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    decanos78
  Sat Feb 21, 2015 3:04 pm
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I was wondering if this could be tied in with battles, and say used
by casting a spell? if so how do i do this? if not then is there a
chain command script demo out there that anyone has that will allow
me to use in battles to cast magics? OH! it's for the RMXP system.

thanks in advance. :)

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    decanos78
  Sun Feb 22, 2015 3:29 am
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maybe theres a script that will allow.. when magic is selected in battle you have to
input an order of keys to cast that spell, if the timer runs out then the character
misses that turn, or a "MISS" animation is played and character misses it's turn.

Please help.. im looking for a way to make spell casting more interesting than just
the regular select magic > choose spell > cast on enemy.

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    coyotecraft
  Sun Feb 22, 2015 5:57 am
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I feel like I just told someone recently that skills have common event calls. So you can do stuff like timed input sequences, pick-a-card, and slot machines without a script. You're basically just forcing another action.

Of course, the common event isn't called until it's the player's turn and uses the skill. So you can't do something like select DOUBLE CAST and immediately be prompted to select which 2 spells.


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    decanos78
  Sun Feb 22, 2015 6:56 am
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yeah i tried to tie in the mogs timed script using the common event call on the skills page but nothing
happened when i used the skill in a battle, actually the screen went black then it shut down.. :crazy: :?:

Dont suppose you could set up 2 skills in a demo for me could you? so i can follow that and see how it's
exactly set up.

here's the link to the mog script itself.. http://www.atelier-rgss.com/RGSS/System/XP_SYS11.html

Thanks.

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    decanos78
  Mon Feb 23, 2015 3:17 pm
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bump

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    decanos78
  Thu Feb 26, 2015 6:56 pm
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*bump* can sum1 please make a demo of how to set up skills in battle to use this.. just normal
front view standard battles please.. thanks.

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    decanos78
  Sat Feb 28, 2015 5:22 pm
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*bump* no one able to help?

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    decanos78
  Tue Mar 03, 2015 7:17 pm
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@ coyotecraft.. please can you do a small demo of how to set up these
please? ive tried but just cant seem to get them to work.

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    coyotecraft
  Tue Mar 03, 2015 10:29 pm
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Using Mog's chain command script doesn't work in battle. It seems to exit back to the map.

I put this demo together. Instead of key prompts you just press the action button when the line is in the red.
Image
I made it pretty easy and it'll keep looping until the player fails, even if all the monsters are defeated. It should illustrate what I was talking about.
http://www.mediafire.com/download/jh2xx ... _Chain.exe


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