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  Thu Sep 01, 2011 7:17 am
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Location: Woodbury, MN
This question has been asked over and over. But you can't use every solution with every way of platform physics
Everyone codes their platforming differently, so it's hard to apply someones answer when they're doing it in a different way.

So my question is how do i make a working platform that i can walk on, stand on, and wall jump on without disrupting it's movement or the player's movement.

I spent about an hour trying a bunch of different ideas, but nothing worked, so i resolved to asking here.

Here's the file

The object MWall is the moving platform. Player is the control/actual moving and interacting instance. Player Graphic is just the animation.

Help, suggestions, or solutions are all welcome and appreciated

thanks in advance,


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