Welcome Guest ( Log In | Register )

[ Big| Medium| Small] -

Post new topic Reply to topic  [ 3 posts ] 
  Fri Jan 01, 2016 10:36 pm
User avatar

Omnipresent Merchant
I just went on a spree through the Steam store because all the RPG Maker resource packs are on sale... I think I own most of them now.

Anyone like any of them in particular? Have a favourite?

I like Time Fantasy, but I love a lot of the others that won't really match the tiles... I'm sure I'll find a use for them.

Top Top

  Sat Jan 02, 2016 9:04 am
User avatar

Competent Minion
Oh cool, Vexed Enigma made POP!: Horror City. Looks pretty good but I'd never use it. It's nice to see familiar old user names. She definitely knows what she's doing.

I'm kind of against themed tilesets because they're not really designed as "sets", as in a stage set. You get a collection of material that fits a theme like sci-fi or steampunk but they don't have any practical applications for game locations.
Part of it is rpg maker's dumb tile sheet format that lumps tiles all together for people to mix and match like legos. XP was a little smarter by using separate sheets, But even with something as broad as "interior" People would try using every tile possible because it was there. So every home had a piano, bookshelf, suit of armor, wine bottles, staircase, -- not saving them for libraries and pubs or distinguishing wealthy from the poor.
So by extension, artists end up making props and not locations.

In the case of sci-fi sets, they can be a bit abstract. Is this pattern a floor, wall, or ceiling tile? Sure, holographic screens and plasma globes look sci-fi. But what's distinguishing a spaceship, from a laboratory, from a hospital? Consider a Galactic Senate or Federation; a lot of sci-fi stories involve politics so it would be smart to accommodate that. How should a civilian space station look compared to a military one?
It's a lot of work. A lot of thought should be put into set design and plausible game applications. When I try making tilesets I just end up with a very long to-do-list. And I rage when I see these hodgepodge maps that look like the artist didn't even know what to do with the tiles.

Top Top

  Sat Jan 02, 2016 2:22 pm
User avatar

Omnipresent Merchant
True. Some (like Fantastic Buildings) are even set up not to be modular - they look, well, fantastic, but they're huge chunks to be used in parallax mapping.


(It's always made me laugh when a poor person's house has a piano in it...)

Top Top
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 3 posts ] 

Who is online

Users browsing this forum: No users and 1 guest

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

We are an independent, not-for-profit game making community.
Board Index
About Us
Downloadable Games
Free Browser Games
Games in Development
RPG Maker Support
Game Maker Support
Construct 2 Support
HBGames the eZine
Advanced RPG Maker
Site Announcements
Powered by phpBB © phpBB Group