http://imageshack.us/photo/my-images/844/10549027.png/

SECOND / COULD POSSIBLY BE LATER / ANYWHERE:
http://imageshack.us/photo/my-images/148/cr2.png/

Heres a new vid of the event lists:

http://tinypic.com/player.php?v=2ngakp1&s=7

If this is unclear I can PM you a demo. But it might be more difficult doing that:P

_________________
MY PAGES:
MY HOMEPAGE
MY FB GAME PAGE
MY YOUTUBE

__________________________________________________________________________________________
GAMES IN PROGRESS:

Image

Image


Top Top
Profile      
 

    The Law G14
  Thu Jun 30, 2011 3:49 pm
User avatar
Member

I spotted some things that MIGHT be the problem, for example how due to you not putting a "Wait until move's completion" after picking the choice "Right" in the first intersection after the switches are on. But ultimately, I think I'll need that demo, if its too much of a hassle, I'll keep looking at the video, but it's hard for to find the problem unless I can test it myself.


Top Top
Profile      
 

    9robin3
  Thu Jun 30, 2011 3:54 pm
Robin Andblom
User avatar
Member

Party Mascot
TheScripter wrote:
I spotted some things that MIGHT be the problem, for example how due to you not putting a "Wait until move's completion" after picking the choice "Right" in the first intersection after the switches are on. But ultimately, I think I'll need that demo, if its too much of a hassle, I'll keep looking at the video, but it's hard for to find the problem unless I can test it myself.


Ok, I will test to ADD "wait for move's completion". If that DOESN'T work I can paste the MAP in an empty project with the events on it and then post you the demo. Would that be ok?

EDIT: Ok it doesn't work, even when I added "wait for move's completion". I am posting a demo to you, and thank you very much for helping me btw:) I hope you have RGSS, because I am makinga quick demo with original RTP! OBS!

_________________
MY PAGES:
MY HOMEPAGE
MY FB GAME PAGE
MY YOUTUBE

__________________________________________________________________________________________
GAMES IN PROGRESS:

Image

Image


Top Top
Profile      
 

    The Law G14
  Thu Jun 30, 2011 4:13 pm
User avatar
Member

Yea, that would be fine to have an empty project with just the map and events. And yea, I have RGSS so it should work fine :D


Top Top
Profile      
 

    9robin3
  Thu Jun 30, 2011 4:24 pm
Robin Andblom
User avatar
Member

Party Mascot
_______________________________________

_________________
MY PAGES:
MY HOMEPAGE
MY FB GAME PAGE
MY YOUTUBE

__________________________________________________________________________________________
GAMES IN PROGRESS:

Image

Image


Top Top
Profile      
 

    9robin3
  Fri Mar 28, 2014 4:06 pm
Robin Andblom
User avatar
Member

Party Mascot
I have solved how everything shall work, but it seems that I have missed some things. Here is how I have the puzzle work so far:

*Whenever a direction choise has been made, the lorry moves to the next intersection
*The new intersection is set to Event Touch that turns OFF the previous intersection and turns ON the new one with switches.

Take a closer look here:

Image

My problem is that I don't remembered how I did this so if you understand switches and Everything and can see what I am missing I would be so grateful!

The easiest way to help me is to download my demo of the puzzle map:
http://www.sendspace.com/file/mlumf3

If it seems to work bug-test it as far as you can, please! I am sure there still are errors.
Please repost the zip-file as I sent it, with the two maps named Cerita.


Thanks in advice!

_________________
MY PAGES:
MY HOMEPAGE
MY FB GAME PAGE
MY YOUTUBE

__________________________________________________________________________________________
GAMES IN PROGRESS:

Image

Image


Top Top
Profile      
 

    Spoo
  Fri Mar 28, 2014 9:17 pm
Certified Bad Pun Aficionado
User avatar
Sponsor

Party Mascot
I'll tinker with it for a bit and get back to you. It's been a while since I messed with RMXP eventing.

_________________
I like games. I like you. Check these out; we'll play as two.

SMITE | PATH OF EXILE | BATTLEBLOCK


Top Top
Profile      
 

    9robin3
  Fri Mar 28, 2014 9:52 pm
Robin Andblom
User avatar
Member

Party Mascot
Spoo wrote:
I'll tinker with it for a bit and get back to you. It's been a while since I messed with RMXP eventing.


Thank you very much! I have messed up more than needed XD

_________________
MY PAGES:
MY HOMEPAGE
MY FB GAME PAGE
MY YOUTUBE

__________________________________________________________________________________________
GAMES IN PROGRESS:

Image

Image


Top Top
Profile      
 

    Spoo
  Fri Mar 28, 2014 10:59 pm
Certified Bad Pun Aficionado
User avatar
Sponsor

Party Mascot
So there are a couple of things I've found so far. Number one is a seemingly useless screen pan after hitting the "DOWN" switch. I'm guessing that, since hitting that plate triggers the change for Intersection 4, you're trying to show that. Problem is, the player probably hasn't been that far left on the map just yet; it's unlikely they'd deliberately choose the dead end and get off the lorry to explore. Even if the player did explore, the change of the rail is subtle at best. I would advise centering the screen on Intersection 4 for a few seconds, then change the graphic, probably with a sound effect as well, just to drive the point home to the player what just happened.

Second, there is a game-breaking bug at intersection 4. After triggering switch 0228 and being guided back to the intersection automatically, the player is given free control of the lorry and is unable to further interact with any switches. I'll get more in-depth with this one in a second. I'm trying to isolate the problem.

Also, I have to be blunt here: Your switches are extremely inefficient. Rather than mapping a single intersection to a single switch, you have two switches named INTERX OFF and INTERX ON. It's super confusing.

