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Amy
  Tue May 25, 2010 1:31 am
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Still working on the battle system (original mockup was http://bb.hbgames.org/upload/t.png). It's really getting somewhere, but it doesn't look like it at the moment:

Image

Regardless of the looks, it is actually nearly done if you take _1, _2, as being "placeholder variables" for longer html strings that will create the messages in the mockup screenshot. (In actuality, the battle log is a string in the form "1_2_3_4_3_1_9_2" which will be broken down into an array in the form [1, 2, ... 2], that will be linked to an array of html messages, so as to ease database storage. Make sense?)

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Perihelion
  Tue May 25, 2010 1:35 am
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I'm learning Game Maker!


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Daxis
  Tue May 25, 2010 1:38 am
The arrow lives frugally.
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wtf is up with yoyo games? the entire site- main page, forums, blogs, is down.

and i actually wanted to try the maker out

:ouch:

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dadevvtsvre
  Tue May 25, 2010 1:40 am
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Location: hamilton, ontario
Daxis wrote:
wtf is up with yoyo games? the entire site- main page, forums, blogs, is down.

and i actually wanted to try the maker out

:ouch:
uhhh... no it's not? :blank:


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moxie
  Tue May 25, 2010 2:35 am
singin potatoes
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I'm trying to learn Ruby; starting with small things so I don't get discouraged because I'm a big dumbface that has zero aptitude for programming.

By the way, if any of you have aim, shoot me a PM. I would love to have someone to bounce ideas off of.

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action
  Tue May 25, 2010 2:50 am
why hello there
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Location: Woodbury, MN
Staring in jealousy at BwdYeti's FE fan-game

Oh, and I'm doing real character art now - no concepts! And I may just have a story :P

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Daxis
  Tue May 25, 2010 4:56 am
The arrow lives frugally.
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trying out game maker 8. the different between this and rm is startling; i guess i should get used to that.

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mawk
  Tue May 25, 2010 5:17 am
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I'm batting around character designs and marvelling at how easy things suddenly get when you ask for help. I should be able to make some legitimate shown-in-editor progress by the end of the week, and then start a thread and open opt-in appearances.

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Amy
  Tue May 25, 2010 12:57 pm
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Nearly done my battle system, just some language issues (enemies come out as "you" lol)

Image

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regi
  Fri May 28, 2010 12:08 am
raptor king
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The storyline is moving along nicely. I'm also working on puzzles and gameplay for the remodeled first dungeon, the Golmar Mines. Yeah, that's right, actual progress, now that summer's come!

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regi's games | immerse

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action-puzzle-RPG in which one can visualize the past
NEWT text-based adventures of a four-legged amphibian
OMNISIA time-traveling puzzle-RPG against the deadliest of foes


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dadevvtsvre
  Fri May 28, 2010 12:41 am
consul for life
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Location: hamilton, ontario
so right now I'm putting some finishing touches on my game's GUI (coded from scratch :shades) and working out how to incorporate user input. i'll probably end up making an array full of strings of all the possible commands, then make a for loop so that the game checks the user input and sees if it equals any of those commands. if yes, which one, and what will it do, if not, error message. something like that.

i'm making an old fashioned text-based adventure game, by the way.


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Amy
  Fri May 28, 2010 12:46 am
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Took a few days off due to my Nan and now I can't get the energy back up to continue. :(

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bacon
  Fri May 28, 2010 12:47 am
You are worrying me
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Ive been working on a 2-D platformer where you save your android lover. Almost done with the first 10 levels. ~woot~

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Vergessen
  Fri May 28, 2010 4:46 am
Smile, you never know when you are on camera!
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Location: Hell(Bahrain)
praying at least one person uses my new script lol other then that playing runescape

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Amy
  Fri May 28, 2010 2:08 pm
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Trying to think how I can make this battle system more interesting.

The concept is fun, and playing it itself is cool, but it just looks bland and uninteresting.

Thoughts:

  • Animated sprites between lines
  • More graphics, such as icons on the buttons and such
  • Sound effects
  • Ambient music

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moxie
  Fri May 28, 2010 11:37 pm
singin potatoes
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My new tablet finally got here, so I'm really stoked. Working on battlers right now.

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Thula
  Sat May 29, 2010 6:36 pm
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I am not doing anything particular.
Still tring to get used to RMVX features and how they work. When I'll have more confidence with the engine and a decent knowledge of the scripting language, I might start working on some simple rpg projects.


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Amy
  Sat May 29, 2010 6:39 pm
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I'm going to start using all the time I should have a job working on a game instead (while I haven't got a job that is).

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mawk
  Sat May 29, 2010 7:30 pm
DEHUMANIZE YOURSELF AND FACE TO BLOODSHED
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looping a couple good chiptunes, drawing up a couple more character things before I get to spriting.

dreading tileset creation. might have to make things a little more derivative of existing works than I expected -- palettewise, at least. I am many things, but I am also colourblind.

_________________
who's the winner? yeah, me.
so you say. we will see.
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WeaponOD
  Sun May 30, 2010 8:27 am
Nothing but pixels!
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Location: Australia
Trying to figure out how I'm going to animate/map a good funeral scene, any suggestions? (it's in the snow)

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Looking for a project, and/or Spriting/Drawing Requests!


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Amy
  Tue Jun 01, 2010 12:14 am
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Been slacking a lot to be honest.

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MagitekElite
  Tue Jun 01, 2010 4:16 am
Nothing here, sadly.
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Location: Mobliz
About to write in my novel because I neglected it for a while >.>

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Strawberrii
  Tue Jun 01, 2010 4:18 am
To be forgotten is worse than death~
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Location: Nowhere
Doing character art line-art... :(

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Sgt. Cookie
  Tue Jun 01, 2010 2:31 pm
Yes, it's me, The absolute froob!
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Location: On my computer.
Trying to think up a few event systems. Not going well. And trying to get the motivation to redo my cloyster of trials system. From memory. All I can remember right now is that states come into play. Oh and that the order of the event pages is important.

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Daxis
  Tue Jun 01, 2010 3:45 pm
The arrow lives frugally.
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Downloading everything I can so that I will have enough material for the 25 hour trip to vietnam and vietnam itself...

my best is about 200 Kilobytes a second, and with the fact that I got 40 hours left, that's 200 * 60 * 60 * 44, divided by 1000 to convert into MB, meaning I possibly can download 30 gigs worth of shit left if I allocate all my downloading bandwidth for 44 straight hours...

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Amy
  Tue Jun 01, 2010 4:35 pm
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Was considering modding GTA3 but it's got boring again.

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Tachiba
  Wed Jun 02, 2010 8:47 am
I don't know anything. And neither do you
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I'm doing character concepts and a basic storyline for a new idea I got. Basically it's a the Wolf man, Dr. Jekyll and Mr. Hyde-esque game. Also trying to see what battle system will I use?

Oh yeah, and working on my Triweekly game, but that's not important.

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Amy
  Wed Jun 02, 2010 12:24 pm
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Procrastinating. And trying to work out how to mod GTA3.

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Misery
  Wed Jun 02, 2010 12:28 pm
Lookin' for my cheese
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Location: Nutshell
Currently farting

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Amy
  Wed Jun 02, 2010 12:57 pm
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Trying to work out how to use the GTA3 map editor. This is confusing.

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