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Tindy
  Thu Jul 10, 2008 4:28 am
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Location: Shiga
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Section 1: Intro to Mapping

When mapping, it's best to always start small and expand as you go. Say you're making a castle: Start with the front, and the drawbridge. When you're happy with that, expand a little upwards, and add the roof and/or the rest of the castle (those things are tall!) As you go on, feel free to add a small forest, fields, a garden, a cave, anything.
If it's your first time mapping, start with the size given to you (20x15), but realize that that size is really only appropriate for interiors and intimate spaces (places for important conversations, where something takes place, etc etc.) I generally make all of my outdoors stuff start at 40x40. It's a good size without being too overbearing.

Don't expect a masterpiece the first or even the 50th time you make a map. Mapping takes luck, skill, and some amount of talent and imagination.

Practice makes perfect! If you've stepped away from map-making, you cannot expect a grande masterpiece on the first go.

Mapping takes time. It is definitely possible to make an awesome 20x15 map in under 10 minutes, but it's mostly luck and expertise. Plus, that 20x15 map really isn't going to get you very far - it's just too small for most purposes, plain and simple. Decent-sized maps (I'm only talking maybe 75x75 here) should take around a half hour more - and the time only goes up as your map increases in size.

Also, if you're brand new to mapping, get some inspiration first. Go to Google and just look up "[whatever game] screenshots" or just perhaps, "hillside." "Castle." Whatever. Googlemaps is actually a great resource; by looking at an aerial view of...well, the world, you can see how different cities are laid out, how rivers run, etc.

The farm interior is a lot harder to map that it looks.

Section 2: Outside (Updated 12/22!)


Section 3: Inside


Section 4: Screen Tone


Do you need something? Am I missing anything? Drop me a line! I'll do my best to remedy it.

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Last edited by Tindy on Wed Jan 11, 2012 4:09 am, edited 30 times in total.

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computerwizoo7
  Thu Aug 07, 2008 8:41 am
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Location: Jamaica
Good Points Thanks!

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CoolJon31
  Tue Sep 09, 2008 9:19 pm
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Looks good, I picked up on a couple things.


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Tindy
  Wed Sep 10, 2008 5:00 am
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Updated with a few new nuggets and pictures of what NOT to do!

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Cryranos
  Thu Sep 11, 2008 1:50 am
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This is a nice mapping tutorial. I like how you gave the pictures of what not to do in comparison with a good map.

This may really help some people who are struggling with mapping. I remember it took me forever to learn to map a decent map (I still can't map a good town or castle for the life of me).

I've picked up a tidbit or two from this tutorial that could help improve my mapping (although I am using VX for my current project). If I ever make a game with XP instead of VX there will definitely be more that will be applicable.

In closing: Very nice tutorial.

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Desecration
  Mon Sep 15, 2008 6:53 pm
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Hello!

Very nice tutorial, I love the way you've explained the interiors as a lot of people have trouble mapping them.

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agumon
  Mon Oct 06, 2008 10:01 pm
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Location: In Your PS2.
Great, thanks!
My only problem is..
well... my characters.. don't like rooms.
0__o;
No matter what I do, they dont pay attention to walls.
Its adding to my insanity and late-night gigglefits.

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Tindy
  Tue Oct 07, 2008 3:09 am
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Agumon:Your tilesets' passability is screwed up.  Go into the database to fix that.

....Though you may miss your late-night gigglefits. XD

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agumon
  Fri Oct 10, 2008 1:03 am
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Location: In Your PS2.
Yup yup, I gots it...

and
1. theres already toilets in the game xD someone had fun.
2. the toilet in LoZ was a funny addition, and aside from the weird smell, tiny room and hole in the floor,
the hand was in need of toilet paper (but tis a hand, what is to wipe?) which could be traded for a piece of heart...

-game geek! =D-

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Stupid Penguin
  Tue Oct 28, 2008 4:49 am
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Location: Orlando, Florida
Thanks for the tut.
I also picked up some good stuff from this.
:)


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Kiriashi
  Tue Oct 28, 2008 6:59 pm
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Location: Behind you with a knife..... a big knife.
Hey! These are really good tutorials and you should make some more mapping tutorials. I really want to know how to use the ship tileset in depth. Thanks! ~Kiriashi~

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draft92
  Wed Oct 29, 2008 6:17 pm
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Very, VERY nice tutorial.


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Tindy
  Thu Oct 30, 2008 10:38 pm
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Location: Shiga
Thanks guys. ^_^  I plan on updating this soon with some more info and some screenshots.

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Kiriashi
  Thu Oct 30, 2008 10:40 pm
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Location: Behind you with a knife..... a big knife.
Hey, you should add to it instead of just edit. Like the do and don'ts of particular tilesets. Awesome tutorials.

