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    coyotecraft
  Tue Aug 04, 2015 2:54 pm
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Source: http://gematsu.com/2015/08/rpg-maker-mv ... ced-pc-mac

All they're showing is this low-res preview from Weekly Famitsu.
Image
  • Multi-device support.
  • Side-view battles added.
  • Support for both touch controls and mouse controls.
  • Big increase on the limit of database items. limit raised from 999 to 2000
  • Maps are automatically three-layered.
  • Games run in high resolution. raised from 544x416 to 816x624

in development. Expected Winter Release for Japan.


Last edited by coyotecraft on Thu Aug 06, 2015 1:31 am, edited 4 times in total.

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    coyotecraft
  Tue Aug 04, 2015 3:19 pm
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It looks like there are robot characters on the right. ロブ(Robu) and B2.


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    Xilef
  Tue Aug 04, 2015 4:56 pm
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Nice. Was expecting this to appear eventually


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    Spoo
  Tue Aug 04, 2015 5:50 pm
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Good. It's something new we can hopefully support.

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    coyotecraft
  Thu Aug 06, 2015 12:53 am
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Famitsu update

48x48 Tiles
Image

Image

Image

Image


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    Jason
  Thu Aug 06, 2015 1:26 am
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Looks interesting, wonder what other changes it brings... and how long until we get it here in the west

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    coyotecraft
  Thu Aug 06, 2015 1:32 am
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Found some bigger scans.
The Database Item limit was raised from 999 to 2000
and the new resolution is 816x624


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    coyotecraft
  Thu Aug 06, 2015 1:37 am
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For all we know the screens could be mock ups. But I'd like to point how the music notes appear under the side-view battlers. This could imply new options in the animations tab.

Honestly, all the current side-view animation scripts are a pain in the ass to customize. Having a proper animation editor that works with sideview battlers would be a dream come true.


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    coyotecraft
  Fri Aug 07, 2015 2:40 pm
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At 0:52 shows a Plug-in system window that has a lot of on/off options. Not sure how that'll work.
Edit: Rpgmakerweb is saying no more Ruby. Javascript plug-ins. :dead: That might be a deal breaker for me.

The sound effects and tiles appear to be rehashed VX sets. :poop:
Despite the new tile size, autotiles are formatted the same way. Still only animating at 3 frames :poop: :poop:
They never showed what the in-game menu looks like, but I imagine it'll be unchanged.


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    coyotecraft
  Fri Aug 07, 2015 2:58 pm
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Oh. Guess this is up on Rpg maker web now.
http://www.rpgmakerweb.com/products/pro ... g-maker-mv

Maybe javascript won't be so bad. And hey! HTML 5 for Web Browsers. Maybe the HBgames Arcade will finally see some action.


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    Jason
  Fri Aug 07, 2015 3:47 pm
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So basically I should forget anything I remember from Ruby/RGSS and move onto Javascript and HTML5?

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    Xilef
  Fri Aug 07, 2015 4:55 pm
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I think moving to Javascript was a good idea; it makes it a more serious engine for people to consider with mobile game development.

I wouldn't be surprised if this means no more native dynamic libraries.

Also; OpenGL! I wonder how flexible it will be in the graphics department.


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    ZenVirZan
  Sat Aug 08, 2015 3:21 am
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i didnt expect them to keep ruby but it hurts still either way

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    Xilef
  Sat Aug 08, 2015 2:18 pm
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Removing Ruby only hurts existing scripters, by moving to Javascript the engine is now a viable choice for all those who know JS and I'm willing to bet that more people know JS than Ruby.

The fact that my boss would be able to make scripts for this engine makes me think JS was a good switch. As much as I love and will miss Ruby I will admit that the barrier of entry was raised with the usage of Ruby. Ruby is a language for programmers; it isn't a sensible language or a newbie friendly language at all.

I am disappointed with the 48px tiles, I'd rather it stay to powers of 2 (pretty sure NPOT is a perf hit with GL on mobile devices).


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    ZenVirZan
  Sat Aug 08, 2015 2:25 pm
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no i totally agree, thats why i didn't expect them to keep it as the scripting language.
ruby is an interesting choice to begin with considering python's popularity, but then again, it may not have been as popular as it is now back when rmxp came out.

ruby hurts me erryday - so nice to write in but so useless when it comes to deployment :|

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    coyotecraft
  Sat Aug 08, 2015 3:33 pm
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I did understand Ruby until I took a JavaScript course in college that explained methods and whatnot. But I haven't done anything with JavaScript outside of assignments.


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    Xilef
  Sat Aug 08, 2015 3:41 pm
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ZenVirZan wrote:
ruby is an interesting choice to begin with considering python's popularity, but then again, it may not have been as popular as it is now back when rmxp came out.

I think Ruby was used simply because it is a Japanese programming language.


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    Amy
  Mon Aug 24, 2015 12:23 pm
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Wait, wait... 48x48? Has that ever been a standard, ever? I imagine it's to make it easier for touch devices, but stand by for way more blocky tiled maps.


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    Xilef
  Mon Aug 24, 2015 1:06 pm
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Princess Amy wrote:
Wait, wait... 48x48? Has that ever been a standard, ever? I imagine it's to make it easier for touch devices, but stand by for way more blocky tiled maps.

It's been an icon standard for MDPI devices (smart phones at 160dpi are MDPI, most computer monitors are around 100dpi).

So I guess 48px is the bare-minimum size for smartphones.

I'd rather it was unlocked. The fact that it is NPOT is the most annoying thing.


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    StrawberrySmiles
  Tue Aug 25, 2015 4:31 am
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You can change the tile-size using plugins. And none of the classes are hidden anymore!

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    Amy
  Tue Aug 25, 2015 7:30 pm
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Ah, awesome.


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    BizarreMonkey
  Tue Sep 01, 2015 5:22 pm
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Looks cool.

Will I buy it? Yeah! When it's on an insane special.


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    Mysticphoenix
  Thu Sep 03, 2015 3:10 pm
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This is what I've been waiting for a long time. I can now play my game on mobile :fap:


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    Amy
  Thu Sep 10, 2015 11:16 pm
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Bit more detail.

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    Amy
  Thu Sep 17, 2015 9:05 pm
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Anyone know what the tile editor is called that RPG Maker MV will allow imports from?


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    StrawberrySmiles
  Thu Sep 17, 2015 10:50 pm
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I only keep hearing "TileD".

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    Amy
  Thu Sep 17, 2015 10:56 pm
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Awesome, I presume it's this then: http://www.mapeditor.org/


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    Amy
  Sat Sep 19, 2015 2:28 pm
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From Facebook:

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All three character graphics are from a generator.


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    coyotecraft
  Thu Oct 01, 2015 6:31 am
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http://store.steampowered.com/app/363890/
Rpg Maker MV on Steam October 23.

A lot sooner than I expected.
The preorder bundle has the "Cover Art" characters as a separate pack as if they're not part of the program. That's kinda weird, right? And the Essentials Set is, uh...promotional.


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    Amy
  Thu Oct 01, 2015 7:14 am
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There is a live demo on their website now, ill post a link when I'm off my kindle.


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