[I started this game in this monday, after much searching ... I can say I did about 4 or 5 demo games before finally getting the idea for this game...]
the first project I was doing (Spinout Racer) failed because I got excited and went over the possibilities of the free version of Construct2. Since then I've been thinking about how to do something simple and cool to enter the challenge. This is my last trump.
Even if I didn't win anything, at least you can try to have fun :D
Scoundrel is a crazy old man, an expert on weapons for aerial combat, created the first prototype Skygear, and by the book that was named Skygear-01. Chico, the only son of this old nut, always wanted to ride these contraptions flights, but his father never let he do.
Life goes by, and moments after the crazy old man finished his last and most fantastic contraption, a super weasel-faced villain breaks into his tree house and takes him as a prisoner (as well as stole all your Skygears). Yes, all his Skygears less one ... happens that this morning Chico arrived first and stole the Skygear-01.
After Chico discover that his father was kidnapped he was normal ... but when he discovered that all Skygears had been stolen, he was pissed off. Now it's up to you dear player, guiding Chico on board the Skygear-01 with yours skillful hands to retrieve all Skygears, and of course, also save his father.
Remember that as your father is the master of creating battleships would not be surprised if you find some enemy ships as powerful as yours.
You just doubled your awesomeness by making two well-polished games in a month!
I just played it on my trashy work computer with Chrome. This feels so much more complete than Spinout Racer, probably because you have made many experiments including Spinout before you settle with this game. The controls are much more fluid, runs smooth and instant on my trash computer. Didn't turn sound on because I'm at work, but I'm thrilled with the game even without sound.
Do you plan to include any special attack by chance? Or a boss-type enemy that'll take a while to defeat?
All in all, well done! I assume you draw the graphics in this by yourself as well?
Thank you very much rosareven, I really tried to do something that would be cool to be played and mostly I would play.
I gained enough experience to pass on a 3 levels building games eheheeh
As for your question, for the contest I can not go further than the game is. I had to follow the limitations of the construct free (although I have the standard version), such as using only 100 lines of code (yes, this game, incredible as it seems, is using just 100 lines of code). However I am already working to launch a more refined version with upgrades for weapons and some skills as a shield of force field. I'll let the enemies AI more complex, and certainly there will be bosses to finish each stages. ^^
@joannesalfa - thx, I also prefer this than the spinout racer :D
@Tomas - Thx so much!
@ valkyriegames - oh thank you, your game is so cute with this awesome style. Thanks for taking my user-bar, your's was very good and I'll put in my signature too ^~
I did an update, improved the way you take the diamonds and set shots to go out the front of the ship, thus improving playability and allowing for greater challenges and scores =]
@Tomas - ehehe, I'm trying to add a double shot upgrade, so it will be fun! And remember to take a screenshot and place it here in your post, so I can put you in the ranking of hiscores :D
Very nice and easy-going game... I'm an old fan of scrolling shooters, and this is a bland, however beautiful one definately. The challenge scarcely comes from anything but the blue planes, while a bit of dodging bullets and whatnot should be part of it IMO. Don't know if you get to work on that later on, though. I enjoyed playing it a lot, though. Got to the third shot close before 500 points, though, so I find it hard to imagine you tested it and only scored 390 ^^ (also, sorry for not putting up a screenshot, but I really can't be arsed to do that right now - I still greatly enjoyed playing this!)
Just so I don't forget being picky: Your "Play again?" message in the end looks like a button, while it's not. Also, the blue planes could use a little warning indicator, as something coming from the left in a right-scolling shooter is hideous and makes the player hate you for a brief second more than you probably want. Give them a blinking arow and a snazzy sound 0.5 seconds prior to their appearance, and you'll make them feel awesome for dodging the attack!
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If you have a slightly positive memory of my Power Shift contest game, you might be interested in this development screenshot... More info about that soon!
This entry is legit professional as hell. The graphics are fantastic and the music is quite nice, as well. Your thread is also looking good!
How do you find the time??? :D
One problem I noticed was that I couldn't seem to use my "Magnificent Torpedoes \o/" when pressing [Ctrl] down. The firing mechanism stops entirely if I press [Ctrl] and [Shift] at the same time.
This is only a problem because I have to consciously take my finger totally off the [Ctrl] key to get the torpedo to fire, but since it is natural for someone on a keyboard to use different fingers for different keys, it feels like a control flaw that I have to make a real effort to not press [Ctrl] with my pinky at all, while trying to fire the torpedo with my ring finger. Makes the torpedo feel useless when I have to stop firing for a period of time.
