March 27thWork continues and I'm almost through with the basement level (see new screenshot below). Again I have to renew my concerns regarding the deadline. Hopefully I will be able to tie this together last minute to appear like a remotely complete game.
March 23rdThe deadline is drawing close and honestly I still do have a load of work to do on this. I'm afraid I can't be sure if I will make it. On the positive side I shall mention that there are the famous stairs from Castlevania now added to the game, which actually add surprisingly much to the proper retro atmosphere.
Also there is a save-point system in place now, which is a more modern touch, as this obviously didn't exist in the original NES titles. I think it's a good way to deliver a still challenging game, while managing the player's frustration, hehe.
March 15thAfter having done some additional work on the hud and scrolling, I noticed that over a third of the available 100 events are already used up. Seems like the limitations of this contest will make it fairly tricky to fit everything within that tiny scope.
Meanwhile I'm still polishing the cave stage. In case you're wondering here's the different stages that are planned:
Wilderness -> Cave -> Basement -> Hallways - > Tower.
March 13thJuggled around with some sprites today. Mainly added the tiles for the wilderness setting (see screenshot below). Have to increase my creative output in the next few days to get more stuff done.
