Ok so Rundown.
Weapons Level up (Fomar0153's Equip Levels Up Script), as they do a new instance of the Weapon is created (X Sword Lvl 2) and the original incarnation (X Sword Lvl 1) will be destroyed. Lvl 1 X-Swords will always drop the same thing as other LVL 1 X Swords and likewise for LVL 2, so the reward comes from levelling your sword before you break it to get better materials to put into making new weapons.
make sense?
- How does it decrease durability? (On each successful attack, some skills also have a greater negative effect on the weapon than the default)
- Does it need to be SDK Compatible?(No, i only intend at this stage to make this in VX ACE for the PC)
- Is there a chance it won't drop the same things every time?Each weapon has its own set of items that it will drop each time its durability reaches Zero, with a chance of dropping rarer items in the better weapons that will not definitely drop.
crude example of the sorts of things i mean.
Noob Sword LvL 1 --> Noob Hilt (100%) + Shattered Blade (90%) / Basic Blade (10%)
Noob Sword Lvl 2 --> Noob hilt (100%) + Basic Blade (100%)
Flame Sword Lvl 1 --> Ornate hilt (100%), Hot Blade (100%), +(Fire core 10%)
Flame Sword Lvl 2 --> Ornate hilt (100%), Hot Blade (100%), +(Fire core 20%)
EDITThank you for taking the time to reply and offer assistance btw

D:D: