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    dac420
  Sat Jan 18, 2014 10:46 am
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I would like to have the player have to revive his fallen party members before hes allowed to move on to a different map or location.

not sure how to set this up please help. I don't see any options that will read when a party member has fallen.

im using felcao pearl liquid abs style fighting.


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    Stardust
  Sat Jan 18, 2014 8:14 pm
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I believe you can do this with conditional branches during transfer events! I'm on my laptop right now, so I can't test it, but tonight or tomorrow I'll take a look and see if I can answer this fully. :) And I'll see if I can figure out your other script problems you've posted while I'm working on it. ^^

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    dac420
  Sat Jan 18, 2014 9:36 pm
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awesome thanks looking forward to getting this working :D


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    Jason
  Sat Jan 18, 2014 10:50 pm
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I've not got VX Ace open at the mo so this won't all be accurate, but I imagine this could be done with a few variables, and a conditional branch...

For each party member, set a variable equal to their HP, and on the transfer event using a conditional branch, check your party members HP is above or equal to 1, and if it all is, let the transfer happen.

If that doesn't make sense, I'll open up VX Ace, make the events and take a screenshot for you.

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    Stardust
  Sun Jan 19, 2014 4:22 pm
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You can also get around this without have to use variables. :3

Create this as a common event:
Image

Basically, what I've done is started creating a chain of conditional branches based on whether each actor has the "Death" state. If the first actor doesn't have it, then there is another conditional branch under the "else" option of that conditional branch which checks for the next actor. If any of them are a yes, then it turns on a switch and then exits processing (if you experience any problems, try removing the "Exit Event Processing" command - I assume it would only exit the event that it's a part of, but it might exit all event processing, which you wouldn't want!). At the end of the conditional branches, in the last else, make sure you turn the switch off! Otherwise, if a party member is dead ever and the player tries to transfer, they'll be stuck.

Then, in your transfer events, use the "Call Common Event..." command, then create a conditional branch after that based on whether or not the switch is on. Putting it in a common event keeps you from having to copy/paste the huge chain of conditional branches. xD I would have given you a screenshot, but one of the limitations of VX Ace Lite Edition is that I can't call comment events with that command! If you have the full version, you can use it, though.

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