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    ryuhack
  Mon Jan 12, 2009 4:37 am
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Hello, for resize the window and remove the blackborders of fullscreen, use this scripts:

Content Hidden


And paste this line in Main after Begin:
Expand to see the code.


^^

EDIT: Hum... i have a great trouble with the tilesets, see the screen.
Image


How do I resolve this bug?

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    orochi2k
  Mon Feb 02, 2009 10:26 am
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"Graphics.resize_screen(816,624)"
is uselses...
as the biggest screen supported by rmvx is 640*480....


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    Dargor
  Fri Jul 31, 2009 5:53 pm
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OK people, I know it's been a while but I have updated the tutorial. I've reworked the presentation and added a step to successfully use encrypted games. See first post for more information and don't hesitate to post any questions or comments!

Take care
-Dargor

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    Daniel
  Sun Aug 30, 2009 2:25 pm
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I am interested in this, mainly for the 60 FPS and no visible screen tearing. However, is there a way to use rmxp's Tilemap class with RGSS2?


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    Dargor
  Sun Aug 30, 2009 3:58 pm
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Of course, if you read Step 3 Part E, you'll see that you have to use a custom Tilemap script.
There's at least 3, maybe 4, of these that I know of on this forum. Just run a quick search, it won't be hard to find.

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    Daniel
  Sun Aug 30, 2009 4:45 pm
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I know that, but I was just wondering if it was possible to somehow use rmxp's default tilemap class by also including the rgss1 dll or something along those lines.


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    Dargor
  Sun Aug 30, 2009 10:16 pm
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Oh, ok I understand. No it's not possible. You can use only 1 dll. In this case we use RGSS202E.dll which contains VX tilemap class so you have to use a custom tilemap class rewrite.

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    Daniel
  Sun Aug 30, 2009 11:54 pm
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Hmm, okay. So you can't require the RGSS1 dll or anything of the sort? If not, I guess I must use a rewrite. Are there any other problems associated with using RGSS2 in rmxp other than the tilemap/window classes and bitmap thing?

Oh yeah, and this is legal, right?


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    Dargor
  Mon Aug 31, 2009 3:46 pm
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No, as far as I know, there is no other bugs. I've been using RGSS2 with XP for over a year now and everything works fine!
And as long as you own a legal copy of XP and VX, it is legal.

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    Goldknight
  Thu Jun 24, 2010 7:38 am
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I got a huge problem with this, when I make any changes on the demo (and I mean ANY, even as simple as moving an event one tile to the right) when I try to play the demo it pops up a window that says "Not found the specified process", and I return everything to normal and the demo stays in that window, I have to extract the whole file again to make it work from the beginning. How can I fix that?

Edit: I tried to make a whole new project following the steps but now from the beginning I can't run the game, it says "Not found the specified process" like in the demo.


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    Dargor
  Wed Oct 13, 2010 7:40 pm
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Make sure you are using RGSS202E.dll, rename it RGSS102E.dll and then open Game.ini and make sure that the Library is RGSS102E.dll.
Also, make sure you're using the RGSS2 Player (Game.exe from RPGVX) and not the RGSS1 Player (from RPGXP).

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    Eclipse0468
  Fri Apr 08, 2011 1:51 am
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Wow, this has worked wonders for my game!

I'm still working on getting all the new kinks worked out my scripts, but there is a very noticeable performance increase. The ability to natively use RMVX's superior Window class is also a nice plus. I have to convert my old XP windowskins to VX style, but that's no big deal. Great tutorial, even though its 3+ years old.


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