_________________
I like games. I like you. Check these out; we'll play as two.

SMITE | PATH OF EXILE | BATTLEBLOCK


Top Top
Profile      
 

    9robin3
  Fri Mar 28, 2014 11:19 pm
Robin Andblom
User avatar
Member

Party Mascot
Spoo wrote:
So there are a couple of things I've found so far. Number one is a seemingly useless screen pan after hitting the "DOWN" switch. I'm guessing that, since hitting that plate triggers the change for Intersection 4, you're trying to show that. Problem is, the player probably hasn't been that far left on the map just yet; it's unlikely they'd deliberately choose the dead end and get off the lorry to explore. Even if the player did explore, the change of the rail is subtle at best. I would advise centering the screen on Intersection 4 for a few seconds, then change the graphic, probably with a sound effect as well, just to drive the point home to the player what just happened.

Second, there is a game-breaking bug at intersection 4. After triggering switch 0228 and being guided back to the intersection automatically, the player is given free control of the lorry and is unable to further interact with any switches. I'll get more in-depth with this one in a second. I'm trying to isolate the problem.

Also, I have to be blunt here: Your switches are extremely inefficient. Rather than mapping a single intersection to a single switch, you have two switches named INTERX OFF and INTERX ON. It's super confusing.



Thanks for the help, yes I am aware that I did solve it very tediously, that's why I needed help.

Which intersection are you talking about when you say inter. 4?

Thanks in advice

_________________
MY PAGES:
MY HOMEPAGE
MY FB GAME PAGE
MY YOUTUBE

__________________________________________________________________________________________
GAMES IN PROGRESS:

Image

Image


Top Top
Profile      
 

    Spoo
  Sat Mar 29, 2014 2:21 am
Certified Bad Pun Aficionado
User avatar
Sponsor

Party Mascot
Sorry it took me a bit to respond. Intersection 4 refers to this one right here:

Image

I'm labeling them by the names of the switches that control them, not necessarily the order in which the player encounters them.

_________________
I like games. I like you. Check these out; we'll play as two.

SMITE | PATH OF EXILE | BATTLEBLOCK


Top Top
Profile      
 

    9robin3
  Sat Mar 29, 2014 1:55 pm
Robin Andblom
User avatar
Member

Party Mascot
Thank you then I understand (yes it was the same way I named them)

I might as well just redo the whole thing with a simpler use of switches!

Do you have any ideas that could make that work?

_________________
MY PAGES:
MY HOMEPAGE
MY FB GAME PAGE
MY YOUTUBE

__________________________________________________________________________________________
GAMES IN PROGRESS:

Image

Image


Top Top
Profile      
 

    Spoo
  Sat Mar 29, 2014 9:16 pm
Certified Bad Pun Aficionado
User avatar
Sponsor

Party Mascot
I'm kind of working on that right now. I'm pretty certain I can have some kind of rework posted up by Monday.

_________________
I like games. I like you. Check these out; we'll play as two.

SMITE | PATH OF EXILE | BATTLEBLOCK


Top Top
Profile      
 

    9robin3
  Sun Mar 30, 2014 2:57 pm
Robin Andblom
User avatar
Member

Party Mascot
Spoo wrote:
I'm kind of working on that right now. I'm pretty certain I can have some kind of rework posted up by Monday.


Thank you so much! I will credit your work on my game title and end credits where I have all supporting people

_________________
MY PAGES:
MY HOMEPAGE
MY FB GAME PAGE
MY YOUTUBE

__________________________________________________________________________________________
GAMES IN PROGRESS:

Image

Image


Top Top
Profile      
 

    Spoo
  Tue Apr 01, 2014 10:01 pm
Certified Bad Pun Aficionado
User avatar
Sponsor

Party Mascot
Sorry I'm taking a bit longer than I said. Some unexpected things happened over the weekend so I've been a little swamped.

_________________
I like games. I like you. Check these out; we'll play as two.

SMITE | PATH OF EXILE | BATTLEBLOCK


Top Top
Profile      
 

    9robin3
  Tue Apr 01, 2014 11:05 pm
Robin Andblom
User avatar
Member

Party Mascot
Spoo wrote:
Sorry I'm taking a bit longer than I said. Some unexpected things happened over the weekend so I've been a little swamped.


Oh no problems! Take the time you need:) Thanks in advice!

_________________
MY PAGES:
MY HOMEPAGE
MY FB GAME PAGE
MY YOUTUBE

__________________________________________________________________________________________
GAMES IN PROGRESS:

Image

Image


Top Top
Profile      
 

    Heretic86
  Thu Apr 03, 2014 2:24 am
Member

Party Mascot
Heres something kind of dumb...

$game_map.events[event_id].start

Call from any script anywhere on that same map...

_________________
My Collection of Art and 100% Compatible Scripts


Top Top
Profile      
 

    9robin3
  Thu Apr 03, 2014 9:42 am
Robin Andblom
User avatar
Member

Party Mascot
Heretic86 wrote:
Heres something kind of dumb...

$game_map.events[event_id].start

Call from any script anywhere on that same map...


I am sorry I don't understand your Point?

_________________
MY PAGES:
MY HOMEPAGE
MY FB GAME PAGE
MY YOUTUBE

__________________________________________________________________________________________
GAMES IN PROGRESS:

Image

Image


Top Top
Profile      
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 29 posts ] 


Who is online

Users browsing this forum: No users and 11 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

We are an independent, not-for-profit game making community.
Homepage
Board Index
About Us
Downloadable Games
Free Browser Games
Games in Development
RPG Maker Support
Game Maker Support
Construct 2 Support
HBGames the eZine
Advanced RPG Maker
Site Announcements
Powered by phpBB © phpBB Group