I think perhaps do a follow-up on TileD support (mentioned in Issue #4, it isn't in-built like the MV promo material suggested)
https://forums.rpgmakerweb.com/index.ph ... sed.50752/Whilst difficult to set-up, it's a really nice way to make your MV game stand-out from the others. I find "parallax" mapping more natural with TileD too.
My movement Plugin supports the TileD Plugin;
viewtopic.php?f=332&t=79394Even supports collision polygons designed in TileD;
https://imgur.com/k5HyN51 which I think is really cool, especially for parallax maps.
EDIT: Also I've managed to gather up a collection of all the Phylomortis games, if you want I can send them to you for some kind of retrospective piece.