BlueScope wrote:
Ah, my bad then... ^^" My apologies.
I finally got around to play your game now! And it's as interesting as I thought, but it needs some minor guidance on what's going on here and there - especially on the position of your two characters, as I had quite a time trying to locate either of them :D
I'd suggest a camera zoom-out, but as you got two players, you'd need to do something else. Maybe the sprites scaling down from 500% in the beginning, looking as if they "fall down"? Well, dunno if that's the perfect solution... just something to tinker with maybe.
A similar issue happens when switching areas, as the characters don't end up next to doors as I assumed, but instead in the middle of no-mans land ^^
The moving-around-corners thing is something you might want to improve still... it wasn't anything as hard as I expected it to be from the comments, but I'm having a hard time getting the character to do exactly what I want.
And you might consider changing the title screen's text color to white, or something less bright than that and still better readable than black.
But yeah, you know I'm just mentioning the nit-picky things. Liked it overall, and even though I was just trying it for a second, it had that addicting thing kicking in already: You know you're going to stop playing in a minute, so no need to collect those yellow bits... but let's do it anyway. Ah, and those as well. Damn, been five minutes!! :blank: The music adds to that and really makes you stressed about playing it - but in a good way. You just want to be fast, agile, and maybe watch Tron again sometime soon... ^^
Also... your characters are pretty square. :tongue:
(had to)
I really like your idea of showing where the two characters are, and as soon as I get Construct downloaded on this computer, I'll try it out. As for the switching areas bit, it's mostly because I have yet to program the behavior for it. Once I do, you won't be able to switch until both characters are at a gate, and then you will end up at a gate on the opposite side of the map from the one you took. (And if the players took gates on different sides of the map, it still follows this, per player. Don't question the physics of this, the game isn't on Earth)
As for the moving around corners bit, I'm having a great deal of trouble with that. Short of changing the shape of your character I am going to have a lot of trouble making it work just right. The problem is, changing the actual shape of the character isn't really an option, and varying the shape of the hitboxes just makes it even more confusing. At the moment, I have no idea how to make it effectively run on rails with the same ease that pac-man did, which leaves me with very little in the way of options to work around it.
Regarding the title screen, I considered it, but I'll definitely want to ask theory about it before I do anything, because he's the one who did most of the title screen, and I'm far less visually inclined than him.
Finally, I'm glad you liked the demo, and I hope my additions make it even more fun! And yes, your comment on the characters was quite
punny.
Vergessen wrote:
Glitch + Theory = My mind is already blown
We used to do this on a regular basis. About half the scripts in my signature, as well as most of the ones he posted, were, to some extent, a team effort between the two of us. We work quite well together.
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