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    DoubleX
  Tue Dec 29, 2015 2:09 pm
Member

Party Mascot
Note
This plugin's available for commercial use

Purpose
To be an easy, simple and user-friendly, yet powerful atb system
Serves as the core plugin implementing all atb system essentials

Patches
PATB Patch(Cinnamon)

Compatibility Fix
DoubleX RMMV Popularized ATB Compatibility

Addons
DoubleX RMMV Popularized ATB Bar
DoubleX RMMV Popularized ATB Charge
DoubleX RMMV Popularized ATB Clock
DoubleX RMMV Popularized ATB Cooldown
DoubleX RMMV Popularized ATB Countdown
DoubleX RMMV Popularized ATB CTB
DoubleX RMMV Popularized ATB Delay
DoubleX RMMV Popularized ATB Event
DoubleX RMMV Popularized ATB Force
DoubleX RMMV Popularized ATB Hotkey
DoubleX RMMV Popularized ATB Order
DoubleX RMMV Popularized ATB Rate
DoubleX RMMV Popularized ATB SE
DoubleX RMMV Popularized ATB Start
DoubleX RMMV Popularized ATB Turn

Games using this plugin
None so far

Configurations
Expand to see the code.


Notetags
Expand to see the code.


Plugin Calls
Expand to see the code.


Video


Prerequisites
Abilities:
1. Nothing special for most ordinary use cases
2. Little Javascript coding proficiency to fully utilize this plugin

Terms Of Use
You shall keep this plugin's Plugin Info part's contents intact
You shalln't claim that this plugin's written by anyone other than DoubleX or his aliases
None of the above applies to DoubleX or his/her aliases

Instructions
Expand to see the code.


Author Notes
Expand to see the code.


Changelog
Expand to see the code.


Download Link
DoubleX RMMV Popularized ATB Core

_________________
My RMVXA/RMMV scripts:
http://rpgmaker.net/users/DoubleX/scripts/


Last edited by DoubleX on Sat May 23, 2020 1:07 pm, edited 37 times in total.

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    DoubleX
  Wed Dec 30, 2015 2:29 pm
Member

Party Mascot
Updates
Expand to see the code.

_________________
My RMVXA/RMMV scripts:
http://rpgmaker.net/users/DoubleX/scripts/


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    DoubleX
  Sat Jan 23, 2016 5:07 am
Member

Party Mascot
Updates
Added this video:

Expand to see the code.

_________________
My RMVXA/RMMV scripts:
http://rpgmaker.net/users/DoubleX/scripts/


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    DoubleX
  Wed Jan 27, 2016 10:12 am
Member

Party Mascot
Updates
Expand to see the code.

_________________
My RMVXA/RMMV scripts:
http://rpgmaker.net/users/DoubleX/scripts/


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    DoubleX
  Sun Jan 31, 2016 10:46 am
Member

Party Mascot
Updates
Expand to see the code.

_________________
My RMVXA/RMMV scripts:
http://rpgmaker.net/users/DoubleX/scripts/


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    DoubleX
  Sun Feb 07, 2016 4:31 am
Member

Party Mascot
Updates
Expand to see the code.

_________________
My RMVXA/RMMV scripts:
http://rpgmaker.net/users/DoubleX/scripts/


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    DoubleX
  Sat Feb 20, 2016 4:27 am
Member

Party Mascot
Updates
Expand to see the code.

_________________
My RMVXA/RMMV scripts:
http://rpgmaker.net/users/DoubleX/scripts/


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    DoubleX
  Fri Jun 03, 2016 1:45 pm
Member

Party Mascot
Updates
Expand to see the code.

_________________
My RMVXA/RMMV scripts:
http://rpgmaker.net/users/DoubleX/scripts/


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    DoubleX
  Sun Jun 05, 2016 11:30 am
Member

Party Mascot
Updates
Expand to see the code.

_________________
My RMVXA/RMMV scripts:
http://rpgmaker.net/users/DoubleX/scripts/


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    DoubleX
  Sun Jun 19, 2016 2:57 pm
Member

Party Mascot
Updates
Expand to see the code.

_________________
My RMVXA/RMMV scripts:
http://rpgmaker.net/users/DoubleX/scripts/


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    DoubleX
  Sat Jul 16, 2016 10:15 am
Member

Party Mascot
Updates
Expand to see the code.

_________________
My RMVXA/RMMV scripts:
http://rpgmaker.net/users/DoubleX/scripts/


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    DoubleX
  Sun Aug 14, 2016 6:41 am
Member

Party Mascot
Updates
Expand to see the code.

_________________
My RMVXA/RMMV scripts:
http://rpgmaker.net/users/DoubleX/scripts/


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    DoubleX
  Sat Aug 20, 2016 8:34 am
Member

Party Mascot
Updates
Expand to see the code.

_________________
My RMVXA/RMMV scripts:
http://rpgmaker.net/users/DoubleX/scripts/


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    DoubleX
  Sat Sep 17, 2016 4:28 am
Member

Party Mascot
Updates
Expand to see the code.

P.S.: max_linked_input_actors won't work well with any inputable actor having Action Times+, which can only be fixed by rewriting the entire PATB system, so I don't think I'll go for that extra mile :)

_________________
My RMVXA/RMMV scripts:
http://rpgmaker.net/users/DoubleX/scripts/


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    DoubleX
  Fri Aug 11, 2017 6:06 am
Member

Party Mascot
Updates
Expand to see the code.

_________________
My RMVXA/RMMV scripts:
http://rpgmaker.net/users/DoubleX/scripts/


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    DoubleX
  Sat Aug 12, 2017 12:37 pm
Member

Party Mascot
Updates
Added PATB Patch(Cinnamon)

_________________
My RMVXA/RMMV scripts:
http://rpgmaker.net/users/DoubleX/scripts/


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    DoubleX
  Sun Aug 13, 2017 4:38 pm
Member

Party Mascot
Updates
Expand to see the code.

_________________
My RMVXA/RMMV scripts:
http://rpgmaker.net/users/DoubleX/scripts/


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    DoubleX
  Sat Aug 26, 2017 3:36 pm
Member

Party Mascot
Updates
Expand to see the code.

_________________
My RMVXA/RMMV scripts:
http://rpgmaker.net/users/DoubleX/scripts/


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    DoubleX
  Tue Apr 28, 2020 11:46 am
Member

Party Mascot
Updates
Expand to see the code.

_________________
My RMVXA/RMMV scripts:
http://rpgmaker.net/users/DoubleX/scripts/


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    DoubleX
  Wed May 13, 2020 4:58 am
Member

Party Mascot
Updates
Expand to see the code.

_________________
My RMVXA/RMMV scripts:
http://rpgmaker.net/users/DoubleX/scripts/


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    DoubleX
  Wed May 20, 2020 5:21 am
Member

Party Mascot
Updates
Expand to see the code.

_________________
My RMVXA/RMMV scripts:
http://rpgmaker.net/users/DoubleX/scripts/


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    DoubleX
  Sat May 23, 2020 1:07 pm
Member

Party Mascot
Updates
Expand to see the code.

_________________
My RMVXA/RMMV scripts:
http://rpgmaker.net/users/DoubleX/scripts/


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