Don't worry, I'm still working on this VERY slowly, for example the last time I opened the project was... *goes to check*... the 25th, so 5 days ago.
In that hour long session, I started tinkering around with an idea for a new AI that will aid the player, maybe it'll be in a new game mode, or maybe I'll add it into the current mode(s) to make them a little more hectic. I was also looking at a way to make Time Trial a little more... accessible, since I've had other people playing the game recently (From other forums too) and they've said it feels unfair sometimes because of the way the enemies spawn, and you're asked to do too much in too little time. I sort of agree and disagree with this since it's supposed to be challenging anyway, and obviously it needs a timer to be called a time trial, but I guess sometimes it can be a little unforgiving based on the spawns...
I'm not sure how long it'll take me before I can release a new update to this with enough content to feel fresh and not like "Oh... he changed the way the enemies move, big fucking woop", I want you be like "Oh cool he's added a new game mode, new enemies and new weapons, yay!"
Basically, I sort of want you guys to forget about this for now, so when I can unveil new features and such, you can treat it as a new release, but between now and then I may post a little progress here and there, although it won't be anything to be hyped up, otherwise when I tell you about delays you'll hate me for it D:
Shut up, it's coming eventually, just pretend the game isn't even released yet, so when it comes out, you'll be more excited to play it! D:
Last edited by Jason on Sun May 26, 2013 6:50 pm, edited 1 time in total.