Fusty wrote:
I probably won't join your server but I do have a simple gametype suggestion; A capture the flag like gametype might be fun?
I am not a big fan of most capture the flag ideas, mostly because they require monitoring and manual resetting. I'm going to hire 1-2 server mods among the players to help me with day-to-day functions, but I don't have the capability of running frequent, unplanned, monitored minigames.
We could do semi-occasional EVENTS where we all gather and do capture the flag from either base, though, and I've been meaning to do that all along.
I am aware that there is a plugin that is capable of handling some of the reset etc. events but not enough of them for me to feel comfortable with leaving it running.
Fusty wrote:
You could also improve the game by adding secondary objectives, there could be towers (or other buildings) which your team can capture, that will contain better weapons or armor.
if you've read the thread's comments, this has sorta been the plan since page 1 :)
Sgt. Cookie wrote:
Plug-in suggestions.
Iconomy.
Yes, was planned from the start.
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Interesting. If it plays nice with the Minecart Mania Suite, then yes I can implement.
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Now,
this will make building a shit load easier.
Yeah, I planned this from the start as well. Well actually, I had a custom one that nulled block damage on built structures from creepers, fires, and TNT. But yeah nothing is more annoying than exiting your house, only to be met with a creeper popping down off your roof to say hello! by blowing a gaping hole through your front door.
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This one will probably be helpful.
Thiiiiiis I may wait on, as they're introducing one or more new mobs for v1.8, and I'd like to let people adjust to the new mob drop(s) so they can hunt the way they're familiar with.
--Though, wait, I could also use it to modify QUANTITIES ... And I just realized that I'm disabling TNT, so there's no point in creepers dropping gunpowder. Maybe I'll have them drop something funny instead. Yeah okay this could work!
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MCMMO is something else too.
I'm not familiar with this; I'll read up on it later & let you know.
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Book worm, we just have to have.
looks cute, could be a fun little side gimmick, sure :)
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I'm not familiar with this one either; will do research on it before giving a verdict~
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that looks pretty fun! I don't see why not.
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Let proxies sort out your problems with
HeroBountyHaha, that's a cute idea. I'll consider it.
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Yeaaaahhh ............. Hm.
So long as I can cause the pets to go
totally tame and not harm other players or their owners (note that I will be mollifying all pet wolves as well), even while their owners are logged out, I will implement this.
Otherwise, I'll implement it, but bar people from taming hostiles.
[Remember (obv) that I can only implement these on the basis of their being up-to-date within a week of the v1.8 release. Otherwise, I will have to add them as they become updated]
GameBoy wrote:
We can build multiple areas for gladiator fights. [...]
Yes that is a goal -- though, as we've seen with my Terraria server--it doesn't always work out as planned. It is hard to get enough people on and on the same agenda at the same time, to make any of these stadiums terribly worthwhile.
I would like (and am working on) one or two stadiums, for pre-planned events.
I can use a few of your ideas in this one obstacle course dealie I'm devving ;)
good news,
i think i may have the more powerful server comp set up within the next few weeks.
depending on when v1.8 is released, we may have it running on that from the get-go instead of after the thing's begun.
less lag = more happy