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  Wed Jun 18, 2014 7:56 pm
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''Society'' Life is Currupt
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Party Mascot
hey peeps

im having an issue with a quest im creating. im trying to have the player collect
wood from broken barrels

when the player destroys a barrel a enemy rat will jump out and attack the player

I can make the enemy jump out and attack as well as kill it. but for some reason
the enemy rat will respawn when I transfer to the next map...

I want the enemy rat gone for good when I return to the area.

if anyone is familiar with Falcao Pearl ABS Liquid v3 enemy creating please help me
you will be credited

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  Wed Jun 18, 2014 10:19 pm
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Big Dumb Guy
I'm not too familiar with the system, but as far as I can tell, using the enemy note tag "Enemy Die Switch = 1", and then using an event page active when switch 1 is on, ought to work. Does it not?

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  Tue Jul 01, 2014 9:51 am
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Omnipresent Merchant
Erase Event only removes an event while you're on a map. So if you return or load the map again, it'll be back.
It sounds like you're using the erase event command, anyways.

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