Edit: When are you going to update this? I can't wait for more.

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Last edited by Kiriashi on Thu Nov 06, 2008 7:54 pm, edited 1 time in total.

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Tindy
  Fri Nov 07, 2008 3:15 am
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Location: Shiga
Well, it seems like most of the inside areas are around the same, but I suppose I never touched down on appropriate use of stairs and such.

Any tilesets you'd like to see besides the ship? (I'll get to that at some point, but it actually more or less requires editing to work properly.)

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Stupid Penguin
  Sun Nov 09, 2008 1:17 am
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Location: Orlando, Florida
Winter town! Those houses are pissing me off


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Tindy
  Tue Nov 11, 2008 4:48 am
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Location: Shiga
UPDATE: Added another mini-section under Interiors (as well as a couple other tidbits), added three more screenshots.

Working on that winter tutorial!

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Kiriashi
  Wed Nov 12, 2008 10:15 pm
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Location: Behind you with a knife..... a big knife.
I cut off the sides of my stairs too! It just doesn't work any other way for me. This looks great, i hope it becomes huge!

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pandemikk
  Sun Nov 16, 2008 7:41 pm
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This was really helpful! Specially the autotile bit. My rugs look much better now. I've also condensed my buildings more.

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-Silver-
  Wed Dec 03, 2008 3:59 pm
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Location: England
Tindy - Great guide! The interior design was especially useful for me. You clearly have a lot of experience as a mapper.

Edit: Woah, ok point taken, British sarc humour is completely misunderstood over here, even when it's said with good intentions. From now on all my posts will be laced with silk, rainbows, and fluffy bunnies! :lol:

Removed the controversial part of my post and left the all-important genuine positive feedback, which everyone seemed to ignore... Guess I just needed to know where the line was on this forum, and now that i've found it, I won't be crossing it again. Apologies for any offence caused, now quit over-reacting  :blush:

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Last edited by -Silver- on Sat Dec 06, 2008 6:36 pm, edited 1 time in total.

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pandemikk
  Sat Dec 06, 2008 5:23 am
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Asshole^


How about, "thank you for this mapping tutorial."

Better yet, how about you tell us everything about Science. You clearly think you know more than everyone, please join me in an intellectual conversation.

Do you know how the rivers get water? Do you know why trees sometimes grow from the same base?

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mawk
  Sat Dec 06, 2008 5:32 am
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silver there's a way to get a point across without sounding like an arrogant faggot. this is a formal warning -- don't do it again.

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Anasoze
  Tue Dec 23, 2008 3:21 am
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Location: ???
Thank you Tindy for this tutorial, it will help me immensely when I map.
Especially the part that deals with the inside and building proportions.

THX!!!  :thumb:

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nikki
  Tue Dec 30, 2008 9:55 pm
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Some good advice here although I am not a personal fan of the little tiny rooms with one-tile areas to walk in.

I do like how you placed the autotile walls over top of the interior doorways, I never actually thought of doing that before. And the trick with making part of the stairs show up ABOVE the wall is neat looking.


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rmxp_beginner
  Wed Dec 31, 2008 2:02 am
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Location: Torrington, Connecticut
Great mapping all in all. I picked up on how to make a GOOD map rather than a bad one. Keep up the good work!

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Tindy
  Wed Dec 31, 2008 11:49 pm
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Location: Shiga
Hey guys, the tutorial is back from the dead (the forum hop made it snafu), but i didn't have the entire thing backed up. I did what I remembered, but if it's missing something or you want to see something that I didn't mention, like always drop me a line and I'll do what I can.


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Surmuck
  Thu Jan 01, 2009 3:12 am
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Location: Literary Analysis
It looks pretty similar to the one I read at first; looking over it quickly it seems close to identical so I wouldn't sweat it Tindy.
Just by the way, this is really well done and I think there are a -lot- of members who find something to learn from this tutorial.


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Tindy
  Sun Jan 04, 2009 3:19 am
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Location: Shiga
Aw, thanks Surmie. :D

Added a section on Screen Tone.


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SilverShadow737
  Thu Jan 08, 2009 10:38 am
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How do you go about edges for big open maps, do you just put a transfer location event on every single tile?
I usually just throw a bunch of rocks at the edges, but as you can figure out that gets to be quite annoying to see over and over again.


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Tindy
  Fri Jan 09, 2009 7:11 pm
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Location: Shiga
Hmm...Well, there are ways around it. Firstly, of course, making your map smaller (and thus having smaller exits to worry about), but that's not always practical. Using natural and man-made borders such as houses, mountains, bodies of water, and etc is another option. I remember reading somewhere about using variables relating to the player's position on the map, but I don't recall if that was really the best option. I'll look into it and maybe add a special mini-section on that later. :)


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