I'd recommend that you allow torpedoes to fire, even when both [Ctrl] and [Shift] are pressed together, but it automatically ceases firing the normal gun to fire the torpedo, then automatically switches back to gun.
wow!! thanks for feedback BlueScope, this is all I need to know :D
the button "Play Again?" was actually made to be used as same button. But I thought of something that Venetia had said about I used the keyboard for everything and suddenly forcing the player to use the mouse for just one click, so I'll change that image and take off this button effect.
this idea that you said about reporting the arrival of the blue ships is very good and I'll try to do it :}
@Venetia, I liked what you said and, well, I don't know if would be cool to shoot torpedo and plasma at the same time, because the two shoot out of the same trigger mechanism, with only a difference of gun mouth :D
so I guess we are left with two options: 1 - or I change the buttons for (CTRL = Plasma Gun) and (SPACE BAR = Torpedoes) 2 - or I make a way to use the same key for both with perhaps a difference of one being hold on and the other only touched.
Well I wasn't actually asking to be able to shoot two guns at the same time (though that might be cool).
I was saying that it feels like a control bug when I have to physically keep my finger off the [Ctrl] key while I am pressing [Shift] to shoot a torpedo. It should be possible that the game registers that I would rather shoot a torpedo than the basic gun when [Shift] is pressed at all (regardless of whether or not [Ctrl] is currently pressed).
For an example of what I'm saying, go into the game, and hold down [Ctrl]. Then press or press & hold [Shift]. The gun simply stops firing. It feels like a bug (even if that's what you intended it to do).
this is because I only put that when you press just one of the keys, therefore if you are holding CTRL and suddenly hold SHIFT too, then the ship didn't shoot because there is no command saying that if two keys are pressed in the same time the game must do something. It's really a bug =x
Well... I'll have to think about how fix it, it would be easy to add a few more lines of code saying to do such action when two keys are pressed at the same time, but since I'm already at the limit of 100 lines of code, I have to rethink the command of shots or decrease the lines of something (I've done a thousand times ehehe) o/
Actually, you could run an event triggered by holding down CTRL to fire regular shots, as well as another that fires missiles when pressing (not holding) Shift/Space/... - that would be a bit more intuitive, and what I expected to happen prior to the game. This solution runs parallel, which means you will need two events for that - possibly even less than you'Re using right now :)
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If you have a slightly positive memory of my Power Shift contest game, you might be interested in this development screenshot... More info about that soon!
I played it again to check it out, but I suppose you didn't update your demo yet. Either way, you now get your screen ;)
Screenshot
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If you have a slightly positive memory of my Power Shift contest game, you might be interested in this development screenshot... More info about that soon!
@BlueScope, that time I hadn't updated. but right now I upload the it, and it was very good, here are the updates that I made:
1 - now you can shoot the two shots at the same time. 2 - improvements in the ship sprites. 3 - Icon and sound alert when the ships are coming behind you. 4 - fixed the bug that sometimes while creating some immortal enemies. 5 - adjusted the volume of the sounds of explosion and impact. 6 - I changed the button "Play again?" to just one phrase "Play Again?"
@Ugotsta: You young whippersnappers, playing the game with enemy warning indicators... everyone can win that way, and because I'm the only one who submitted a score without those, my score is immortal!
_________________
If you have a slightly positive memory of my Power Shift contest game, you might be interested in this development screenshot... More info about that soon!
You are a whore... Find yourself in Jbristianity! (totally ripped off Scientology)
Location: In Bed
score
At around 3.5K so many enemies flood my screen that there's nowhere to run to. The lag at that point doesn't help much either. But yeah, thatwasfun.png.
Well this looks really nice, and runs smooth with no lag. I must say I really like the enemy homing missiles. When I first started the game with Chrome, there was no music, but when I clicked try again the music started. If you are interested I have some suggestions: There were those colored collectable vitamin things that wen't all grazy if I didn't collect them Maybe you could add fade effect for those and set it to destroy in the end. I recommend including also sounds and music in AAC-file format for people who use browsers without OGG support, for example Internet Explorer. Audacity is handy for exporting in different audio formats. In construct2 you can just create own folders for those AAC-files.
Hey gillenew, great game! The look and feel is really perfect. And the game itself is quite polished. This game leaves me wanting more. I reached a score of 1222 points, until I got too close to the frontal aliens and... then they carried me away? O_o I lost all control of my ship but I still had health left.
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